Fix foldable-pickup interactions. (#6057)
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@@ -14,6 +14,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -497,11 +498,14 @@ namespace Content.Shared.Hands.Components
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/// </summary>
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protected bool CanInsertEntityIntoHand(Hand hand, EntityUid entity)
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{
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var handContainer = hand.Container;
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if (handContainer == null) return false;
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if (!_entMan.HasComponent<SharedItemComponent>(entity))
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return false;
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var handContainer = hand.Container;
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if (handContainer == null) return false;
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if (_entMan.TryGetComponent(entity, out IPhysBody? physics) && physics.BodyType == BodyType.Static)
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return false;
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if (!handContainer.CanInsert(entity)) return false;
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