Fix foldable-pickup interactions. (#6057)
This commit is contained in:
@@ -293,7 +293,6 @@ namespace Content.Client.Entry
|
||||
"IncreaseDamageOnWield",
|
||||
"TabletopGame",
|
||||
"LitOnPowered",
|
||||
"Foldable",
|
||||
"TriggerOnSignalReceived",
|
||||
"ToggleDoorOnTrigger",
|
||||
"DeviceNetworkComponent",
|
||||
|
||||
10
Content.Client/Foldable/FoldableSystem.cs
Normal file
10
Content.Client/Foldable/FoldableSystem.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using Content.Shared.Foldable;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Content.Client.Foldable;
|
||||
|
||||
[UsedImplicitly]
|
||||
public sealed class FoldableSystem : SharedFoldableSystem
|
||||
{
|
||||
// classic.
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
#nullable enable
|
||||
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Foldable
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Used to create "foldable structures" that you can pickup like an item when folded. Used for rollerbeds and wheelchairs
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class FoldableComponent : Component
|
||||
{
|
||||
public override string Name => "Foldable";
|
||||
|
||||
[DataField("folded")]
|
||||
[ViewVariables]
|
||||
public bool IsFolded = false;
|
||||
|
||||
public bool CanBeFolded = true;
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,7 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Buckle.Components;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Foldable;
|
||||
using Content.Shared.Verbs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -13,19 +12,15 @@ using Robust.Shared.Localization;
|
||||
namespace Content.Server.Foldable
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class FoldableSystem : EntitySystem
|
||||
public sealed class FoldableSystem : SharedFoldableSystem
|
||||
{
|
||||
[Dependency] private SharedContainerSystem _container = default!;
|
||||
|
||||
private const string FoldKey = "FoldedState";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<FoldableComponent, ComponentInit>(OnFoldableInit);
|
||||
SubscribeLocalEvent<FoldableComponent, StorageOpenAttemptEvent>(OnFoldableOpenAttempt);
|
||||
SubscribeLocalEvent<FoldableComponent, AttemptItemPickupEvent>(OnPickedUpAttempt);
|
||||
SubscribeLocalEvent<FoldableComponent, GetAlternativeVerbsEvent>(AddFoldVerb);
|
||||
}
|
||||
|
||||
@@ -35,38 +30,43 @@ namespace Content.Server.Foldable
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnFoldableInit(EntityUid uid, FoldableComponent component, ComponentInit args)
|
||||
{
|
||||
SetFolded(component, component.IsFolded);
|
||||
}
|
||||
|
||||
private bool TryToggleFold(FoldableComponent comp)
|
||||
public bool TryToggleFold(FoldableComponent comp)
|
||||
{
|
||||
return TrySetFolded(comp, !comp.IsFolded);
|
||||
}
|
||||
|
||||
public bool CanToggleFold(EntityUid uid, FoldableComponent? fold = null)
|
||||
{
|
||||
if (!Resolve(uid, ref fold))
|
||||
return false;
|
||||
|
||||
// Can't un-fold in hands / inventory
|
||||
if (_container.IsEntityInContainer(uid))
|
||||
return false;
|
||||
|
||||
// If an entity is buckled to the object we can't pick it up or fold it
|
||||
if (TryComp(uid, out StrapComponent? strap) && strap.BuckledEntities.Any())
|
||||
return false;
|
||||
|
||||
// Also check if this entity is "open" (e.g., body bags)
|
||||
return !TryComp(uid, out EntityStorageComponent? storage) || !storage.Open;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to fold/unfold
|
||||
/// </summary>
|
||||
/// <param name="comp"></param>
|
||||
/// <param name="state">Folded state we want</param>
|
||||
/// <returns>True if successful</returns>
|
||||
private bool TrySetFolded(FoldableComponent comp, bool state)
|
||||
public bool TrySetFolded(FoldableComponent comp, bool state)
|
||||
{
|
||||
if (state == comp.IsFolded)
|
||||
return false;
|
||||
|
||||
if (_container.IsEntityInContainer(comp.Owner))
|
||||
if (!CanToggleFold(comp.Owner, comp))
|
||||
return false;
|
||||
|
||||
// First we check if the foldable object has a strap component
|
||||
if (EntityManager.TryGetComponent(comp.Owner, out StrapComponent? strap))
|
||||
{
|
||||
// If an entity is buckled to the object we can't pick it up or fold it
|
||||
if (strap.BuckledEntities.Any())
|
||||
return false;
