Shooting NPCs and more (#18042)
* Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos
This commit is contained in:
@@ -12,16 +12,19 @@ public sealed class HTNPlan
|
||||
/// </summary>
|
||||
public readonly List<Dictionary<string, object>?> Effects;
|
||||
|
||||
public List<int> BranchTraversalRecord;
|
||||
public readonly List<int> BranchTraversalRecord;
|
||||
|
||||
public List<HTNPrimitiveTask> Tasks;
|
||||
|
||||
public int Index = 0;
|
||||
public readonly List<HTNPrimitiveTask> Tasks;
|
||||
|
||||
public HTNPrimitiveTask CurrentTask => Tasks[Index];
|
||||
|
||||
public HTNOperator CurrentOperator => CurrentTask.Operator;
|
||||
|
||||
/// <summary>
|
||||
/// Where we are up to in the <see cref="Tasks"/>
|
||||
/// </summary>
|
||||
public int Index = 0;
|
||||
|
||||
public HTNPlan(List<HTNPrimitiveTask> tasks, List<int> branchTraversalRecord, List<Dictionary<string, object>?> effects)
|
||||
{
|
||||
Tasks = tasks;
|
||||
|
||||
Reference in New Issue
Block a user