Shooting NPCs and more (#18042)
* Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos
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@@ -1,8 +1,6 @@
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using Robust.Shared.Prototypes;
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namespace Content.Server.NPC.HTN;
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public abstract class HTNTask : IPrototype
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[ImplicitDataDefinitionForInheritors]
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public abstract class HTNTask
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{
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[IdDataField] public string ID { get; } = default!;
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}
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