|
||||
}
|
||||
|
||||
SetFolded(comp, state);
|
||||
return true;
|
||||
}
|
||||
@@ -76,41 +76,20 @@ namespace Content.Server.Foldable
|
||||
/// </summary>
|
||||
/// <param name="component"></param>
|
||||
/// <param name="folded">If true, the component will become folded, else unfolded</param>
|
||||
private void SetFolded(FoldableComponent component, bool folded)
|
||||
public override void SetFolded(FoldableComponent component, bool folded)
|
||||
{
|
||||
component.IsFolded = folded;
|
||||
component.CanBeFolded = !_container.IsEntityInContainer(component.Owner);
|
||||
base.SetFolded(component, folded);
|
||||
|
||||
// You can't buckle an entity to a folded object
|
||||
if (EntityManager.TryGetComponent(component.Owner, out StrapComponent? strap))
|
||||
if (TryComp(component.Owner, out StrapComponent? strap))
|
||||
strap.Enabled = !component.IsFolded;
|
||||
|
||||
// Update visuals only if the value has changed
|
||||
if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
|
||||
appearance.SetData(FoldKey, folded);
|
||||
}
|
||||
|
||||
#region Event handlers
|
||||
|
||||
/// <summary>
|
||||
/// Prevents foldable objects to be picked up when unfolded
|
||||
/// </summary>
|
||||
/// <param name="uid"></param>
|
||||
/// <param name="component"></param>
|
||||
/// <param name="args"></param>
|
||||
private void OnPickedUpAttempt(EntityUid uid, FoldableComponent component, AttemptItemPickupEvent args)
|
||||
{
|
||||
if (!component.IsFolded)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Verb
|
||||
|
||||
private void AddFoldVerb(EntityUid uid, FoldableComponent component, GetAlternativeVerbsEvent args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract)
|
||||
if (!args.CanAccess || !args.CanInteract || !CanToggleFold(uid, component))
|
||||
return;
|
||||
|
||||
Verb verb = new()
|
||||
|
||||
35
Content.Shared/Foldable/FoldableComponent.cs
Normal file
35
Content.Shared/Foldable/FoldableComponent.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
|
||||
namespace Content.Shared.Foldable;
|
||||
|
||||
/// <summary>
|
||||
/// Used to create "foldable structures" that you can pickup like an item when folded. Used for rollerbeds and wheelchairs
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
[Friend(typeof(SharedFoldableSystem))]
|
||||
public class FoldableComponent : Component
|
||||
{
|
||||
public override string Name => "Foldable";
|
||||
|
||||
[DataField("folded")]
|
||||
public bool IsFolded = false;
|
||||
}
|
||||
|
||||
// ahhh, the ol' "state thats just a copy of the component".
|
||||
[Serializable, NetSerializable]
|
||||
public class FoldableComponentState : ComponentState
|
||||
{
|
||||
public readonly bool IsFolded;
|
||||
|
||||
public FoldableComponentState(bool isFolded)
|
||||
{
|
||||
IsFolded = isFolded;
|
||||
}
|
||||
}
|
||||
62
Content.Shared/Foldable/SharedFoldableSystem.cs
Normal file
62
Content.Shared/Foldable/SharedFoldableSystem.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using Content.Shared.Item;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Foldable;
|
||||
|
||||
[UsedImplicitly]
|
||||
public abstract class SharedFoldableSystem : EntitySystem
|
||||
{
|
||||
private const string FoldKey = "FoldedState";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<FoldableComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<FoldableComponent, ComponentHandleState>(OnHandleState);
|
||||
|
||||
SubscribeLocalEvent<FoldableComponent, ComponentInit>(OnFoldableInit);
|
||||
SubscribeLocalEvent<FoldableComponent, AttemptItemPickupEvent>(OnPickedUpAttempt);
|
||||
}
|
||||
|
||||
private void OnGetState(EntityUid uid, FoldableComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new FoldableComponentState(component.IsFolded);
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, FoldableComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not FoldableComponentState state)
|
||||
return;
|
||||
|
||||
if (state.IsFolded != component.IsFolded)
|
||||
SetFolded(component, state.IsFolded);
|
||||
}
|
||||
|
||||
private void OnFoldableInit(EntityUid uid, FoldableComponent component, ComponentInit args)
|
||||
{
|
||||
SetFolded(component, component.IsFolded);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the folded state of the given <see cref="FoldableComponent"/>
