Add a crew monitoring server (#7542)
This commit is contained in:
@@ -48,18 +48,22 @@ namespace Content.Server.DeviceNetwork.Systems
|
||||
/// <param name="address">The address of the entity that the packet gets sent to. If null, the message is broadcast to all devices on that frequency (except the sender)</param>
|
||||
/// <param name="frequency">The frequency to send on</param>
|
||||
/// <param name="data">The data to be sent</param>
|
||||
public void QueuePacket(EntityUid uid, string? address, NetworkPayload data, uint? frequency = null, DeviceNetworkComponent? device = null)
|
||||
/// <returns>Returns true when the packet was successfully enqueued.</returns>
|
||||
public bool QueuePacket(EntityUid uid, string? address, NetworkPayload data, uint? frequency = null, DeviceNetworkComponent? device = null)
|
||||
{
|
||||
if (!Resolve(uid, ref device, false))
|
||||
return;
|
||||
return false;
|
||||
|
||||
if (device.Address == string.Empty)
|
||||
return;
|
||||
return false;
|
||||
|
||||
frequency ??= device.TransmitFrequency;
|
||||
|
||||
if (frequency != null)
|
||||
_packets.Enqueue(new DeviceNetworkPacketEvent(device.DeviceNetId, address, frequency.Value, device.Address, uid, data));
|
||||
if (frequency == null)
|
||||
return false;
|
||||
|
||||
_packets.Enqueue(new DeviceNetworkPacketEvent(device.DeviceNetId, address, frequency.Value, device.Address, uid, data));
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnExamine(EntityUid uid, DeviceNetworkComponent device, ExaminedEvent args)
|
||||
@@ -137,6 +141,32 @@ namespace Content.Server.DeviceNetwork.Systems
|
||||
return GetNetwork(device.DeviceNetId).Remove(device);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a device is already connected to its network
|
||||
/// </summary>
|
||||
/// <returns>True if the device was found in the network with its corresponding network id</returns>
|
||||
public bool IsDeviceConnected(EntityUid uid, DeviceNetworkComponent? device)
|
||||
{
|
||||
if (!Resolve(uid, ref device, false))
|
||||
return false;
|
||||
|
||||
if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet))
|
||||
return false;
|
||||
|
||||
return deviceNet.Devices.ContainsValue(device);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if an address exists in the network with the given netId
|
||||
/// </summary>
|
||||
public bool IsAddressPresent(int netId, string? address)
|
||||
{
|
||||
if (address == null || !_networks.TryGetValue(netId, out var network))
|
||||
return false;
|
||||
|
||||
return network.Devices.ContainsKey(address);
|
||||
}
|
||||
|
||||
public void SetReceiveFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
|
||||
{
|
||||
if (!Resolve(uid, ref device, false))
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.Station.Systems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.DeviceNetwork.Systems
|
||||
{
|
||||
/// <summary>
|
||||
/// This system requires the StationLimitedNetworkComponent to be on the the sending entity as well as the receiving entity
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public sealed class StationLimitedNetworkSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly StationSystem _stationSystem = default!;
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<StationLimitedNetworkComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<StationLimitedNetworkComponent, BeforePacketSentEvent>(OnBeforePacketSent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the station id the device is limited to.
|
||||
/// </summary>
|
||||
public void SetStation(EntityUid uid, EntityUid? stationId, StationLimitedNetworkComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
component.StationId = stationId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the station id to the one the entity is on when the station limited component is added
|
||||
/// </summary>
|
||||
private void OnMapInit(EntityUid uid, StationLimitedNetworkComponent networkComponent, MapInitEvent args)
|
||||
{
|
||||
networkComponent.StationId = _stationSystem.GetOwningStation(uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if both devices are limited to the same station
|
||||
/// </summary>
|
||||
private void OnBeforePacketSent(EntityUid uid, StationLimitedNetworkComponent component, BeforePacketSentEvent args)
|
||||
{
|
||||
if (!CheckStationId(args.Sender, component.AllowNonStationPackets, component.StationId))
|
||||
{
|
||||
args.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares the station IDs of the sending and receiving network components.
|
||||
/// Returns false if either of them doesn't have a station ID or if their station ID isn't equal.
|
||||
/// Returns true even when the sending entity isn't tied to a station if `allowNonStationPackets` is set to true.
|
||||
/// </summary>
|
||||
private bool CheckStationId(EntityUid senderUid, bool allowNonStationPackets, EntityUid? receiverStationId, StationLimitedNetworkComponent? sender = null)
|
||||
{
|
||||
if (!receiverStationId.HasValue)
|
||||
return false;
|
||||
|
||||
if (!Resolve(senderUid, ref sender, false))
|
||||
return allowNonStationPackets;
|
||||
|
||||
return sender.StationId == receiverStationId;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user