Adds false alarm and updates events code (#2577)
* oops accedentaly ports how ss13 deals with event randomness. Also renames FakeEvent to FalseAlarm! * thing * greytide but it's implemented badly * fixes&changies, also greytide! * rng actualy exists now * resync * Naming Schemes * Startup not init * areas are dead * very cool vsudio * this does not exist, wtf * Cleanup * Nullables, fixables, and timings Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -1,4 +1,4 @@
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Content.Server.GameObjects.EntitySystems.StationEvents;
|
using Content.Server.GameObjects.EntitySystems.StationEvents;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using Robust.Shared.GameObjects.Systems;
|
using Robust.Shared.GameObjects.Systems;
|
||||||
@@ -17,23 +17,27 @@ namespace Content.IntegrationTests.Tests.StationEvents
|
|||||||
|
|
||||||
server.Assert(() =>
|
server.Assert(() =>
|
||||||
{
|
{
|
||||||
// Idle each event once
|
// Idle each event
|
||||||
var stationEventsSystem = EntitySystem.Get<StationEventSystem>();
|
var stationEventsSystem = EntitySystem.Get<StationEventSystem>();
|
||||||
var dummyFrameTime = (float) IoCManager.Resolve<IGameTiming>().TickPeriod.TotalSeconds;
|
var dummyFrameTime = (float) IoCManager.Resolve<IGameTiming>().TickPeriod.TotalSeconds;
|
||||||
|
|
||||||
foreach (var stationEvent in stationEventsSystem.StationEvents)
|
foreach (var stationEvent in stationEventsSystem.StationEvents)
|
||||||
{
|
{
|
||||||
|
stationEvent.Announce();
|
||||||
|
stationEvent.Update(dummyFrameTime);
|
||||||
stationEvent.Startup();
|
stationEvent.Startup();
|
||||||
stationEvent.Update(dummyFrameTime);
|
stationEvent.Update(dummyFrameTime);
|
||||||
|
stationEvent.Running = false;
|
||||||
stationEvent.Shutdown();
|
stationEvent.Shutdown();
|
||||||
Assert.That(stationEvent.Occurrences == 1);
|
// Due to timings some events might startup twice when in reality they wouldn't.
|
||||||
|
Assert.That(stationEvent.Occurrences > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
stationEventsSystem.Reset();
|
stationEventsSystem.Reset();
|
||||||
|
|
||||||
foreach (var stationEvent in stationEventsSystem.StationEvents)
|
foreach (var stationEvent in stationEventsSystem.StationEvents)
|
||||||
{
|
{
|
||||||
Assert.That(stationEvent.Occurrences == 0);
|
Assert.That(stationEvent.Occurrences, Is.EqualTo(0));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,9 @@ namespace Content.Server.Commands.StationEvents
|
|||||||
{
|
{
|
||||||
public string Command => "events";
|
public string Command => "events";
|
||||||
public string Description => "Provides admin control to station events";
|
public string Description => "Provides admin control to station events";
|
||||||
public string Help => $"events <list/pause/resume/stop/run <eventName/random>>\n{ListHelp}\n{PauseHelp}\n{ResumeHelp}\n{RunHelp}";
|
public string Help => $"events <running/list/pause/resume/stop/run <eventName/random>>\n{RunningHelp}\n{ListHelp}\n{PauseHelp}\n{ResumeHelp}\n{RunHelp}";
|
||||||
|
|
||||||
|
private const string RunningHelp = "running: return the current running event";
|
||||||
|
|
||||||
private const string ListHelp = "list: return all event names that can be run";
|
private const string ListHelp = "list: return all event names that can be run";
|
||||||
|
|
||||||
@@ -38,6 +40,9 @@ namespace Content.Server.Commands.StationEvents
|
|||||||
case "list":
|
case "list":
|
||||||
List(shell, player);
|
List(shell, player);
|
||||||
break;
|
break;
|
||||||
|
case "running":
|
||||||
|
Running(shell, player);
|
||||||
|
break;
|
||||||
// Didn't use a "toggle" so it's explicit
|
// Didn't use a "toggle" so it's explicit
|
||||||
case "pause":
|
case "pause":
|
||||||
Pause(shell, player);
|
Pause(shell, player);
|
||||||
@@ -74,6 +79,19 @@ namespace Content.Server.Commands.StationEvents
|
|||||||
shell.SendText(player, resultText);
|
shell.SendText(player, resultText);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Running(IConsoleShell shell, IPlayerSession? player)
|
||||||
|
{
|
||||||
|