|
||||
/// </summary>
|
||||
/// <param name="component"></param>
|
||||
/// <param name="folded">If true, the component will become folded, else unfolded</param>
|
||||
public virtual void SetFolded(FoldableComponent component, bool folded)
|
||||
{
|
||||
component.IsFolded = folded;
|
||||
component.Dirty();
|
||||
|
||||
if (TryComp(component.Owner, out AppearanceComponent? appearance))
|
||||
appearance.SetData(FoldKey, folded);
|
||||
}
|
||||
|
||||
private void OnPickedUpAttempt(EntityUid uid, FoldableComponent component, AttemptItemPickupEvent args)
|
||||
{
|
||||
if (!component.IsFolded)
|
||||
args.Cancel();
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -497,11 +498,14 @@ namespace Content.Shared.Hands.Components
|
||||
/// </summary>
|
||||
protected bool CanInsertEntityIntoHand(Hand hand, EntityUid entity)
|
||||
{
|
||||
var handContainer = hand.Container;
|
||||
if (handContainer == null) return false;
|
||||
|
||||
if (!_entMan.HasComponent<SharedItemComponent>(entity))
|
||||
return false;
|
||||
|
||||
var handContainer = hand.Container;
|
||||
if (handContainer == null) return false;
|
||||
if (_entMan.TryGetComponent(entity, out IPhysBody? physics) && physics.BodyType == BodyType.Static)
|
||||
return false;
|
||||
|
||||
if (!handContainer.CanInsert(entity)) return false;
|
||||
|
||||
|
||||
@@ -81,9 +81,6 @@ namespace Content.Shared.Hands
|
||||
return;
|
||||
}
|
||||
|
||||
if (TryComp(entity, out SharedSpriteComponent? component))
|
||||
component.Visible = true;
|
||||
|
||||
hands.Dirty();
|
||||
|
||||
var unequippedHandMessage = new UnequippedHandEvent(uid, entity, hand);
|
||||
@@ -115,9 +112,6 @@ namespace Content.Shared.Hands
|
||||
|
||||
_adminLogSystem.Add(LogType.Pickup, LogImpact.Low, $"{ToPrettyString(uid):user} picked up {ToPrettyString(entity):entity}");
|
||||
|
||||
if (TryComp(entity, out SharedSpriteComponent? component))
|
||||
component.Visible = false;
|
||||
|
||||
hands.Dirty();
|
||||
|
||||
var equippedHandMessage = new EquippedHandEvent(uid, entity, hand);
|
||||
|
||||
@@ -53,11 +53,11 @@ namespace Content.Shared.Item
|
||||
args.Using != null ||
|
||||
!args.CanAccess ||
|
||||
!args.CanInteract ||
|
||||
!component.CanPickup(args.User, popup: false))
|
||||
!args.Hands.CanPickupEntityToActiveHand(args.Target))
|
||||
return;
|
||||
|
||||
Verb verb = new();
|
||||
verb.Act = () => args.Hands.PutInHand(args.Target);
|
||||
verb.Act = () => args.Hands.TryPickupEntityToActiveHand(args.Target);
|
||||
verb.IconTexture = "/Textures/Interface/VerbIcons/pickup.svg.192dpi.png";
|
||||
|
||||
// if the item already in a container (that is not the same as the user's), then change the text.
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
@@ -11,7 +10,6 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -101,28 +99,11 @@ namespace Content.Shared.Item
|
||||
[DataField("sprite")]
|
||||
private string? _rsiPath;
|
||||
|
||||
/// <summary>
|
||||
/// If a player can pick up this item.
|
||||
/// </summary>
|
||||
public bool CanPickup(EntityUid user, bool popup = true)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanPickup(user))
|
||||
return false;
|
||||
|
||||
if (_entMan.GetComponent<TransformComponent>(user).MapID != _entMan.GetComponent<TransformComponent>(Owner).MapID)
|
||||
return false;
|
||||
|
||||
if (!_entMan.TryGetComponent(Owner, out IPhysBody? physics) || physics.BodyType == BodyType.Static)
|
||||
return false;
|
||||
|
||||
return user.InRangeUnobstructed(Owner, ignoreInsideBlocker: true, popup: popup);
|
||||
}
|
||||
|
||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
var user = eventArgs.User;
|
||||
|
||||
if (!CanPickup(user))
|
||||
if (!user.InRangeUnobstructed(Owner, ignoreInsideBlocker: true))
|
||||
return false;
|
||||
|
||||
if (!_entMan.TryGetComponent(user, out SharedHandsComponent hands))
|
||||
@@ -133,8 +114,8 @@ namespace Content.Shared.Item
|
||||
if (activeHand == null)
|
||||
return false;
|
||||
|
||||
hands.TryPickupEntityToActiveHand(Owner, animateUser: true);
|
||||
return true;
|
||||
// hands checks action blockers
|
||||
return hands.TryPickupEntityToActiveHand(Owner, animateUser: true);
|
||||
}
|
||||
|
||||
private void OnEquippedPrefixChange()
|
||||
|
||||
Reference in New Issue
Block a user