Fix foldable-pickup interactions. (#6057)
This commit is contained in:
35
Content.Shared/Foldable/FoldableComponent.cs
Normal file
35
Content.Shared/Foldable/FoldableComponent.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
|
||||
namespace Content.Shared.Foldable;
|
||||
|
||||
/// <summary>
|
||||
/// Used to create "foldable structures" that you can pickup like an item when folded. Used for rollerbeds and wheelchairs
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
[Friend(typeof(SharedFoldableSystem))]
|
||||
public class FoldableComponent : Component
|
||||
{
|
||||
public override string Name => "Foldable";
|
||||
|
||||
[DataField("folded")]
|
||||
public bool IsFolded = false;
|
||||
}
|
||||
|
||||
// ahhh, the ol' "state thats just a copy of the component".
|
||||
[Serializable, NetSerializable]
|
||||
public class FoldableComponentState : ComponentState
|
||||
{
|
||||
public readonly bool IsFolded;
|
||||
|
||||
public FoldableComponentState(bool isFolded)
|
||||
{
|
||||
IsFolded = isFolded;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user