var eventName = EntitySystem.Get<StationEventSystem>().CurrentEvent?.Name;
|
||||||
|
if (!string.IsNullOrEmpty(eventName))
|
||||||
|
{
|
||||||
|
shell.SendText(player, eventName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
shell.SendText(player, Loc.GetString("No station event running"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void List(IConsoleShell shell, IPlayerSession? player)
|
private void List(IConsoleShell shell, IPlayerSession? player)
|
||||||
{
|
{
|
||||||
var resultText = "Random\n" + EntitySystem.Get<StationEventSystem>().GetEventNames();
|
var resultText = "Random\n" + EntitySystem.Get<StationEventSystem>().GetEventNames();
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
|
#nullable enable
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using Content.Server.GameTicking;
|
using Content.Server.GameTicking;
|
||||||
using Content.Server.Interfaces.GameTicking;
|
|
||||||
using Content.Server.StationEvents;
|
using Content.Server.StationEvents;
|
||||||
|
using Content.Server.Interfaces.GameTicking;
|
||||||
using Content.Shared;
|
using Content.Shared;
|
||||||
using Content.Shared.GameTicking;
|
using Content.Shared.GameTicking;
|
||||||
using Content.Shared.Network.NetMessages;
|
using Content.Shared.Network.NetMessages;
|
||||||
@@ -34,7 +35,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
|||||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||||
[Dependency] private readonly IRobustRandom _random = default!;
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
|
|
||||||
public StationEvent CurrentEvent { get; private set; }
|
public StationEvent? CurrentEvent { get; private set; }
|
||||||
public IReadOnlyCollection<StationEvent> StationEvents => _stationEvents;
|
public IReadOnlyCollection<StationEvent> StationEvents => _stationEvents;
|
||||||
|
|
||||||
private readonly List<StationEvent> _stationEvents = new();
|
private readonly List<StationEvent> _stationEvents = new();
|
||||||
@@ -105,7 +106,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
|||||||
|
|
||||||
CurrentEvent?.Shutdown();
|
CurrentEvent?.Shutdown();
|
||||||
CurrentEvent = stationEvent;
|
CurrentEvent = stationEvent;
|
||||||
stationEvent.Startup();
|
stationEvent.Announce();
|
||||||
return Loc.GetString("Running event ") + stationEvent.Name;
|
return Loc.GetString("Running event ") + stationEvent.Name;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -114,13 +115,12 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Randomly run a valid event immediately, ignoring earlieststart
|
/// Randomly run a valid event <b>immediately</b>, ignoring earlieststart
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public string RunRandomEvent()
|
public string RunRandomEvent()
|
||||||
{
|
{
|
||||||
var availableEvents = AvailableEvents(true);
|
var randomEvent = PickRandomEvent();
|
||||||
var randomEvent = FindEvent(availableEvents);
|
|
||||||
|
|
||||||
if (randomEvent == null)
|
if (randomEvent == null)
|
||||||
{
|
{
|
||||||
@@ -134,6 +134,15 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
|||||||
return Loc.GetString("Running ") + randomEvent.Name;
|
return Loc.GetString("Running ") + randomEvent.Name;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Randomly picks a valid event.
|
||||||
|
/// </summary>
|
||||||
|
public StationEvent? PickRandomEvent()
|
||||||
|
{
|
||||||
|
var availableEvents = AvailableEvents(true);
|
||||||
|
return FindEvent(availableEvents);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Admins can stop the currently running event (if applicable) and reset the timer
|
/// Admins can stop the currently running event (if applicable) and reset the timer
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -246,7 +255,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
CurrentEvent = stationEvent;
|
CurrentEvent = stationEvent;
|
||||||
CurrentEvent.Startup();
|
CurrentEvent.Announce();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -263,7 +272,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
|||||||
/// Pick a random event from the available events at this time, also considering their weightings.
