Created Proximity Detection and Beeper Systems (#23177)

This commit is contained in:
Jezithyr
2024-01-04 15:56:23 -08:00
committed by GitHub
parent 435e218340
commit c242e05cde
11 changed files with 534 additions and 217 deletions

View File

@@ -1,54 +0,0 @@
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Pinpointer;
/// <summary>
/// This is used for an item that beeps based on
/// proximity to a specified component.
/// </summary>
[RegisterComponent, Access(typeof(ProximityBeeperSystem))]
public sealed partial class ProximityBeeperComponent : Component
{
/// <summary>
/// Whether or not it's on.
/// </summary>
[DataField("enabled")]
public bool Enabled;
/// <summary>
/// The target component that is being searched for
/// </summary>
[DataField("component", required: true), ViewVariables(VVAccess.ReadWrite)]
public string Component = default!;
/// <summary>
/// The farthest distance a target can be for the beep to occur
/// </summary>
[DataField("maximumDistance"), ViewVariables(VVAccess.ReadWrite)]
public float MaximumDistance = 10f;
/// <summary>
/// The maximum interval between beeps.
/// </summary>
[DataField("maxBeepInterval"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan MaxBeepInterval = TimeSpan.FromSeconds(1.5f);
/// <summary>
/// The minimum interval between beeps.
/// </summary>
[DataField("minBeepInterval"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan MinBeepInterval = TimeSpan.FromSeconds(0.25f);
/// <summary>
/// When the next beep will occur
/// </summary>
[DataField("nextBeepTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextBeepTime;
/// <summary>
/// The sound played when the locator beeps.
/// </summary>
[DataField("beepSound")]
public SoundSpecifier? BeepSound;
}

View File

@@ -1,158 +0,0 @@
using Content.Server.PowerCell;
using Content.Shared.Interaction.Events;
using Content.Shared.Pinpointer;
using Content.Shared.PowerCell;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
namespace Content.Server.Pinpointer;
/// <summary>
/// This handles logic and interaction relating to <see cref="ProximityBeeperComponent"/>
/// </summary>
public sealed class ProximityBeeperSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly TransformSystem _transform = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<ProximityBeeperComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<ProximityBeeperComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<ProximityBeeperComponent, PowerCellSlotEmptyEvent>(OnPowerCellSlotEmpty);
}
private void OnUseInHand(EntityUid uid, ProximityBeeperComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
args.Handled = TryToggle(uid, component, args.User);
}
private void OnUnpaused(EntityUid uid, ProximityBeeperComponent component, ref EntityUnpausedEvent args)
{
component.NextBeepTime += args.PausedTime;
}
private void OnPowerCellSlotEmpty(EntityUid uid, ProximityBeeperComponent component, ref PowerCellSlotEmptyEvent args)
{
if (component.Enabled)
TryDisable(uid, component);
}
/// <summary>
/// Beeps the proximitybeeper as well as sets the time for the next beep
/// based on proximity to entities with the target component.
/// </summary>
public void UpdateBeep(EntityUid uid, ProximityBeeperComponent? component = null, bool playBeep = true)
{
if (!Resolve(uid, ref component))
return;
if (!component.Enabled)
{
component.NextBeepTime += component.MaxBeepInterval;
return;
}
var xformQuery = GetEntityQuery<TransformComponent>();
var xform = xformQuery.GetComponent(uid);
var compType = EntityManager.ComponentFactory.GetRegistration(component.Component).Type;
float? closestDistance = null;
foreach (var ent in _entityLookup.GetEntitiesInRange(compType, xform.MapPosition, component.MaximumDistance))
{
var dist = (_transform.GetWorldPosition(xform, xformQuery) - _transform.GetWorldPosition(ent, xformQuery)).Length();
if (dist >= (closestDistance ?? float.MaxValue))
continue;
closestDistance = dist;
}
if (closestDistance is not { } distance)
return;
if (playBeep)
_audio.PlayPvs(component.BeepSound, uid);
var scalingFactor = distance / component.MaximumDistance;
var interval = (component.MaxBeepInterval - component.MinBeepInterval) * scalingFactor + component.MinBeepInterval;
component.NextBeepTime += interval;
if (component.NextBeepTime < _timing.CurTime) // Prevents spending time out of range accumulating a deficit which causes a series of very rapid beeps when comeing into range.
component.NextBeepTime = _timing.CurTime + interval;
}
/// <summary>
/// Enables the proximity beeper
/// </summary>
public bool TryEnable(EntityUid uid, ProximityBeeperComponent? component = null, EntityUid? user = null)
{
if (!Resolve(uid, ref component))
return false;
TryComp<PowerCellDrawComponent>(uid, out var draw);
if (!_powerCell.HasActivatableCharge(uid, battery: draw, user: user))
return false;
component.Enabled = true;
_appearance.SetData(uid, ProximityBeeperVisuals.Enabled, true);
component.NextBeepTime = _timing.CurTime;
UpdateBeep(uid, component, false);
if (draw != null)
_powerCell.SetPowerCellDrawEnabled(uid, true, draw);
return true;
}
/// <summary>
/// Disables the proximity beeper
/// </summary>
public bool TryDisable(EntityUid uid, ProximityBeeperComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (!component.Enabled)
return false;
component.Enabled = false;
_appearance.SetData(uid, ProximityBeeperVisuals.Enabled, false);
_powerCell.SetPowerCellDrawEnabled(uid, false);
UpdateBeep(uid, component);
return true;
}
/// <summary>
/// toggles the proximity beeper
/// </summary>
public bool TryToggle(EntityUid uid, ProximityBeeperComponent? component = null, EntityUid? user = null)
{
if (!Resolve(uid, ref component))
return false;
return component.Enabled
? TryDisable(uid, component)
: TryEnable(uid, component, user);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<ProximityBeeperComponent>();
while (query.MoveNext(out var uid, out var beeper))
{
if (!beeper.Enabled)
continue;
if (_timing.CurTime < beeper.NextBeepTime)
continue;
UpdateBeep(uid, beeper);
}
}
}

