Turns out we don't need to spawn a timer to delete ghosts anymore
This commit is contained in:
@@ -29,7 +29,7 @@ namespace Content.Server.Administration
|
|||||||
{
|
{
|
||||||
var visiting = mind.VisitingEntity;
|
var visiting = mind.VisitingEntity;
|
||||||
mind.UnVisit();
|
mind.UnVisit();
|
||||||
Timer.Spawn(100, visiting.Delete);
|
visiting.Delete();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ namespace Content.Server.GameObjects.Components.Observer
|
|||||||
if (netChannel == null || netChannel == actor.playerSession.ConnectedClient)
|
if (netChannel == null || netChannel == actor.playerSession.ConnectedClient)
|
||||||
{
|
{
|
||||||
actor.playerSession.ContentData().Mind.UnVisit();
|
actor.playerSession.ContentData().Mind.UnVisit();
|
||||||
Timer.Spawn(100, Owner.Delete);
|
Owner.Delete();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case PlayerAttachedMsg msg:
|
case PlayerAttachedMsg msg:
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ namespace Content.Server.Observer
|
|||||||
if (mind.VisitingEntity != null)
|
if (mind.VisitingEntity != null)
|
||||||
{
|
{
|
||||||
mind.UnVisit();
|
mind.UnVisit();
|
||||||
Timer.Spawn(100, mind.VisitingEntity.Delete);
|
mind.VisitingEntity.Delete();
|
||||||
}
|
}
|
||||||
|
|
||||||
var position = player.AttachedEntity?.Transform.GridPosition ?? IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint();
|
var position = player.AttachedEntity?.Transform.GridPosition ?? IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint();
|
||||||
|
|||||||
Reference in New Issue
Block a user