|
/// Pick a random event from the available events at this time, also considering their weightings.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
private StationEvent FindEvent(List<StationEvent> availableEvents)
|
private StationEvent? FindEvent(List<StationEvent> availableEvents)
|
||||||
{
|
{
|
||||||
if (availableEvents.Count == 0)
|
if (availableEvents.Count == 0)
|
||||||
{
|
{
|
||||||
@@ -347,13 +356,13 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
|||||||
|
|
||||||
public override void Shutdown()
|
public override void Shutdown()
|
||||||
{
|
{
|
||||||
base.Shutdown();
|
|
||||||
CurrentEvent?.Shutdown();
|
CurrentEvent?.Shutdown();
|
||||||
|
base.Shutdown();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
{
|
{
|
||||||
if (CurrentEvent != null && CurrentEvent.Running)
|
if (CurrentEvent?.Running == true)
|
||||||
{
|
{
|
||||||
CurrentEvent.Shutdown();
|
CurrentEvent.Shutdown();
|
||||||
CurrentEvent = null;
|
CurrentEvent = null;
|
||||||
|
|||||||
30
Content.Server/StationEvents/FalseAlarm.cs
Normal file
30
Content.Server/StationEvents/FalseAlarm.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
#nullable enable
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Content.Server.GameObjects.EntitySystems.StationEvents;
|
||||||
|
using Robust.Shared.GameObjects.Systems;
|
||||||
|
|
||||||
|
namespace Content.Server.StationEvents
|
||||||
|
{
|
||||||
|
[UsedImplicitly]
|
||||||
|
public sealed class FalseAlarm : StationEvent
|
||||||
|
{
|
||||||
|
public override string Name => "FalseAlarm";
|
||||||
|
public override float Weight => WeightHigh;
|
||||||
|
protected override float EndAfter => 1.0f;
|
||||||
|
public override int? MaxOccurrences => 5;
|
||||||
|
|
||||||
|
public override void Announce()
|
||||||
|
{
|
||||||
|
var stationEventSystem = EntitySystem.Get<StationEventSystem>();
|
||||||
|
var randomEvent = stationEventSystem.PickRandomEvent();
|
||||||
|
|
||||||
|
if (randomEvent != null)
|
||||||
|
{
|
||||||
|
StartAnnouncement = randomEvent.StartAnnouncement;
|
||||||
|
StartAudio = randomEvent.StartAudio;
|
||||||
|
}
|
||||||
|
|
||||||
|
base.Announce();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using System.Collections.Generic;
|
#nullable enable
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
@@ -16,59 +17,54 @@ namespace Content.Server.StationEvents
|
|||||||
public sealed class PowerGridCheck : StationEvent
|
public sealed class PowerGridCheck : StationEvent
|
||||||
{
|
{
|
||||||
public override string Name => "PowerGridCheck";
|
public override string Name => "PowerGridCheck";
|
||||||
|
public override float Weight => WeightNormal;
|
||||||
public override StationEventWeight Weight => StationEventWeight.Normal;
|
public override int? MaxOccurrences => 3;
|
||||||
|
public override string StartAnnouncement => Loc.GetString(
|
||||||
public override int? MaxOccurrences => 2;
|
|
||||||
|
|
||||||
protected override string StartAnnouncement => Loc.GetString(
|
|
||||||
"Abnormal activity detected in the station's powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.");
|
"Abnormal activity detected in the station's powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.");
|
||||||
|
|
||||||
protected override string EndAnnouncement => Loc.GetString(
|
protected override string EndAnnouncement => Loc.GetString(
|
||||||
"Power has been restored to the station. We apologize for the inconvenience.");
|
"Power has been restored to the station. We apologize for the inconvenience.");
|
||||||
|
public override string? StartAudio => "/Audio/Announcements/power_off.ogg";
|
||||||
|
|
||||||
private float _elapsedTime;
|
// If you need EndAudio it's down below. Not set here because we can't play it at the normal time without spamming sounds.
|
||||||
private int _failDuration;
|
|
||||||
|
|
||||||
/// <summary>
|
protected override float StartAfter => 12.0f;
|
||||||
/// So we don't overlap the announcement with power-down sounds we'll delay it a few seconds.