View File

@@ -0,0 +1,4 @@
namespace Content.Shared.Beeper;
[ByRefEvent]
public record struct BeepPlayedEvent(bool Muted);

View File

@@ -0,0 +1,66 @@
using Content.Shared.Beeper.Systems;
using Content.Shared.FixedPoint;
using Content.Shared.ProximityDetection.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Beeper.Components;
/// <summary>
/// This is used for an item that beeps based on
/// proximity to a specified component.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(BeeperSystem)), AutoGenerateComponentState]
public sealed partial class BeeperComponent : Component
{
/// <summary>
/// Whether or not it's on.
/// </summary>
[DataField("enabled")]
public bool Enabled = true;
/// <summary>
/// How much to scale the interval by (< 0 = min, > 1 = max)
/// </summary>
[DataField("intervalScaling"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public FixedPoint2 IntervalScaling = 0;
/// <summary>
/// The maximum interval between beeps.
/// </summary>
[DataField("maxBeepInterval"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public TimeSpan MaxBeepInterval = TimeSpan.FromSeconds(1.5f);
/// <summary>
/// The minimum interval between beeps.
/// </summary>
[DataField("minBeepInterval"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public TimeSpan MinBeepInterval = TimeSpan.FromSeconds(0.25f);
/// <summary>
/// Interval for the next beep
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan Interval;
/// <summary>
/// Time when we beeped last
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan LastBeepTime;
[ViewVariables(VVAccess.ReadOnly)]
public TimeSpan NextBeep => LastBeepTime == TimeSpan.MaxValue ? TimeSpan.MaxValue : LastBeepTime + Interval;
/// <summary>
/// Is the beep muted
/// </summary>
[DataField("muted"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public bool IsMuted = false;
/// <summary>
/// The sound played when the locator beeps.
/// </summary>
[DataField("beepSound"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public SoundSpecifier? BeepSound;
}

