Shooting NPCs and more (#18042)
* Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos
This commit is contained in:
8
Content.Server/NPC/HTN/IHTNCompound.cs
Normal file
8
Content.Server/NPC/HTN/IHTNCompound.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace Content.Server.NPC.HTN;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a HTN task that can be decomposed into primitive tasks.
|
||||
/// </summary>
|
||||
public interface IHTNCompound
|
||||
{
|
||||
}
|
||||
Reference in New Issue
Block a user