|
|
||||||
/// </summary>
|
|
||||||
private bool _announced;
|
|
||||||
|
|
||||||
private CancellationTokenSource _announceCancelToken;
|
private CancellationTokenSource? _announceCancelToken;
|
||||||
|
|
||||||
private readonly List<IEntity> _powered = new();
|
private readonly List<IEntity> _powered = new();
|
||||||
|
|
||||||
|
public override void Announce()
|
||||||
|
{
|
||||||
|
base.Announce();
|
||||||
|
EndAfter = IoCManager.Resolve<IRobustRandom>().Next(60, 120);
|
||||||
|
}
|
||||||
|
|
||||||
public override void Startup()
|
public override void Startup()
|
||||||
{
|
{
|
||||||
base.Startup();
|
|
||||||
|
|
||||||
_announced = false;
|
|
||||||
_elapsedTime = 0.0f;
|
|
||||||
_failDuration = IoCManager.Resolve<IRobustRandom>().Next(60, 120);
|
|
||||||
var componentManager = IoCManager.Resolve<IComponentManager>();
|
var componentManager = IoCManager.Resolve<IComponentManager>();
|
||||||
|
|
||||||
foreach (PowerReceiverComponent component in componentManager.EntityQuery<PowerReceiverComponent>())
|
foreach (var component in componentManager.EntityQuery<PowerReceiverComponent>())
|
||||||
{
|
{
|
||||||
component.PowerDisabled = true;
|
component.PowerDisabled = true;
|
||||||
_powered.Add(component.Owner);
|
_powered.Add(component.Owner);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
base.Startup();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Shutdown()
|
public override void Shutdown()
|
||||||
{
|
{
|
||||||
base.Shutdown();
|
|
||||||
|
|
||||||
foreach (var entity in _powered)
|
foreach (var entity in _powered)
|
||||||
{
|
{
|
||||||
if (entity.Deleted) continue;
|
if (entity.Deleted) continue;
|
||||||
|
|
||||||
if (entity.TryGetComponent(out PowerReceiverComponent powerReceiverComponent))
|
if (entity.TryGetComponent(out PowerReceiverComponent? powerReceiverComponent))
|
||||||
{
|
{
|
||||||
powerReceiverComponent.PowerDisabled = false;
|
powerReceiverComponent.PowerDisabled = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Can't use the default EndAudio
|
||||||
_announceCancelToken?.Cancel();
|
_announceCancelToken?.Cancel();
|
||||||
_announceCancelToken = new CancellationTokenSource();
|
_announceCancelToken = new CancellationTokenSource();
|
||||||
Timer.Spawn(3000, () =>
|
Timer.Spawn(3000, () =>
|
||||||
@@ -76,29 +72,8 @@ namespace Content.Server.StationEvents
|
|||||||
EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Announcements/power_on.ogg");
|
EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Announcements/power_on.ogg");
|
||||||
}, _announceCancelToken.Token);
|
}, _announceCancelToken.Token);
|
||||||
_powered.Clear();
|
_powered.Clear();
|
||||||
}
|
|
||||||
|
|
||||||
public override void Update(float frameTime)
|
base.Shutdown();
|
||||||
{
|
|
||||||
if (!Running)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!_announced && _elapsedTime > 3.0f)
|
|
||||||
{
|
|
||||||
EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Announcements/power_off.ogg");
|
|
||||||
_announced = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
_elapsedTime += frameTime;
|
|
||||||
|
|
||||||
if (_elapsedTime < _failDuration)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Running = false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,11 @@
|
|||||||
|
#nullable enable
|
||||||
|
using JetBrains.Annotations;
|
||||||
using Content.Server.GameObjects.Components.Mobs;
|
using Content.Server.GameObjects.Components.Mobs;
|
||||||
using Content.Server.GameObjects.Components.StationEvents;
|
using Content.Server.GameObjects.Components.StationEvents;
|
||||||
using Content.Server.Interfaces.GameTicking;
|
using Content.Server.Interfaces.GameTicking;
|
||||||
using Content.Shared.GameObjects.Components.Mobs;
|
using Content.Shared.GameObjects.Components.Mobs;
|
||||||
using Content.Shared.Utility;
|
using Content.Shared.Utility;
|