View File

@@ -0,0 +1,8 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Beeper.Components;
[RegisterComponent] //component tag for events. If we add support for component pairs on events then this won't be needed anymore!
public sealed partial class ProximityBeeperComponent : Component
{
}

View File

@@ -0,0 +1,109 @@
using Content.Shared.Beeper.Components;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
using Robust.Shared.Timing;
namespace Content.Shared.Beeper.Systems;
//This handles generic proximity beeper logic
public sealed class BeeperSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly INetManager _net = default!;
public override void Initialize()
{
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<BeeperComponent>();
while (query.MoveNext(out var uid, out var beeper))
{
if (!beeper.Enabled)
continue;
RunUpdate_Internal(uid, beeper);
}
}
public void SetEnable(EntityUid owner, bool isEnabled, BeeperComponent? beeper = null)
{
if (!Resolve(owner, ref beeper) || beeper.Enabled == isEnabled)
return;
beeper.Enabled = isEnabled;
RunUpdate_Internal(owner, beeper);
Dirty(owner, beeper);
}
public void SetIntervalScaling(EntityUid owner, BeeperComponent beeper, FixedPoint2 newScaling)
{
newScaling = FixedPoint2.Clamp(newScaling, 0, 1);
beeper.IntervalScaling = newScaling;
RunUpdate_Internal(owner, beeper);
Dirty(owner, beeper);
}
public void SetInterval(EntityUid owner, BeeperComponent beeper, TimeSpan newInterval)
{
if (newInterval < beeper.MinBeepInterval)
newInterval = beeper.MinBeepInterval;
if (newInterval > beeper.MaxBeepInterval)
newInterval = beeper.MaxBeepInterval;
beeper.Interval = newInterval;
RunUpdate_Internal(owner, beeper);
Dirty(owner, beeper);
}
public void SetIntervalScaling(EntityUid owner, FixedPoint2 newScaling, BeeperComponent? beeper = null)
{
if (!Resolve(owner, ref beeper))
return;
SetIntervalScaling(owner, beeper, newScaling);
}
public void SetMute(EntityUid owner, bool isMuted, BeeperComponent? comp = null)
{
if (!Resolve(owner, ref comp))
return;
comp.IsMuted = isMuted;
}
private void UpdateBeepInterval(EntityUid owner, BeeperComponent beeper)
{
var scalingFactor = beeper.IntervalScaling.Float();
var interval = (beeper.MaxBeepInterval - beeper.MinBeepInterval) * scalingFactor + beeper.MinBeepInterval;
if (beeper.Interval == interval)
return;
beeper.Interval = interval;
Dirty(owner, beeper);
}
public void ForceUpdate(EntityUid owner, BeeperComponent? beeper = null)
{
if (!Resolve(owner, ref beeper))
return;
RunUpdate_Internal(owner, beeper);
}
private void RunUpdate_Internal(EntityUid owner, BeeperComponent beeper)
{
if (!beeper.Enabled)
{
return;
}
UpdateBeepInterval(owner, beeper);
if (beeper.NextBeep >= _timing.CurTime)
return;
var beepEvent = new BeepPlayedEvent(beeper.IsMuted);
RaiseLocalEvent(owner, ref beepEvent);
if (!beeper.IsMuted && _net.IsServer)
{
_audio.PlayPvs(beeper.BeepSound, owner);
}
beeper.LastBeepTime = _timing.CurTime;
}
}

