Adds false alarm and updates events code (#2577)
* oops accedentaly ports how ss13 deals with event randomness. Also renames FakeEvent to FalseAlarm! * thing * greytide but it's implemented badly * fixes&changies, also greytide! * rng actualy exists now * resync * Naming Schemes * Startup not init * areas are dead * very cool vsudio * this does not exist, wtf * Cleanup * Nullables, fixables, and timings Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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#nullable enable
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using System.Collections.Generic;
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using System.Threading;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using JetBrains.Annotations;
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@@ -16,59 +17,54 @@ namespace Content.Server.StationEvents
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public sealed class PowerGridCheck : StationEvent
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{
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public override string Name => "PowerGridCheck";
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public override StationEventWeight Weight => StationEventWeight.Normal;
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public override int? MaxOccurrences => 2;
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protected override string StartAnnouncement => Loc.GetString(
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public override float Weight => WeightNormal;
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public override int? MaxOccurrences => 3;
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public override string StartAnnouncement => Loc.GetString(
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"Abnormal activity detected in the station's powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.");
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protected override string EndAnnouncement => Loc.GetString(
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"Power has been restored to the station. We apologize for the inconvenience.");
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public override string? StartAudio => "/Audio/Announcements/power_off.ogg";
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private float _elapsedTime;
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private int _failDuration;
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// If you need EndAudio it's down below. Not set here because we can't play it at the normal time without spamming sounds.
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/// <summary>
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/// So we don't overlap the announcement with power-down sounds we'll delay it a few seconds.
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/// </summary>
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private bool _announced;
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protected override float StartAfter => 12.0f;
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private CancellationTokenSource _announceCancelToken;
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private CancellationTokenSource? _announceCancelToken;
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private readonly List<IEntity> _powered = new();
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public override void Announce()
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{
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base.Announce();
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EndAfter = IoCManager.Resolve<IRobustRandom>().Next(60, 120);
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}
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public override void Startup()
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{
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base.Startup();
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_announced = false;
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_elapsedTime = 0.0f;
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_failDuration = IoCManager.Resolve<IRobustRandom>().Next(60, 120);
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var componentManager = IoCManager.Resolve<IComponentManager>();
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foreach (PowerReceiverComponent component in componentManager.EntityQuery<PowerReceiverComponent>())
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foreach (var component in componentManager.EntityQuery<PowerReceiverComponent>())
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{
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component.PowerDisabled = true;
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_powered.Add(component.Owner);
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}
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base.Startup();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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foreach (var entity in _powered)
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{
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if (entity.Deleted) continue;
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if (entity.TryGetComponent(out PowerReceiverComponent powerReceiverComponent))
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if (entity.TryGetComponent(out PowerReceiverComponent? powerReceiverComponent))
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{
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powerReceiverComponent.PowerDisabled = false;
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}
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}
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// Can't use the default EndAudio
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_announceCancelToken?.Cancel();
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_announceCancelToken = new CancellationTokenSource();
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Timer.Spawn(3000, () =>
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@@ -76,29 +72,8 @@ namespace Content.Server.StationEvents
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EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Announcements/power_on.ogg");
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}, _announceCancelToken.Token);
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_powered.Clear();
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}
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public override void Update(float frameTime)
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{
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if (!Running)
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{
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return;
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}
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if (!_announced && _elapsedTime > 3.0f)
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{
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EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Announcements/power_off.ogg");
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_announced = true;
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}
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_elapsedTime += frameTime;
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if (_elapsedTime < _failDuration)
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{
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return;
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}
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Running = false;
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base.Shutdown();
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}
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}
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}
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