||||||
using JetBrains.Annotations;
|
|
||||||
using Robust.Server.GameObjects.EntitySystems;
|
|
||||||
using Robust.Server.Interfaces.Timing;
|
using Robust.Server.Interfaces.Timing;
|
||||||
using Robust.Shared.GameObjects.Systems;
|
|
||||||
using Robust.Shared.Interfaces.GameObjects;
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
using Robust.Shared.Interfaces.Map;
|
using Robust.Shared.Interfaces.Map;
|
||||||
using Robust.Shared.Interfaces.Random;
|
using Robust.Shared.Interfaces.Random;
|
||||||
@@ -26,24 +25,14 @@ namespace Content.Server.StationEvents
|
|||||||
[Dependency] private IRobustRandom _robustRandom = default!;
|
[Dependency] private IRobustRandom _robustRandom = default!;
|
||||||
|
|
||||||
public override string Name => "RadiationStorm";
|
public override string Name => "RadiationStorm";
|
||||||
|
public override string StartAnnouncement => Loc.GetString(
|
||||||
protected override string StartAnnouncement => Loc.GetString(
|
|
||||||
"High levels of radiation detected near the station. Evacuate any areas containing abnormal green energy fields.");
|
"High levels of radiation detected near the station. Evacuate any areas containing abnormal green energy fields.");
|
||||||
|
|
||||||
protected override string EndAnnouncement => Loc.GetString(
|
protected override string EndAnnouncement => Loc.GetString(
|
||||||
"The radiation threat has passed. Please return to your workplaces.");
|
"The radiation threat has passed. Please return to your workplaces.");
|
||||||
|
public override string StartAudio => "/Audio/Announcements/radiation.ogg";
|
||||||
|
protected override float StartAfter => 10.0f;
|
||||||
|
|
||||||
/// <summary>
|
// Event specific details
|
||||||
/// How long until the radiation storm starts
|
|
||||||
/// </summary>
|
|
||||||
private const float StartupTime = 5;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// How long the radiation storm has been running for
|
|
||||||
/// </summary>
|
|
||||||
private float _timeElapsed;
|
|
||||||
|
|
||||||
private int _pulsesRemaining;
|
|
||||||
private float _timeUntilPulse;
|
private float _timeUntilPulse;
|
||||||
private const float MinPulseDelay = 0.2f;
|
private const float MinPulseDelay = 0.2f;
|
||||||
private const float MaxPulseDelay = 0.8f;
|
private const float MaxPulseDelay = 0.8f;
|
||||||
@@ -53,15 +42,15 @@ namespace Content.Server.StationEvents
|
|||||||
_timeUntilPulse = _robustRandom.NextFloat() * (MaxPulseDelay - MinPulseDelay) + MinPulseDelay;
|
_timeUntilPulse = _robustRandom.NextFloat() * (MaxPulseDelay - MinPulseDelay) + MinPulseDelay;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Announce()
|
||||||
|
{
|
||||||
|
base.Announce();
|
||||||
|
EndAfter = _robustRandom.Next(30, 80) + StartAfter; // We want to be forgiving about the radstorm.
|
||||||
|
}
|
||||||
|
|
||||||
public override void Startup()
|
public override void Startup()
|
||||||
{
|
{
|
||||||
base.Startup();
|
|
||||||
EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Announcements/radiation.ogg");
|
|
||||||
IoCManager.InjectDependencies(this);
|
|
||||||
|
|
||||||
ResetTimeUntilPulse();
|
ResetTimeUntilPulse();
|
||||||
_timeElapsed = 0.0f;
|
|
||||||
_pulsesRemaining = _robustRandom.Next(30, 100);
|
|
||||||
|
|
||||||
var componentManager = IoCManager.Resolve<IComponentManager>();
|
var componentManager = IoCManager.Resolve<IComponentManager>();
|
||||||
|
|
||||||
@@ -69,42 +58,26 @@ namespace Content.Server.StationEvents
|
|||||||
{
|
{
|
||||||
overlay.AddOverlay(SharedOverlayID.RadiationPulseOverlay);
|
overlay.AddOverlay(SharedOverlayID.RadiationPulseOverlay);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
base.Startup();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Shutdown()
|
public override void Shutdown()
|
||||||
{
|
{
|
||||||
base.Shutdown();
|
|
||||||
|
|
||||||
// IOC uninject?