View File

@@ -0,0 +1,114 @@
using Content.Shared.Beeper.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Pinpointer;
using Content.Shared.PowerCell;
using Content.Shared.ProximityDetection;
using Content.Shared.ProximityDetection.Components;
using Content.Shared.ProximityDetection.Systems;
namespace Content.Shared.Beeper.Systems;
/// <summary>
/// This handles logic for implementing proximity beeper as a handheld tool />
/// </summary>
public sealed class ProximityBeeperSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPowerCellSystem _powerCell = default!;
[Dependency] private readonly ProximityDetectionSystem _proximity = default!;
[Dependency] private readonly BeeperSystem _beeper = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<ProximityBeeperComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<ProximityBeeperComponent, PowerCellSlotEmptyEvent>(OnPowerCellSlotEmpty);
SubscribeLocalEvent<ProximityBeeperComponent, NewProximityTargetEvent>(OnNewProximityTarget);
SubscribeLocalEvent<ProximityBeeperComponent, ProximityTargetUpdatedEvent>(OnProximityTargetUpdate);
}
private void OnProximityTargetUpdate(EntityUid owner, ProximityBeeperComponent proxBeeper, ref ProximityTargetUpdatedEvent args)
{
if (!TryComp<BeeperComponent>(owner, out var beeper))
return;
if (args.Target == null)
{
_beeper.SetEnable(owner, false, beeper);
return;
}
_beeper.SetIntervalScaling(owner,args.Distance/args.Detector.Range, beeper);
_beeper.SetEnable(owner, true, beeper);
}
private void OnNewProximityTarget(EntityUid owner, ProximityBeeperComponent proxBeeper, ref NewProximityTargetEvent args)
{
_beeper.SetEnable(owner, args.Target != null);
}
private void OnUseInHand(EntityUid uid, ProximityBeeperComponent proxBeeper, UseInHandEvent args)
{
if (args.Handled)
return;
args.Handled = TryToggle(uid, proxBeeper, user: args.User);
}
private void OnPowerCellSlotEmpty(EntityUid uid, ProximityBeeperComponent beeper, ref PowerCellSlotEmptyEvent args)
{
if (_proximity.GetEnable(uid))
TryDisable(uid);
}
public bool TryEnable(EntityUid owner, BeeperComponent? beeper = null, ProximityDetectorComponent? detector = null,
PowerCellDrawComponent? draw = null,EntityUid? user = null)
{
if (!Resolve(owner, ref beeper, ref detector))
return false;
if (Resolve(owner, ref draw, false) && !_powerCell.HasActivatableCharge(owner, battery: draw, user: user))
return false;
Enable(owner, beeper, detector, draw);
return true;
}
private void Enable(EntityUid owner, BeeperComponent beeper,
ProximityDetectorComponent detector, PowerCellDrawComponent? draw)
{
_proximity.SetEnable(owner, true, detector);
_appearance.SetData(owner, ProximityBeeperVisuals.Enabled, true);
_powerCell.SetPowerCellDrawEnabled(owner, true, draw);
}
/// <summary>
/// Disables the proximity beeper
/// </summary>
public bool TryDisable(EntityUid owner,BeeperComponent? beeper = null, ProximityDetectorComponent? detector = null, PowerCellDrawComponent? draw = null)
{
if (!Resolve(owner, ref beeper, ref detector))
return false;
if (!detector.Enabled)
return false;
Disable(owner, beeper, detector, draw);
return true;
}
private void Disable(EntityUid owner, BeeperComponent beeper,
ProximityDetectorComponent detector, PowerCellDrawComponent? draw)
{
_proximity.SetEnable(owner, false, detector);
_appearance.SetData(owner, ProximityBeeperVisuals.Enabled, false);
_beeper.SetEnable(owner, false, beeper);
_powerCell.SetPowerCellDrawEnabled(owner, false, draw);
}
/// <summary>
/// toggles the proximity beeper
/// </summary>
public bool TryToggle(EntityUid owner, ProximityBeeperComponent? proxBeeper = null, BeeperComponent? beeper = null, ProximityDetectorComponent? detector = null,
PowerCellDrawComponent? draw = null, EntityUid? user = null)
{
if (!Resolve(owner, ref proxBeeper, ref beeper, ref detector))
return false;
return detector.Enabled
? TryDisable(owner, beeper, detector, draw)
: TryEnable(owner, beeper, detector, draw,user);
}
}

