Shooting NPCs and more (#18042)
* Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos
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@@ -16,8 +16,8 @@ public sealed class PickAccessibleOperator : HTNOperator
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[DataField("rangeKey", required: true)]
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public string RangeKey = string.Empty;
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[DataField("targetKey", required: true)]
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public string TargetKey = string.Empty;
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[DataField("targetCoordinates")]
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public string TargetCoordinates = "TargetCoordinates";
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/// <summary>
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/// Where the pathfinding result will be stored (if applicable). This gets removed after execution.
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@@ -58,7 +58,7 @@ public sealed class PickAccessibleOperator : HTNOperator
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return (true, new Dictionary<string, object>()
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{
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{ TargetKey, target },
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{ TargetCoordinates, target },
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{ PathfindKey, path}
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});
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}
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