Shooting NPCs and more (#18042)

* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
This commit is contained in:
metalgearsloth
2023-08-02 10:48:56 +10:00
committed by GitHub
parent 018e465fad
commit c31c848afd
103 changed files with 2089 additions and 810 deletions

View File

@@ -24,9 +24,9 @@ public sealed class NPCTest
{
var counts = new Dictionary<string, int>();
foreach (var compound in protoManager.EnumeratePrototypes<HTNCompoundTask>())
foreach (var compound in protoManager.EnumeratePrototypes<HTNCompoundPrototype>())
{
Count(compound, counts, htnSystem);
Count(compound, counts, htnSystem, protoManager);
counts.Clear();
}
});
@@ -34,13 +34,11 @@ public sealed class NPCTest
await pool.CleanReturnAsync();
}
private static void Count(HTNCompoundTask compound, Dictionary<string, int> counts, HTNSystem htnSystem)
private static void Count(HTNCompoundPrototype compound, Dictionary<string, int> counts, HTNSystem htnSystem, IPrototypeManager protoManager)
{
var compoundBranches = htnSystem.CompoundBranches[compound];
for (var i = 0; i < compound.Branches.Count; i++)
foreach (var branch in compound.Branches)
{
foreach (var task in compoundBranches[i])
foreach (var task in branch.Tasks)
{
if (task is HTNCompoundTask compoundTask)
{
@@ -49,7 +47,7 @@ public sealed class NPCTest
Assert.That(count, Is.LessThan(50));
counts[compound.ID] = count;
Count(compoundTask, counts, htnSystem);
Count(protoManager.Index<HTNCompoundPrototype>(compoundTask.Task), counts, htnSystem, protoManager);
}
}
}