|
|
||||||
_entityManager = null;
|
|
||||||
_robustRandom = null;
|
|
||||||
|
|
||||||
var componentManager = IoCManager.Resolve<IComponentManager>();
|
var componentManager = IoCManager.Resolve<IComponentManager>();
|
||||||
|
|
||||||
foreach (var overlay in componentManager.EntityQuery<ServerOverlayEffectsComponent>())
|
foreach (var overlay in componentManager.EntityQuery<ServerOverlayEffectsComponent>())
|
||||||
{
|
{
|
||||||
overlay.RemoveOverlay(SharedOverlayID.RadiationPulseOverlay);
|
overlay.RemoveOverlay(SharedOverlayID.RadiationPulseOverlay);
|
||||||
}
|
}
|
||||||
|
base.Shutdown();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float frameTime)
|
public override void Update(float frameTime)
|
||||||
{
|
{
|
||||||
_timeElapsed += frameTime;
|
base.Update(frameTime);
|
||||||
|
|
||||||
if (_pulsesRemaining == 0)
|
if (!Started || !Running) return;
|
||||||
{
|
|
||||||
Running = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!Running)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_timeElapsed < StartupTime)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_timeUntilPulse -= frameTime;
|
_timeUntilPulse -= frameTime;
|
||||||
|
|
||||||
@@ -129,7 +102,6 @@ namespace Content.Server.StationEvents
|
|||||||
var pulse = _entityManager.SpawnEntity("RadiationPulse", coordinates);
|
var pulse = _entityManager.SpawnEntity("RadiationPulse", coordinates);
|
||||||
pulse.GetComponent<RadiationPulseComponent>().DoPulse();
|
pulse.GetComponent<RadiationPulseComponent>().DoPulse();
|
||||||
ResetTimeUntilPulse();
|
ResetTimeUntilPulse();
|
||||||
_pulsesRemaining -= 1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool TryFindRandomGrid(IMapGrid mapGrid, out EntityCoordinates coordinates)
|
private bool TryFindRandomGrid(IMapGrid mapGrid, out EntityCoordinates coordinates)
|
||||||
|
|||||||
@@ -1,76 +1,135 @@
|
|||||||
|
#nullable enable
|
||||||
using Content.Server.Interfaces.Chat;
|
using Content.Server.Interfaces.Chat;
|
||||||
|
using Robust.Shared.GameObjects.Systems;
|
||||||
|
using Robust.Server.GameObjects.EntitySystems;
|
||||||
|
using Robust.Shared.Audio;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Server.StationEvents
|
namespace Content.Server.StationEvents
|
||||||
{
|
{
|
||||||
public abstract class StationEvent
|
public abstract class StationEvent
|
||||||
{
|
{
|
||||||
/// <summary>
|
public const float WeightVeryLow = 0.0f;
|
||||||
/// If the event has started and is currently running
|
public const float WeightLow = 5.0f;
|
||||||
/// </summary>
|
public const float WeightNormal = 10.0f;
|
||||||
public bool Running { get; protected set; }
|
public const float WeightHigh = 15.0f;
|
||||||
|
public const float WeightVeryHigh = 20.0f;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Human-readable name for the event
|
/// If the event has started and is currently running.
|
||||||
|
/// </summary>
|
||||||
|
public bool Running { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Human-readable name for the event.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract string Name { get; }
|
public abstract string Name { get; }
|
||||||
|
|
||||||
public virtual StationEventWeight Weight { get; } = StationEventWeight.Normal;
|
/// <summary>
|
||||||
|
/// The weight this event has in the random-selection process.
|
||||||
|
/// </summary>
|
||||||
|
public virtual float Weight => WeightNormal;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// What should be said in chat when the event starts (if anything).
|
/// What should be said in chat when the event starts (if anything).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual string StartAnnouncement { get; } = null;
|
public virtual string? StartAnnouncement { get; set; } = null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// What should be said in chat when the event end (if anything).
|
/// What should be said in chat when the event ends (if anything).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual string EndAnnouncement { get; } = null;
|
protected virtual string? EndAnnouncement { get; } = null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// In minutes, when is the first time this event can start
|
/// Starting audio of the event.
|
||||||
|
/// </summary>
|
||||||
|
public virtual string? StartAudio { get; set; } = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ending audio of the event.
|
||||||
|
/// </summary>
|
||||||
|
public virtual string? EndAudio { get; } = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// In minutes, when is the first round time this event can start
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
|
||||||
public virtual int EarliestStart { get; } = 5;
|
public virtual int EarliestStart { get; } = 5;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// How many players need to be present on station for the event to run
|
/// When in the lifetime to call Start().
