Add checks for various complex interactions (#37246)
* Prevent toggling radiation collectors * Prevent resisting locks * Prevent unbuckling others, early exit before doafter * Prevent camera and camera router setup * Prevent rotating and flipping * Also prevent adding the unbuckle verb. * Revert ResistLocker changes * Prevent emitter tampering * Also prevent lock verb * Prevent toggling welders * Prevent gun open/close bolt, rack and switch mode * Prevent toggling stun batons
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@@ -1,9 +1,33 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared.Item.ItemToggle.Components;
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namespace Content.Shared.Stunnable;
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public abstract class SharedStunbatonSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StunbatonComponent, ItemToggleActivateAttemptEvent>(TryTurnOn);
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SubscribeLocalEvent<StunbatonComponent, ItemToggleDeactivateAttemptEvent>(TryTurnOff);
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}
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protected virtual void TryTurnOn(Entity<StunbatonComponent> entity, ref ItemToggleActivateAttemptEvent args)
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{
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if (args.User != null && !_actionBlocker.CanComplexInteract(args.User.Value)) {
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args.Cancelled = true;
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return;
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}
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}
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protected virtual void TryTurnOff(Entity<StunbatonComponent> entity, ref ItemToggleDeactivateAttemptEvent args)
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{
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if (args.User != null && !_actionBlocker.CanComplexInteract(args.User.Value)) {
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args.Cancelled = true;
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return;
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}
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}
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}
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