Fix foldable-pickup interactions. (#6057)
This commit is contained in:
@@ -293,7 +293,6 @@ namespace Content.Client.Entry
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"IncreaseDamageOnWield",
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"IncreaseDamageOnWield",
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"TabletopGame",
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"TabletopGame",
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"LitOnPowered",
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"LitOnPowered",
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"Foldable",
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"TriggerOnSignalReceived",
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"TriggerOnSignalReceived",
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"ToggleDoorOnTrigger",
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"ToggleDoorOnTrigger",
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"DeviceNetworkComponent",
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"DeviceNetworkComponent",
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10
Content.Client/Foldable/FoldableSystem.cs
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10
Content.Client/Foldable/FoldableSystem.cs
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@@ -0,0 +1,10 @@
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using Content.Shared.Foldable;
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using JetBrains.Annotations;
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namespace Content.Client.Foldable;
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[UsedImplicitly]
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public sealed class FoldableSystem : SharedFoldableSystem
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{
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// classic.
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}
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@@ -1,25 +0,0 @@
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#nullable enable
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Foldable
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{
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/// <summary>
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/// Used to create "foldable structures" that you can pickup like an item when folded. Used for rollerbeds and wheelchairs
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/// </summary>
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[RegisterComponent]
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public class FoldableComponent : Component
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{
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public override string Name => "Foldable";
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[DataField("folded")]
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[ViewVariables]
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public bool IsFolded = false;
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public bool CanBeFolded = true;
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}
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}
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@@ -1,8 +1,7 @@
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using System.Linq;
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using System.Linq;
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using Content.Server.Buckle.Components;
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using Content.Server.Buckle.Components;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Foldable;
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using Content.Shared.Item;
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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@@ -13,19 +12,15 @@ using Robust.Shared.Localization;
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namespace Content.Server.Foldable
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namespace Content.Server.Foldable
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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public sealed class FoldableSystem : EntitySystem
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public sealed class FoldableSystem : SharedFoldableSystem
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{
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{
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[Dependency] private SharedContainerSystem _container = default!;
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[Dependency] private SharedContainerSystem _container = default!;
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private const string FoldKey = "FoldedState";
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<FoldableComponent, ComponentInit>(OnFoldableInit);
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SubscribeLocalEvent<FoldableComponent, StorageOpenAttemptEvent>(OnFoldableOpenAttempt);
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SubscribeLocalEvent<FoldableComponent, StorageOpenAttemptEvent>(OnFoldableOpenAttempt);
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SubscribeLocalEvent<FoldableComponent, AttemptItemPickupEvent>(OnPickedUpAttempt);
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SubscribeLocalEvent<FoldableComponent, GetAlternativeVerbsEvent>(AddFoldVerb);
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SubscribeLocalEvent<FoldableComponent, GetAlternativeVerbsEvent>(AddFoldVerb);
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}
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}
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@@ -35,38 +30,43 @@ namespace Content.Server.Foldable
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args.Cancel();
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args.Cancel();
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}
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}
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private void OnFoldableInit(EntityUid uid, FoldableComponent component, ComponentInit args)
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public bool TryToggleFold(FoldableComponent comp)
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{
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SetFolded(component, component.IsFolded);
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}
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private bool TryToggleFold(FoldableComponent comp)
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{
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{
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return TrySetFolded(comp, !comp.IsFolded);
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return TrySetFolded(comp, !comp.IsFolded);
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}
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}
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public bool CanToggleFold(EntityUid uid, FoldableComponent? fold = null)
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{
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if (!Resolve(uid, ref fold))
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return false;
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// Can't un-fold in hands / inventory
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if (_container.IsEntityInContainer(uid))
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return false;
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// If an entity is buckled to the object we can't pick it up or fold it
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if (TryComp(uid, out StrapComponent? strap) && strap.BuckledEntities.Any())
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return false;
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// Also check if this entity is "open" (e.g., body bags)
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return !TryComp(uid, out EntityStorageComponent? storage) || !storage.Open;
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}
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/// <summary>
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/// <summary>
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/// Try to fold/unfold
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/// Try to fold/unfold
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/// </summary>
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/// </summary>
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/// <param name="comp"></param>
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/// <param name="comp"></param>
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/// <param name="state">Folded state we want</param>
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/// <param name="state">Folded state we want</param>
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/// <returns>True if successful</returns>
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/// <returns>True if successful</returns>
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private bool TrySetFolded(FoldableComponent comp, bool state)
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public bool TrySetFolded(FoldableComponent comp, bool state)
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{
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{
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if (state == comp.IsFolded)
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if (state == comp.IsFolded)
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return false;
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return false;
