Defibs will now also shock anyone still interacting with the target. (#35998)

* Defibs will now also shock anyone still interacting with the target.

* Improvements to test readability

* Apply fixes to other tests

* Refactor the interacting entities query to use an event.

* Include pullers as interacting with the entity they are pulling

* Broadcast event

* Use a constant

* Convert new test to InteractionTest

* Convert existing test

* Add behaviour note

* Revert "Convert existing test"

This reverts commit b8a8f2f68e3733bdb6ec254faf955a42096d47d7.

* Move new test into separate (InteractionTest) test file

* Use ToServer

* Use a constant for prototype id

* Use ToServer

* Add EntProtoId constructor

* Add assertion failure messages

* Manual cleanup of test entities

* Remove obsolete flag

* Add test summaries

* Remove tuple constructor

* Wrap entity deletion in WaitPost

* Extend DoAfter interacting test with an extra mob
This commit is contained in:
Ciarán Walsh
2025-11-22 23:44:26 +00:00
committed by GitHub
parent f38a322912
commit c2f4b5145d
7 changed files with 177 additions and 14 deletions

View File

@@ -1,4 +1,6 @@
using System.Collections.Generic;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Reflection;
@@ -64,17 +66,16 @@ namespace Content.IntegrationTests.Tests.DoAfter
var server = pair.Server;
await server.WaitIdleAsync();
var entityManager = server.ResolveDependency<IEntityManager>();
var entityManager = server.EntMan;
var timing = server.ResolveDependency<IGameTiming>();
var doAfterSystem = entityManager.EntitySysManager.GetEntitySystem<SharedDoAfterSystem>();
var doAfterSystem = entityManager.System<SharedDoAfterSystem>();
var ev = new TestDoAfterEvent();
// That it finishes successfully
await server.WaitPost(() =>
{
var tickTime = 1.0f / timing.TickRate;
var mob = entityManager.SpawnEntity("DoAfterDummy", MapCoordinates.Nullspace);
var args = new DoAfterArgs(entityManager, mob, tickTime / 2, ev, null) { Broadcast = true };
var args = new DoAfterArgs(entityManager, mob, timing.TickPeriod / 2, ev, null) { Broadcast = true };
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(doAfterSystem.TryStartDoAfter(args));
Assert.That(ev.Cancelled, Is.False);
@@ -92,23 +93,17 @@ namespace Content.IntegrationTests.Tests.DoAfter
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var entityManager = server.ResolveDependency<IEntityManager>();
var entityManager = server.EntMan;
var timing = server.ResolveDependency<IGameTiming>();
var doAfterSystem = entityManager.EntitySysManager.GetEntitySystem<SharedDoAfterSystem>();
var doAfterSystem = entityManager.System<SharedDoAfterSystem>();
var ev = new TestDoAfterEvent();
await server.WaitPost(() =>
{
var tickTime = 1.0f / timing.TickRate;
var mob = entityManager.SpawnEntity("DoAfterDummy", MapCoordinates.Nullspace);
var args = new DoAfterArgs(entityManager, mob, tickTime * 2, ev, null) { Broadcast = true };
var args = new DoAfterArgs(entityManager, mob, timing.TickPeriod * 2, ev, null) { Broadcast = true };
if (!doAfterSystem.TryStartDoAfter(args, out var id))
{
Assert.Fail();
return;
}
Assert.That(doAfterSystem.TryStartDoAfter(args, out var id));
Assert.That(!ev.Cancelled);
doAfterSystem.Cancel(id);
@@ -121,5 +116,67 @@ namespace Content.IntegrationTests.Tests.DoAfter
await pair.CleanReturnAsync();
}
/// <summary>
/// Spawns two sets of mobs with a targeted DoAfter to check that the GetEntitiesInteractingWithTarget result
/// includes the correct interacting entities.
/// </summary>
[Test]
public async Task TestGetInteractingEntities()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var entityManager = server.EntMan;
var timing = server.ResolveDependency<IGameTiming>();
var doAfterSystem = entityManager.System<SharedDoAfterSystem>();
var interactionSystem = entityManager.System<SharedInteractionSystem>();
var ev = new TestDoAfterEvent();
EntityUid mob = default;
EntityUid target = default;
EntityUid mob2 = default;
EntityUid mob3 = default;
EntityUid target2 = default;
await server.WaitPost(() =>
{
// Spawn two targets to interact with
target = entityManager.SpawnEntity("DoAfterDummy", MapCoordinates.Nullspace);
target2 = entityManager.SpawnEntity("DoAfterDummy", MapCoordinates.Nullspace);
// Spawn a mob which is interacting with the first target
mob = entityManager.SpawnEntity("DoAfterDummy", MapCoordinates.Nullspace);
var args = new DoAfterArgs(entityManager, mob, timing.TickPeriod * 5, ev, null, target) { Broadcast = true };
Assert.That(doAfterSystem.TryStartDoAfter(args));
// Spawn two more mobs which are interacting with the second target
mob2 = entityManager.SpawnEntity("DoAfterDummy", MapCoordinates.Nullspace);
var args2 = new DoAfterArgs(entityManager, mob2, timing.TickPeriod * 5, ev, null, target2) { Broadcast = true };
Assert.That(doAfterSystem.TryStartDoAfter(args2));
mob3 = entityManager.SpawnEntity("DoAfterDummy", MapCoordinates.Nullspace);
var args3 = new DoAfterArgs(entityManager, mob3, timing.TickPeriod * 5, ev, null, target2) { Broadcast = true };
Assert.That(doAfterSystem.TryStartDoAfter(args3));
});
var list = new HashSet<EntityUid>();
interactionSystem.GetEntitiesInteractingWithTarget(target, list);
Assert.That(list, Is.EquivalentTo([mob]), $"{mob} was not considered to be interacting with {target}");
interactionSystem.GetEntitiesInteractingWithTarget(target2, list);
Assert.That(list, Is.EquivalentTo([mob2, mob3]), $"{mob2} and {mob3} were not considered to be interacting with {target2}");
await server.WaitPost(() =>
{
entityManager.DeleteEntity(mob);
entityManager.DeleteEntity(mob2);
entityManager.DeleteEntity(mob3);
entityManager.DeleteEntity(target);
entityManager.DeleteEntity(target2);
});
await pair.CleanReturnAsync();
}
}
}