Fix mousedown on handsgui.
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@@ -64,12 +64,12 @@ namespace Content.Client.UserInterface
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handR = handL.Translated(new Vector2i(BOX_SIZE + BOX_SPACING, 0));
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handR = handL.Translated(new Vector2i(BOX_SIZE + BOX_SPACING, 0));
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MouseFilter = MouseFilterMode.Stop;
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MouseFilter = MouseFilterMode.Stop;
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LeftSpriteView = new SpriteView();
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LeftSpriteView = new SpriteView {MouseFilter = MouseFilterMode.Ignore};
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AddChild(LeftSpriteView);
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AddChild(LeftSpriteView);
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LeftSpriteView.Size = handL.Size;
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LeftSpriteView.Size = handL.Size;
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LeftSpriteView.Position = handL.TopLeft;
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LeftSpriteView.Position = handL.TopLeft;
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RightSpriteView = new SpriteView();
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RightSpriteView = new SpriteView {MouseFilter = MouseFilterMode.Ignore};
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AddChild(RightSpriteView);
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AddChild(RightSpriteView);
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RightSpriteView.Size = handR.Size;
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RightSpriteView.Size = handR.Size;
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RightSpriteView.Position = handR.TopLeft;
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RightSpriteView.Position = handR.TopLeft;
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