Add a crew monitoring server (#7542)
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.DeviceNetwork.Components
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{
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[RegisterComponent]
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public sealed class StationLimitedNetworkComponent : Component
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{
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/// <summary>
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/// The station id the device is limited to.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public EntityUid? StationId;
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/// <summary>
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/// Whether the entity is allowed to receive packets from entities that are not tied to any station
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/// </summary>
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[DataField("allowNonStationPackets")]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool AllowNonStationPackets = false;
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}
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}
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