Shooting NPCs and more (#18042)

* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
This commit is contained in:
metalgearsloth
2023-08-02 10:48:56 +10:00
committed by GitHub
parent 018e465fad
commit c31c848afd
103 changed files with 2089 additions and 810 deletions

View File

@@ -12,16 +12,19 @@ public sealed class HTNPlan
/// </summary>
public readonly List<Dictionary<string, object>?> Effects;
public List<int> BranchTraversalRecord;
public readonly List<int> BranchTraversalRecord;
public List<HTNPrimitiveTask> Tasks;
public int Index = 0;
public readonly List<HTNPrimitiveTask> Tasks;
public HTNPrimitiveTask CurrentTask => Tasks[Index];
public HTNOperator CurrentOperator => CurrentTask.Operator;
/// <summary>
/// Where we are up to in the <see cref="Tasks"/>
/// </summary>
public int Index = 0;
public HTNPlan(List<HTNPrimitiveTask> tasks, List<int> branchTraversalRecord, List<Dictionary<string, object>?> effects)
{
Tasks = tasks;