Shooting NPCs and more (#18042)
* Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos
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@@ -15,13 +15,13 @@ public sealed class UtilityOperator : HTNOperator
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[DataField("key")] public string Key = "CombatTarget";
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[DataField("key")] public string Key = "Target";
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/// <summary>
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/// The EntityCoordinates of the specified target.
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/// </summary>
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[DataField("keyCoordinates")]
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public string KeyCoordinates = "CombatTargetCoordinates";
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public string KeyCoordinates = "TargetCoordinates";
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[DataField("proto", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<UtilityQueryPrototype>))]
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public string Prototype = string.Empty;
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