SpawnMultiple cleanup in stacksystem (#13441)

This commit is contained in:
Nemanja
2023-01-11 17:03:18 -05:00
committed by GitHub
parent ec606ec41b
commit c2fd5665af
5 changed files with 59 additions and 80 deletions

View File

@@ -1,6 +1,5 @@
using Content.Shared.GameTicking;
using Content.Shared.Damage;
using Content.Shared.Stacks;
using Content.Shared.Examine;
using Content.Shared.Cloning;
using Content.Shared.Atmos;
@@ -18,7 +17,6 @@ using Content.Shared.Chemistry.Components;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Chat.Systems;
using Content.Server.Construction;
using Content.Server.Construction.Components;
using Content.Server.Materials;
using Content.Server.Stack;
using Content.Server.Jobs;
@@ -50,8 +48,6 @@ namespace Content.Server.Cloning
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedStackSystem _stackSystem = default!;
[Dependency] private readonly StackSystem _serverStackSystem = default!;
[Dependency] private readonly SpillableSystem _spillableSystem = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
@@ -316,7 +312,7 @@ namespace Content.Server.Cloning
}
_spillableSystem.SpillAt(uid, bloodSolution, "PuddleBlood");
_serverStackSystem.SpawnMultipleFromMaterial(_robustRandom.Next(1, (int) (clonePod.UsedBiomass / 2.5)), clonePod.RequiredMaterial, Transform(uid).Coordinates);
_material.SpawnMultipleFromMaterial(_robustRandom.Next(1, (int) (clonePod.UsedBiomass / 2.5)), clonePod.RequiredMaterial, Transform(uid).Coordinates);
clonePod.UsedBiomass = 0;
RemCompDeferred<ActiveCloningPodComponent>(uid);

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@@ -6,6 +6,9 @@ using Content.Server.Power.Components;
using Content.Server.Construction.Components;
using Content.Server.Stack;
using Content.Shared.Database;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Server.Materials;
@@ -15,6 +18,7 @@ namespace Content.Server.Materials;
public sealed class MaterialStorageSystem : SharedMaterialStorageSystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
@@ -32,7 +36,7 @@ public sealed class MaterialStorageSystem : SharedMaterialStorageSystem
foreach (var (material, amount) in component.Storage)
{
_stackSystem.SpawnMultipleFromMaterial(amount, material, Transform(uid).Coordinates);
SpawnMultipleFromMaterial(amount, material, Transform(uid).Coordinates);
}
}
@@ -56,4 +60,42 @@ public sealed class MaterialStorageSystem : SharedMaterialStorageSystem
$"{ToPrettyString(user):player} inserted {count} {ToPrettyString(toInsert):inserted} into {ToPrettyString(receiver):receiver}");
return true;
}
/// <summary>
/// Spawn an amount of a material in stack entities.
/// Note the 'amount' is material dependent.
/// 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
/// </summary>
[PublicAPI]
public List<EntityUid> SpawnMultipleFromMaterial(int amount, string material, EntityCoordinates coordinates)
{
if (!_prototypeManager.TryIndex<MaterialPrototype>(material, out var stackType))
{
Logger.Error("Failed to index material prototype " + material);
return new List<EntityUid>();
}
return SpawnMultipleFromMaterial(amount, stackType, coordinates);
}
/// <summary>
/// Spawn an amount of a material in stack entities.
/// Note the 'amount' is material dependent.
/// 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
/// </summary>
public List<EntityUid> SpawnMultipleFromMaterial(int amount, MaterialPrototype materialProto, EntityCoordinates coordinates)
{
if (amount <= 0)
return new List<EntityUid>();
var entProto = _prototypeManager.Index<EntityPrototype>(materialProto.StackEntity);
if (!entProto.TryGetComponent<MaterialComponent>(out var material))
return new List<EntityUid>();
var materialPerStack = material.Materials[materialProto.ID];
var amountToSpawn = amount / materialPerStack;
return _stackSystem.SpawnMultiple(materialProto.StackEntity, amountToSpawn, coordinates);
}
}

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@@ -17,8 +17,8 @@ using Content.Server.Body.Components;
using Content.Server.Climbing;
using Content.Server.Construction;
using Content.Server.DoAfter;
using Content.Server.Materials;
using Content.Server.Mind.Components;
using Content.Server.Stack;
using Content.Shared.Humanoid;
using Content.Shared.Interaction.Events;
using Content.Shared.Popups;
@@ -32,7 +32,6 @@ namespace Content.Server.Medical.BiomassReclaimer
public sealed class BiomassReclaimerSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedJitteringSystem _jitteringSystem = default!;
[Dependency] private readonly SharedAudioSystem _sharedAudioSystem = default!;
@@ -44,6 +43,7 @@ namespace Content.Server.Medical.BiomassReclaimer
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly MaterialStorageSystem _material = default!;
public override void Update(float frameTime)
{
@@ -76,7 +76,7 @@ namespace Content.Server.Medical.BiomassReclaimer
continue;
}
_stackSystem.SpawnMultipleFromMaterial((int) reclaimer.CurrentExpectedYield, "Biomass", Transform(reclaimer.Owner).Coordinates);
_material.SpawnMultipleFromMaterial(reclaimer.CurrentExpectedYield, "Biomass", Transform(reclaimer.Owner).Coordinates);
reclaimer.BloodReagent = null;
reclaimer.SpawnedEntities.Clear();

