Drunk Shader (#8910)

Co-authored-by: Kara D <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Leon Friedrich
2022-06-23 16:33:25 +12:00
committed by GitHub
parent bf489adb91
commit c25f2e6283
19 changed files with 395 additions and 4 deletions

View File

@@ -0,0 +1,53 @@
using Content.Shared.Drunk;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
namespace Content.Client.Drunk;
public sealed class DrunkSystem : SharedDrunkSystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
private DrunkOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DrunkComponent, ComponentInit>(OnDrunkInit);
SubscribeLocalEvent<DrunkComponent, ComponentShutdown>(OnDrunkShutdown);
SubscribeLocalEvent<DrunkComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<DrunkComponent, PlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, DrunkComponent component, PlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, DrunkComponent component, PlayerDetachedEvent args)
{
_overlay.CurrentBoozePower = 0;
_overlayMan.RemoveOverlay(_overlay);
}
private void OnDrunkInit(EntityUid uid, DrunkComponent component, ComponentInit args)
{
if (_player.LocalPlayer?.ControlledEntity == uid)
_overlayMan.AddOverlay(_overlay);
}
private void OnDrunkShutdown(EntityUid uid, DrunkComponent component, ComponentShutdown args)
{
if (_player.LocalPlayer?.ControlledEntity == uid)
{
_overlay.CurrentBoozePower = 0;
_overlayMan.RemoveOverlay(_overlay);
}
}
}