Shooting NPCs and more (#18042)
* Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos
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@@ -6,11 +6,6 @@ namespace Content.Server.NPC.Components;
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[RegisterComponent]
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public sealed class NPCMeleeCombatComponent : Component
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{
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/// <summary>
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/// Weapon we're using to attack the target. Can also be ourselves.
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/// </summary>
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[ViewVariables] public EntityUid Weapon;
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/// <summary>
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/// If the target is moving what is the chance for this NPC to miss.
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/// </summary>
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