Shooting NPCs and more (#18042)

* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
This commit is contained in:
metalgearsloth
2023-08-02 10:48:56 +10:00
committed by GitHub
parent 018e465fad
commit c31c848afd
103 changed files with 2089 additions and 810 deletions

View File

@@ -14,6 +14,7 @@ public abstract partial class SharedGunSystem
protected virtual void InitializeMagazine()
{
SubscribeLocalEvent<MagazineAmmoProviderComponent, TakeAmmoEvent>(OnMagazineTakeAmmo);
SubscribeLocalEvent<MagazineAmmoProviderComponent, GetAmmoCountEvent>(OnMagazineAmmoCount);
SubscribeLocalEvent<MagazineAmmoProviderComponent, GetVerbsEvent<AlternativeVerb>>(OnMagazineVerb);
SubscribeLocalEvent<MagazineAmmoProviderComponent, EntInsertedIntoContainerMessage>(OnMagazineSlotChange);
SubscribeLocalEvent<MagazineAmmoProviderComponent, EntRemovedFromContainerMessage>(OnMagazineSlotChange);
@@ -96,6 +97,16 @@ public abstract partial class SharedGunSystem
return slot.ContainedEntity;
}
private void OnMagazineAmmoCount(EntityUid uid, MagazineAmmoProviderComponent component, ref GetAmmoCountEvent args)
{
var magEntity = GetMagazineEntity(uid);
if (magEntity == null)
return;
RaiseLocalEvent(magEntity.Value, ref args);
}
private void OnMagazineTakeAmmo(EntityUid uid, MagazineAmmoProviderComponent component, TakeAmmoEvent args)
{
var magEntity = GetMagazineEntity(uid);