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if (_container.IsEntityInContainer(comp.Owner))
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if (!CanToggleFold(comp.Owner, comp))
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return false;
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return false;
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// First we check if the foldable object has a strap component
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if (EntityManager.TryGetComponent(comp.Owner, out StrapComponent? strap))
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{
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// If an entity is buckled to the object we can't pick it up or fold it
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if (strap.BuckledEntities.Any())
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return false;
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}
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SetFolded(comp, state);
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SetFolded(comp, state);
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return true;
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return true;
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}
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}
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@@ -76,41 +76,20 @@ namespace Content.Server.Foldable
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/// </summary>
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/// </summary>
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/// <param name="component"></param>
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/// <param name="component"></param>
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/// <param name="folded">If true, the component will become folded, else unfolded</param>
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/// <param name="folded">If true, the component will become folded, else unfolded</param>
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private void SetFolded(FoldableComponent component, bool folded)
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public override void SetFolded(FoldableComponent component, bool folded)
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{
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{
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component.IsFolded = folded;
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base.SetFolded(component, folded);
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component.CanBeFolded = !_container.IsEntityInContainer(component.Owner);
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// You can't buckle an entity to a folded object
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// You can't buckle an entity to a folded object
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if (EntityManager.TryGetComponent(component.Owner, out StrapComponent? strap))
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if (TryComp(component.Owner, out StrapComponent? strap))
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strap.Enabled = !component.IsFolded;
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strap.Enabled = !component.IsFolded;
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// Update visuals only if the value has changed
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if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
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appearance.SetData(FoldKey, folded);
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}
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}
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#region Event handlers
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/// <summary>
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/// Prevents foldable objects to be picked up when unfolded
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="component"></param>
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/// <param name="args"></param>
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private void OnPickedUpAttempt(EntityUid uid, FoldableComponent component, AttemptItemPickupEvent args)
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{
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if (!component.IsFolded)
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args.Cancel();
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}
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#endregion
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#region Verb
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#region Verb
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private void AddFoldVerb(EntityUid uid, FoldableComponent component, GetAlternativeVerbsEvent args)
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private void AddFoldVerb(EntityUid uid, FoldableComponent component, GetAlternativeVerbsEvent args)
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{
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{
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if (!args.CanAccess || !args.CanInteract)
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if (!args.CanAccess || !args.CanInteract || !CanToggleFold(uid, component))
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return;
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return;
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Verb verb = new()
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Verb verb = new()
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35
Content.Shared/Foldable/FoldableComponent.cs
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35
Content.Shared/Foldable/FoldableComponent.cs
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@@ -0,0 +1,35 @@
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using System;
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namespace Content.Shared.Foldable;
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/// <summary>
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/// Used to create "foldable structures" that you can pickup like an item when folded. Used for rollerbeds and wheelchairs
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/// </summary>
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[RegisterComponent]
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[NetworkedComponent]
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[Friend(typeof(SharedFoldableSystem))]
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public class FoldableComponent : Component
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{
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public override string Name => "Foldable";
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[DataField("folded")]
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public bool IsFolded = false;
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}
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// ahhh, the ol' "state thats just a copy of the component".
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[Serializable, NetSerializable]
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public class FoldableComponentState : ComponentState
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{
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public readonly bool IsFolded;
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public FoldableComponentState(bool isFolded)
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{
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IsFolded = isFolded;
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}
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}
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62
Content.Shared/Foldable/SharedFoldableSystem.cs
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62
Content.Shared/Foldable/SharedFoldableSystem.cs
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@@ -0,0 +1,62 @@
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using Content.Shared.Item;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Foldable;
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[UsedImplicitly]
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public abstract class SharedFoldableSystem : EntitySystem
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{
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private const string FoldKey = "FoldedState";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FoldableComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<FoldableComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<FoldableComponent, ComponentInit>(OnFoldableInit);
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SubscribeLocalEvent<FoldableComponent, AttemptItemPickupEvent>(OnPickedUpAttempt);
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}
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private void OnGetState(EntityUid uid, FoldableComponent component, ref ComponentGetState args)
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{
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args.State = new FoldableComponentState(component.IsFolded);
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}
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private void OnHandleState(EntityUid uid, FoldableComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not FoldableComponentState state)
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return;
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if (state.IsFolded != component.IsFolded)
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SetFolded(component, state.IsFolded);
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}