View File

@@ -0,0 +1,45 @@
using Content.Shared.FixedPoint;
using Content.Shared.ProximityDetection.Systems;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.ProximityDetection.Components;
/// <summary>
/// This is used to search for the closest entity with a range that matches specified requirements (tags and/or components)
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState ,Access(typeof(ProximityDetectionSystem))]
public sealed partial class ProximityDetectorComponent : Component
{
/// <summary>
/// Whether or not it's on.
/// </summary>
[DataField("enabled"), AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
public bool Enabled = true;
[DataField("criteria", required: true), AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
public EntityWhitelist Criteria = default!;
/// <summary>
/// Found Entity
/// </summary>
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public EntityUid? TargetEnt;
/// <summary>
/// Distance to Found Entity
/// </summary>
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public FixedPoint2 Distance = -1;
/// <summary>
/// The farthest distance to search for targets
/// </summary>
[DataField("range"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public FixedPoint2 Range = 10f;
public float AccumulatedFrameTime;
[DataField("updateRate"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float UpdateRate = 0.3f;
}

View File

@@ -0,0 +1,17 @@
using Content.Shared.FixedPoint;
using Content.Shared.ProximityDetection.Components;
using Robust.Shared.Serialization;
namespace Content.Shared.ProximityDetection;
[ByRefEvent]
public record struct ProximityDetectionAttemptEvent(bool Cancel, FixedPoint2 Distance, Entity<ProximityDetectorComponent> Detector);
[ByRefEvent]
public record struct ProximityTargetUpdatedEvent(ProximityDetectorComponent Detector, EntityUid? Target, FixedPoint2 Distance);
[ByRefEvent]
public record struct NewProximityTargetEvent(ProximityDetectorComponent Detector, EntityUid? Target);

