Shooting NPCs and more (#18042)

* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
This commit is contained in:
metalgearsloth
2023-08-02 10:48:56 +10:00
committed by GitHub
parent 018e465fad
commit c31c848afd
103 changed files with 2089 additions and 810 deletions

View File

@@ -15,13 +15,13 @@ public sealed class UtilityOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
[DataField("key")] public string Key = "CombatTarget";
[DataField("key")] public string Key = "Target";
/// <summary>
/// The EntityCoordinates of the specified target.
/// </summary>
[DataField("keyCoordinates")]
public string KeyCoordinates = "CombatTargetCoordinates";
public string KeyCoordinates = "TargetCoordinates";
[DataField("proto", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<UtilityQueryPrototype>))]
public string Prototype = string.Empty;