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private void OnFoldableInit(EntityUid uid, FoldableComponent component, ComponentInit args)
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{
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SetFolded(component, component.IsFolded);
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}
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/// <summary>
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/// Set the folded state of the given <see cref="FoldableComponent"/>
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/// </summary>
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/// <param name="component"></param>
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/// <param name="folded">If true, the component will become folded, else unfolded</param>
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public virtual void SetFolded(FoldableComponent component, bool folded)
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{
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component.IsFolded = folded;
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component.Dirty();
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if (TryComp(component.Owner, out AppearanceComponent? appearance))
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appearance.SetData(FoldKey, folded);
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}
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private void OnPickedUpAttempt(EntityUid uid, FoldableComponent component, AttemptItemPickupEvent args)
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{
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if (!component.IsFolded)
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args.Cancel();
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}
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}
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@@ -14,6 +14,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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@@ -497,11 +498,14 @@ namespace Content.Shared.Hands.Components
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/// </summary>
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/// </summary>
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protected bool CanInsertEntityIntoHand(Hand hand, EntityUid entity)
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protected bool CanInsertEntityIntoHand(Hand hand, EntityUid entity)
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{
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{
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var handContainer = hand.Container;
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if (handContainer == null) return false;
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if (!_entMan.HasComponent<SharedItemComponent>(entity))
|
if (!_entMan.HasComponent<SharedItemComponent>(entity))
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return false;
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return false;
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|
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var handContainer = hand.Container;
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if (_entMan.TryGetComponent(entity, out IPhysBody? physics) && physics.BodyType == BodyType.Static)
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if (handContainer == null) return false;
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return false;
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if (!handContainer.CanInsert(entity)) return false;
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if (!handContainer.CanInsert(entity)) return false;
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@@ -81,9 +81,6 @@ namespace Content.Shared.Hands
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return;
|
return;
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}
|
}
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if (TryComp(entity, out SharedSpriteComponent? component))
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component.Visible = true;
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hands.Dirty();
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hands.Dirty();
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|
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var unequippedHandMessage = new UnequippedHandEvent(uid, entity, hand);
|
var unequippedHandMessage = new UnequippedHandEvent(uid, entity, hand);
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@@ -115,9 +112,6 @@ namespace Content.Shared.Hands
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|
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_adminLogSystem.Add(LogType.Pickup, LogImpact.Low, $"{ToPrettyString(uid):user} picked up {ToPrettyString(entity):entity}");
|
_adminLogSystem.Add(LogType.Pickup, LogImpact.Low, $"{ToPrettyString(uid):user} picked up {ToPrettyString(entity):entity}");
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|
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if (TryComp(entity, out SharedSpriteComponent? component))
|
|
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component.Visible = false;
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|
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hands.Dirty();
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hands.Dirty();
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|
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var equippedHandMessage = new EquippedHandEvent(uid, entity, hand);
|
var equippedHandMessage = new EquippedHandEvent(uid, entity, hand);
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@@ -53,11 +53,11 @@ namespace Content.Shared.Item
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args.Using != null ||
|
args.Using != null ||
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!args.CanAccess ||
|
!args.CanAccess ||
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!args.CanInteract ||
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!args.CanInteract ||
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!component.CanPickup(args.User, popup: false))
|
!args.Hands.CanPickupEntityToActiveHand(args.Target))
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return;
|
return;
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|
|
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Verb verb = new();
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Verb verb = new();
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verb.Act = () => args.Hands.PutInHand(args.Target);
|
verb.Act = () => args.Hands.TryPickupEntityToActiveHand(args.Target);
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verb.IconTexture = "/Textures/Interface/VerbIcons/pickup.svg.192dpi.png";
|
verb.IconTexture = "/Textures/Interface/VerbIcons/pickup.svg.192dpi.png";
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|
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// if the item already in a container (that is not the same as the user's), then change the text.
|
// if the item already in a container (that is not the same as the user's), then change the text.
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@@ -1,5 +1,4 @@
|
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using System;
|
using System;
|
||||||
using Content.Shared.ActionBlocker;
|
|
||||||
using Content.Shared.Hands;
|
using Content.Shared.Hands;
|
||||||
using Content.Shared.Hands.Components;
|
using Content.Shared.Hands.Components;
|
||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
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@@ -11,7 +10,6 @@ using Robust.Shared.GameObjects;
|
|||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
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using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Maths;
|
using Robust.Shared.Maths;
|
||||||
using Robust.Shared.Physics;
|
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
@@ -101,28 +99,11 @@ namespace Content.Shared.Item
|
|||||||
[DataField("sprite")]
|
[DataField("sprite")]
|
||||||
private string? _rsiPath;
|
private string? _rsiPath;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// If a player can pick up this item.
|
|
||||||
/// </summary>
|
|
||||||
public bool CanPickup(EntityUid user, bool popup = true)
|
|
||||||
{
|
|
||||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanPickup(user))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (_entMan.GetComponent<TransformComponent>(user).MapID != _entMan.GetComponent<TransformComponent>(Owner).MapID)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (!_entMan.TryGetComponent(Owner, out IPhysBody? physics) || physics.BodyType == BodyType.Static)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return user.InRangeUnobstructed(Owner, ignoreInsideBlocker: true, popup: popup);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
||||||
{
|
{
|
||||||
var user = eventArgs.User;
|
var user = eventArgs.User;
|
||||||
|
|
||||||
if (!CanPickup(user))
|
if (!user.InRangeUnobstructed(Owner, ignoreInsideBlocker: true))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (!_entMan.TryGetComponent(user, out SharedHandsComponent hands))
|
if (!_entMan.TryGetComponent(user, out SharedHandsComponent hands))
|
||||||
@@ -133,8 +114,8 @@ namespace Content.Shared.Item
|
|||||||
if (activeHand == null)
|
if (activeHand == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
hands.TryPickupEntityToActiveHand(Owner, animateUser: true);
|
// hands checks action blockers
|
||||||
return true;
|
return hands.TryPickupEntityToActiveHand(Owner, animateUser: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEquippedPrefixChange()
|
private void OnEquippedPrefixChange()
|
||||||
|
|||||||
Reference in New Issue
Block a user