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@@ -1,7 +1,6 @@
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Content.Shared.Verbs;
using Content.Shared.Materials;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
@@ -16,7 +15,6 @@ namespace Content.Server.Stack
public sealed class StackSystem : SharedStackSystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedStackSystem _sharedStack = default!;
public static readonly int[] DefaultSplitAmounts = { 1, 5, 10, 20, 30, 50 };
@@ -91,78 +89,21 @@ namespace Content.Server.Stack
/// Say you want to spawn 97 units of something that has a max stack count of 30.
/// This would spawn 3 stacks of 30 and 1 stack of 7.
/// </summary>
public List<EntityUid> SpawnMultiple(int amount, MaterialPrototype materialProto, EntityCoordinates coordinates)
public List<EntityUid> SpawnMultiple(string entityPrototype, int amount, EntityCoordinates spawnPosition)
{
var list = new List<EntityUid>();
if (amount <= 0)
return list;
// At least 1 is being spawned, we'll use the first to extract otherwise inaccessible information
// ??TODO??: Indexing the entity proto and extracting from its component registry could possibly be better?
// it doesn't look like it would save LOC even compressing this to a single loop and I'm not sure what other issues it might introduce
var firstSpawn = Spawn(materialProto.StackEntity, coordinates);
list.Add(firstSpawn);
if (!TryComp<StackComponent>(firstSpawn, out var stack) || stack.StackTypeId == null)
return list;
if (!TryComp<MaterialComponent>(firstSpawn, out var material))
return list;
int maxCountPerStack = _sharedStack.GetMaxCount(stack);
var materialPerStack = material.Materials[materialProto.ID];
var materialPerMaxCount = maxCountPerStack * materialPerStack;
// no material duping for you
if (amount < materialPerStack)
{
Del(firstSpawn);
return list;
}
if (amount > materialPerMaxCount)
{
SetCount(firstSpawn, maxCountPerStack, stack);
amount -= materialPerMaxCount;
} else
{
SetCount(firstSpawn, (amount / materialPerStack), stack);
amount = 0;
}
var proto = _prototypeManager.Index<EntityPrototype>(entityPrototype);
proto.TryGetComponent<StackComponent>(out var stack);
var maxCountPerStack = GetMaxCount(stack);
var spawnedEnts = new List<EntityUid>();
while (amount > 0)
{
var entity = Spawn(materialProto.StackEntity, coordinates);
list.Add(entity);
var nextStack = Comp<StackComponent>(entity);
if (amount > materialPerMaxCount)
{
SetCount(entity, materialPerMaxCount, nextStack);
amount -= materialPerMaxCount;
}
else
{
SetCount(entity, (amount / materialPerStack), nextStack);
amount = 0;
}
var entity = Spawn(entityPrototype, spawnPosition);
spawnedEnts.Add(entity);
var countAmount = Math.Min(maxCountPerStack, amount);
SetCount(entity, countAmount);
amount -= countAmount;
}
return list;
}
/// <summary>
/// Spawn an amount of a material in stack entities. Note the 'amount' is material dependent. 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
/// </summary>
public List<EntityUid> SpawnMultipleFromMaterial(int amount, string material, EntityCoordinates coordinates)
{
if (!_prototypeManager.TryIndex<MaterialPrototype>(material, out var stackType))
{
Logger.Error("Failed to index material prototype " + material);
return new List<EntityUid>();
}
return SpawnMultiple(amount, stackType, coordinates);
return spawnedEnts;
}
private void OnStackAlternativeInteract(EntityUid uid, StackComponent stack, GetVerbsEvent<AlternativeVerb> args)

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@@ -200,7 +200,7 @@ public sealed partial class StoreSystem : EntitySystem
{
var cashId = proto.Cash[value];
var amountToSpawn = (int) MathF.Floor((float) (amountRemaining / value));
var ents = _stack.SpawnMultipleFromMaterial(amountToSpawn, cashId, coordinates);
var ents = _stack.SpawnMultiple(cashId, amountToSpawn, coordinates);
_hands.PickupOrDrop(buyer, ents.First());
amountRemaining -= value * amountToSpawn;
}