Defibs will now also shock anyone still interacting with the target. (#35998)
* Defibs will now also shock anyone still interacting with the target. * Improvements to test readability * Apply fixes to other tests * Refactor the interacting entities query to use an event. * Include pullers as interacting with the entity they are pulling * Broadcast event * Use a constant * Convert new test to InteractionTest * Convert existing test * Add behaviour note * Revert "Convert existing test" This reverts commit b8a8f2f68e3733bdb6ec254faf955a42096d47d7. * Move new test into separate (InteractionTest) test file * Use ToServer * Use a constant for prototype id * Use ToServer * Add EntProtoId constructor * Add assertion failure messages * Manual cleanup of test entities * Remove obsolete flag * Add test summaries * Remove tuple constructor * Wrap entity deletion in WaitPost * Extend DoAfter interacting test with an extra mob
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@@ -1,4 +1,6 @@
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using System.Collections.Generic;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Reflection;
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@@ -64,17 +66,16 @@ namespace Content.IntegrationTests.Tests.DoAfter
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var server = pair.Server;
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await server.WaitIdleAsync();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var entityManager = server.EntMan;
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var timing = server.ResolveDependency<IGameTiming>();
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var doAfterSystem = entityManager.EntitySysManager.GetEntitySystem<SharedDoAfterSystem>();
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var doAfterSystem = entityManager.System<SharedDoAfterSystem>();
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var ev = new TestDoAfterEvent();
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// That it finishes successfully
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await server.WaitPost(() =>
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{
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var tickTime = 1.0f / timing.TickRate;
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var mob = entityManager.SpawnEntity("DoAfterDummy", MapCoordinates.Nullspace);
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var args = new DoAfterArgs(entityManager, mob, tickTime / 2, ev, null) { Broadcast = true };
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var args = new DoAfterArgs(entityManager, mob, timing.TickPeriod / 2, ev, null) { Broadcast = true };
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#pragma warning disable NUnit2045 // Interdependent assertions.
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Assert.That(doAfterSystem.TryStartDoAfter(args));
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Assert.That(ev.Cancelled, Is.False);
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@@ -92,23 +93,17 @@ namespace Content.IntegrationTests.Tests.DoAfter
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entityManager = server.ResolveDependency<IEntityManager>();
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var entityManager = server.EntMan;
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var timing = server.ResolveDependency<IGameTiming>();
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var doAfterSystem = entityManager.EntitySysManager.GetEntitySystem<SharedDoAfterSystem>();
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var doAfterSystem = entityManager.System<SharedDoAfterSystem>();
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var ev = new TestDoAfterEvent();
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await server.WaitPost(() =>
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{
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var tickTime = 1.0f / timing.TickRate;
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var mob = entityManager.SpawnEntity("DoAfterDummy", MapCoordinates.Nullspace);
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var args = new DoAfterArgs(entityManager, mob, tickTime * 2, ev, null) { Broadcast = true };
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var args = new DoAfterArgs(entityManager, mob, timing.TickPeriod * 2, ev, null) { Broadcast = true };
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if (!doAfterSystem.TryStartDoAfter(args, out var id))
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{
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Assert.Fail();
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return;
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}
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Assert.That(doAfterSystem.TryStartDoAfter(args, out var id));
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Assert.That(!ev.Cancelled);
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doAfterSystem.Cancel(id);
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@@ -121,5 +116,67 @@ namespace Content.IntegrationTests.Tests.DoAfter
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await pair.CleanReturnAsync();
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}
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/// <summary>
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/// Spawns two sets of mobs with a targeted DoAfter to check that the GetEntitiesInteractingWithTarget result
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/// includes the correct interacting entities.
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/// </summary>
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[Test]
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public async Task TestGetInteractingEntities()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entityManager = server.EntMan;
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var timing = server.ResolveDependency<IGameTiming>();
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var doAfterSystem = entityManager.System<SharedDoAfterSystem>();
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var interactionSystem = entityManager.System<SharedInteractionSystem>();
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var ev = new TestDoAfterEvent();
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EntityUid mob = default;
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EntityUid target = default;
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EntityUid mob2 = default;
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EntityUid mob3 = default;
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EntityUid target2 = default;
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await server.WaitPost(() =>
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{
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// Spawn two targets to interact with
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target = entityManager.SpawnEntity("DoAfterDummy", MapCoordinates.Nullspace);
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target2 = entityManager.SpawnEntity("DoAfterDummy", MapCoordinates.Nullspace);
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// Spawn a mob which is interacting with the first target
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mob = entityManager.SpawnEntity("DoAfterDummy", MapCoordinates.Nullspace);
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var args = new DoAfterArgs(entityManager, mob, timing.TickPeriod * 5, ev, null, target) { Broadcast = true };
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Assert.That(doAfterSystem.TryStartDoAfter(args));
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// Spawn two more mobs which are interacting with the second target
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mob2 = entityManager.SpawnEntity("DoAfterDummy", MapCoordinates.Nullspace);
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var args2 = new DoAfterArgs(entityManager, mob2, timing.TickPeriod * 5, ev, null, target2) { Broadcast = true };
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Assert.That(doAfterSystem.TryStartDoAfter(args2));
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mob3 = entityManager.SpawnEntity("DoAfterDummy", MapCoordinates.Nullspace);
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var args3 = new DoAfterArgs(entityManager, mob3, timing.TickPeriod * 5, ev, null, target2) { Broadcast = true };
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Assert.That(doAfterSystem.TryStartDoAfter(args3));
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});
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var list = new HashSet<EntityUid>();
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interactionSystem.GetEntitiesInteractingWithTarget(target, list);
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Assert.That(list, Is.EquivalentTo([mob]), $"{mob} was not considered to be interacting with {target}");
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interactionSystem.GetEntitiesInteractingWithTarget(target2, list);
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Assert.That(list, Is.EquivalentTo([mob2, mob3]), $"{mob2} and {mob3} were not considered to be interacting with {target2}");
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await server.WaitPost(() =>
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{
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entityManager.DeleteEntity(mob);
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entityManager.DeleteEntity(mob2);
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entityManager.DeleteEntity(mob3);
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entityManager.DeleteEntity(target);
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entityManager.DeleteEntity(target2);
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});
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await pair.CleanReturnAsync();
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}
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}
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}
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