Add a crew monitoring server (#7542)

This commit is contained in:
Julian Giebel
2023-01-23 02:07:57 +01:00
committed by GitHub
parent ad9c5ae5e9
commit c2b87dfeda
20 changed files with 518 additions and 58 deletions

View File

@@ -48,18 +48,22 @@ namespace Content.Server.DeviceNetwork.Systems
/// <param name="address">The address of the entity that the packet gets sent to. If null, the message is broadcast to all devices on that frequency (except the sender)</param>
/// <param name="frequency">The frequency to send on</param>
/// <param name="data">The data to be sent</param>
public void QueuePacket(EntityUid uid, string? address, NetworkPayload data, uint? frequency = null, DeviceNetworkComponent? device = null)
/// <returns>Returns true when the packet was successfully enqueued.</returns>
public bool QueuePacket(EntityUid uid, string? address, NetworkPayload data, uint? frequency = null, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref device, false))
return;
return false;
if (device.Address == string.Empty)
return;
return false;
frequency ??= device.TransmitFrequency;
if (frequency != null)
_packets.Enqueue(new DeviceNetworkPacketEvent(device.DeviceNetId, address, frequency.Value, device.Address, uid, data));
if (frequency == null)
return false;
_packets.Enqueue(new DeviceNetworkPacketEvent(device.DeviceNetId, address, frequency.Value, device.Address, uid, data));
return true;
}
private void OnExamine(EntityUid uid, DeviceNetworkComponent device, ExaminedEvent args)
@@ -137,6 +141,32 @@ namespace Content.Server.DeviceNetwork.Systems
return GetNetwork(device.DeviceNetId).Remove(device);
}
/// <summary>
/// Checks if a device is already connected to its network
/// </summary>
/// <returns>True if the device was found in the network with its corresponding network id</returns>
public bool IsDeviceConnected(EntityUid uid, DeviceNetworkComponent? device)
{
if (!Resolve(uid, ref device, false))
return false;
if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet))
return false;
return deviceNet.Devices.ContainsValue(device);
}
/// <summary>
/// Checks if an address exists in the network with the given netId
/// </summary>
public bool IsAddressPresent(int netId, string? address)
{
if (address == null || !_networks.TryGetValue(netId, out var network))
return false;
return network.Devices.ContainsKey(address);
}
public void SetReceiveFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref device, false))