View File

@@ -0,0 +1,160 @@
using Content.Shared.ProximityDetection.Components;
using Robust.Shared.Network;
namespace Content.Shared.ProximityDetection.Systems;
//This handles generic proximity detector logic
public sealed class ProximityDetectionSystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly INetManager _net = default!;
//update is only run on the server
public override void Initialize()
{
SubscribeLocalEvent<ProximityDetectorComponent, EntityPausedEvent>(OnPaused);
SubscribeLocalEvent<ProximityDetectorComponent, EntityUnpausedEvent>(OnUnpaused);
}
protected void OnPaused(EntityUid owner, ProximityDetectorComponent component, EntityPausedEvent args)
{
SetEnable_Internal(owner,component,false);
}
protected void OnUnpaused(EntityUid owner, ProximityDetectorComponent detector, ref EntityUnpausedEvent args)
{
SetEnable_Internal(owner, detector,true);
}
protected internal void SetEnable(EntityUid owner, bool enabled, ProximityDetectorComponent? detector = null)
{
if (!Resolve(owner, ref detector) || detector.Enabled == enabled)
return;
SetEnable_Internal(owner ,detector, enabled);
}
public override void Update(float frameTime)
{
if (_net.IsClient)
return;
var query = EntityQueryEnumerator<ProximityDetectorComponent>();
while (query.MoveNext(out var owner, out var detector))
{
if (!detector.Enabled)
continue;
detector.AccumulatedFrameTime += frameTime;
if (detector.AccumulatedFrameTime < detector.UpdateRate)
continue;
detector.AccumulatedFrameTime -= detector.UpdateRate;
RunUpdate_Internal(owner, detector);
}
}
protected internal bool GetEnable(EntityUid owner, ProximityDetectorComponent? detector = null)
{
return Resolve(owner, ref detector, false) && detector.Enabled;
}
protected void SetEnable_Internal(EntityUid owner,ProximityDetectorComponent detector, bool enabled)
{
detector.Enabled = enabled;
var noDetectEvent = new ProximityTargetUpdatedEvent(detector, detector.TargetEnt, detector.Distance);
RaiseLocalEvent(owner, ref noDetectEvent);
if (!enabled)
{
detector.AccumulatedFrameTime = 0;
RunUpdate_Internal(owner, detector);
Dirty(owner, detector);
return;
}
RunUpdate_Internal(owner, detector);
}
protected void ForceUpdate(EntityUid owner, ProximityDetectorComponent? detector = null)
{
if (!Resolve(owner, ref detector))
return;
RunUpdate_Internal(owner, detector);
}
protected void RunUpdate_Internal(EntityUid owner,ProximityDetectorComponent detector)
{
if (!_net.IsServer) //only run detection checks on the server!
return;
var xformQuery = GetEntityQuery<TransformComponent>();
var xform = xformQuery.GetComponent(owner);
List<(EntityUid TargetEnt, float Distance)> detections = new();
foreach (var ent in _entityLookup.GetEntitiesInRange(_transform.GetMapCoordinates(owner, xform),
detector.Range.Float()))
{
if (!detector.Criteria.IsValid(ent, EntityManager))
continue;
var distance = (_transform.GetWorldPosition(xform, xformQuery) - _transform.GetWorldPosition(ent, xformQuery)).Length();
if (CheckDetectConditions(ent, distance, owner, detector))
{
detections.Add((ent, distance));
}
}
UpdateTargetFromClosest(owner, detector, detections);
}
protected bool CheckDetectConditions(EntityUid targetEntity, float dist, EntityUid owner, ProximityDetectorComponent detector)
{
var detectAttempt = new ProximityDetectionAttemptEvent(false, dist, (owner, detector));
RaiseLocalEvent(targetEntity, ref detectAttempt);
return !detectAttempt.Cancel;
}
protected void UpdateTargetFromClosest(EntityUid owner, ProximityDetectorComponent detector, List<(EntityUid TargetEnt, float Distance)> detections)
{
if (detections.Count == 0)
{
if (detector.TargetEnt == null)
return;
detector.Distance = -1;
detector.TargetEnt = null;
var noDetectEvent = new ProximityTargetUpdatedEvent(detector, null, -1);
RaiseLocalEvent(owner, ref noDetectEvent);
var newTargetEvent = new NewProximityTargetEvent(detector, null);
RaiseLocalEvent(owner, ref newTargetEvent);
Dirty(owner, detector);
return;
}
var closestDistance = detections[0].Distance;
EntityUid closestEnt = default!;
foreach (var (ent,dist) in detections)
{
if (dist >= closestDistance)
continue;
closestEnt = ent;
closestDistance = dist;
}
var newTarget = detector.TargetEnt != closestEnt;
var newData = newTarget || detector.Distance != closestDistance;
detector.TargetEnt = closestEnt;
detector.Distance = closestDistance;
if (newTarget)
{
var newTargetEvent = new NewProximityTargetEvent(detector, closestEnt);
RaiseLocalEvent(owner, ref newTargetEvent);
}
if (!newData)
return;
var targetUpdatedEvent = new ProximityTargetUpdatedEvent(detector, closestEnt, closestDistance);
RaiseLocalEvent(owner, ref targetUpdatedEvent);
Dirty(owner, detector);
}
public void SetRange(EntityUid owner, float newRange, ProximityDetectorComponent? detector = null)
{
if (!Resolve(owner, ref detector))
return;
detector.Range = newRange;
Dirty(owner, detector);
}
}

View File

@@ -45,8 +45,14 @@
True: { visible: true }
False: { visible: false }
- type: ProximityBeeper
component: Anomaly
maximumDistance: 20
- type: ProximityDetector
enabled: false
range: 20
criteria:
components:
- Anomaly
- type: Beeper
enabled: false
minBeepInterval: 0.15
maxBeepInterval: 1.00
beepSound:
@@ -83,11 +89,11 @@
components:
- type: Sprite
sprite: Objects/Specific/Research/anomalylocatorwide.rsi
- type: ProximityBeeper
maximumDistance: 40
- type: Beeper
minBeepInterval: 0.5
maxBeepInterval: 0.5
- type: ProximityDetector
range: 40
- type: entity
id: AnomalyLocatorWide
parent: [ AnomalyLocatorWideUnpowered, PowerCellSlotSmallItem ]