Shooting NPCs and more (#18042)
* Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos
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@@ -39,7 +39,10 @@ namespace Content.Server.NPC.Commands
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}
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var comp = _entities.AddComponent<HTNComponent>(entId);
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comp.RootTask = args[1];
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comp.RootTask = new HTNCompoundTask()
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{
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Task = args[1]
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};
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shell.WriteLine("AI component added.");
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}
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}
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