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// To avoid running deadly events with low-pop
|
protected virtual float StartAfter { get; } = 0.0f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When in the lifetime the event should end.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual float EndAfter { get; set; } = 0.0f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How long has the event existed. Do not change this.
|
||||||
|
/// </summary>
|
||||||
|
private float Elapsed { get; set; } = 0.0f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How many players need to be present on station for the event to run
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// To avoid running deadly events with low-pop
|
||||||
|
/// </remarks>
|
||||||
public virtual int MinimumPlayers { get; } = 0;
|
public virtual int MinimumPlayers { get; } = 0;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// How many times this event has run this round
|
/// How many times this event has run this round
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int Occurrences { get; set; } = 0;
|
public int Occurrences { get; set; } = 0;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// How many times this even can occur in a single round
|
/// How many times this even can occur in a single round
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual int? MaxOccurrences { get; } = null;
|
public virtual int? MaxOccurrences { get; } = null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Called once when the station event starts
|
/// Has the startup time elapsed?
|
||||||
|
/// </summary>
|
||||||
|
protected bool Started { get; set; } = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Has this event commenced (announcement may or may not be used)?
|
||||||
|
/// </summary>
|
||||||
|
private bool Announced { get; set; } = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called once to setup the event after StartAfter has elapsed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual void Startup()
|
public virtual void Startup()
|
||||||
{
|
{
|
||||||
Running = true;
|
Started = true;
|
||||||
Occurrences += 1;
|
Occurrences += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called once as soon as an event is active.
|
||||||
|
/// Can also be used for some initial setup.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void Announce()
|
||||||
|
{
|
||||||
if (StartAnnouncement != null)
|
if (StartAnnouncement != null)
|
||||||
{
|
{
|
||||||
var chatManager = IoCManager.Resolve<IChatManager>();
|
var chatManager = IoCManager.Resolve<IChatManager>();
|
||||||
chatManager.DispatchStationAnnouncement(StartAnnouncement);
|
chatManager.DispatchStationAnnouncement(StartAnnouncement);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (StartAudio != null)
|
||||||
|
{
|
||||||
|
EntitySystem.Get<AudioSystem>().PlayGlobal(StartAudio, AudioParams.Default.WithVolume(-10f));
|
||||||
|
}
|
||||||
|
|
||||||
|
Announced = true;
|
||||||
|
Running = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Called every tick when this event is active
|
/// Called once when the station event ends for any reason.
|
||||||
/// </summary>
|
|
||||||
/// <param name="frameTime"></param>
|
|
||||||
public abstract void Update(float frameTime);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Called once when the station event ends
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual void Shutdown()
|
public virtual void Shutdown()
|
||||||
{
|
{
|
||||||
@@ -79,15 +138,34 @@ namespace Content.Server.StationEvents
|
|||||||
var chatManager = IoCManager.Resolve<IChatManager>();
|
var chatManager = IoCManager.Resolve<IChatManager>();
|
||||||
chatManager.DispatchStationAnnouncement(EndAnnouncement);
|
chatManager.DispatchStationAnnouncement(EndAnnouncement);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (EndAudio != null)
|
||||||
|
{
|
||||||
|
EntitySystem.Get<AudioSystem>().PlayGlobal(EndAudio, AudioParams.Default.WithVolume(-10f));
|
||||||
|
}
|
||||||
|
|
||||||
|
Started = false;
|
||||||
|
Announced = false;
|
||||||
|
Elapsed = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called every tick when this event is running.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="frameTime"></param>
|
||||||
|
public virtual void Update(float frameTime)
|
||||||
|
{
|
||||||
|
Elapsed += frameTime;
|
||||||
|
|
||||||
|
if (!Started && Elapsed >= StartAfter)
|
||||||
|
{
|
||||||
|
Startup();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (EndAfter <= Elapsed)
|
||||||
|
{
|
||||||
|
Running = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum StationEventWeight
|
|
||||||
{
|
|
||||||
VeryLow = 0,
|
|
||||||
Low = 5,
|
|
||||||
Normal = 10,
|
|
||||||
High = 15,
|
|
||||||
VeryHigh = 20,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user