Created Proximity Detection and Beeper Systems (#23177)

This commit is contained in:
Jezithyr
2024-01-04 15:56:23 -08:00
committed by GitHub
parent 435e218340
commit c242e05cde
11 changed files with 534 additions and 217 deletions

View File

@@ -0,0 +1,160 @@
using Content.Shared.ProximityDetection.Components;
using Robust.Shared.Network;
namespace Content.Shared.ProximityDetection.Systems;
//This handles generic proximity detector logic
public sealed class ProximityDetectionSystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly INetManager _net = default!;
//update is only run on the server
public override void Initialize()
{
SubscribeLocalEvent<ProximityDetectorComponent, EntityPausedEvent>(OnPaused);
SubscribeLocalEvent<ProximityDetectorComponent, EntityUnpausedEvent>(OnUnpaused);
}
protected void OnPaused(EntityUid owner, ProximityDetectorComponent component, EntityPausedEvent args)
{
SetEnable_Internal(owner,component,false);
}
protected void OnUnpaused(EntityUid owner, ProximityDetectorComponent detector, ref EntityUnpausedEvent args)
{
SetEnable_Internal(owner, detector,true);
}
protected internal void SetEnable(EntityUid owner, bool enabled, ProximityDetectorComponent? detector = null)
{
if (!Resolve(owner, ref detector) || detector.Enabled == enabled)
return;
SetEnable_Internal(owner ,detector, enabled);
}
public override void Update(float frameTime)
{
if (_net.IsClient)
return;
var query = EntityQueryEnumerator<ProximityDetectorComponent>();
while (query.MoveNext(out var owner, out var detector))
{
if (!detector.Enabled)
continue;
detector.AccumulatedFrameTime += frameTime;
if (detector.AccumulatedFrameTime < detector.UpdateRate)
continue;
detector.AccumulatedFrameTime -= detector.UpdateRate;
RunUpdate_Internal(owner, detector);
}
}
protected internal bool GetEnable(EntityUid owner, ProximityDetectorComponent? detector = null)
{
return Resolve(owner, ref detector, false) && detector.Enabled;
}
protected void SetEnable_Internal(EntityUid owner,ProximityDetectorComponent detector, bool enabled)
{
detector.Enabled = enabled;
var noDetectEvent = new ProximityTargetUpdatedEvent(detector, detector.TargetEnt, detector.Distance);
RaiseLocalEvent(owner, ref noDetectEvent);
if (!enabled)
{
detector.AccumulatedFrameTime = 0;
RunUpdate_Internal(owner, detector);
Dirty(owner, detector);
return;
}
RunUpdate_Internal(owner, detector);
}
protected void ForceUpdate(EntityUid owner, ProximityDetectorComponent? detector = null)
{
if (!Resolve(owner, ref detector))
return;
RunUpdate_Internal(owner, detector);
}
protected void RunUpdate_Internal(EntityUid owner,ProximityDetectorComponent detector)
{
if (!_net.IsServer) //only run detection checks on the server!
return;
var xformQuery = GetEntityQuery<TransformComponent>();
var xform = xformQuery.GetComponent(owner);
List<(EntityUid TargetEnt, float Distance)> detections = new();
foreach (var ent in _entityLookup.GetEntitiesInRange(_transform.GetMapCoordinates(owner, xform),
detector.Range.Float()))
{
if (!detector.Criteria.IsValid(ent, EntityManager))
continue;
var distance = (_transform.GetWorldPosition(xform, xformQuery) - _transform.GetWorldPosition(ent, xformQuery)).Length();
if (CheckDetectConditions(ent, distance, owner, detector))
{
detections.Add((ent, distance));
}
}
UpdateTargetFromClosest(owner, detector, detections);
}
protected bool CheckDetectConditions(EntityUid targetEntity, float dist, EntityUid owner, ProximityDetectorComponent detector)
{
var detectAttempt = new ProximityDetectionAttemptEvent(false, dist, (owner, detector));
RaiseLocalEvent(targetEntity, ref detectAttempt);
return !detectAttempt.Cancel;
}
protected void UpdateTargetFromClosest(EntityUid owner, ProximityDetectorComponent detector, List<(EntityUid TargetEnt, float Distance)> detections)
{
if (detections.Count == 0)
{
if (detector.TargetEnt == null)
return;
detector.Distance = -1;
detector.TargetEnt = null;
var noDetectEvent = new ProximityTargetUpdatedEvent(detector, null, -1);
RaiseLocalEvent(owner, ref noDetectEvent);
var newTargetEvent = new NewProximityTargetEvent(detector, null);
RaiseLocalEvent(owner, ref newTargetEvent);
Dirty(owner, detector);
return;
}
var closestDistance = detections[0].Distance;
EntityUid closestEnt = default!;
foreach (var (ent,dist) in detections)
{
if (dist >= closestDistance)
continue;
closestEnt = ent;
closestDistance = dist;
}
var newTarget = detector.TargetEnt != closestEnt;
var newData = newTarget || detector.Distance != closestDistance;
detector.TargetEnt = closestEnt;
detector.Distance = closestDistance;
if (newTarget)
{
var newTargetEvent = new NewProximityTargetEvent(detector, closestEnt);
RaiseLocalEvent(owner, ref newTargetEvent);
}
if (!newData)
return;
var targetUpdatedEvent = new ProximityTargetUpdatedEvent(detector, closestEnt, closestDistance);
RaiseLocalEvent(owner, ref targetUpdatedEvent);
Dirty(owner, detector);
}
public void SetRange(EntityUid owner, float newRange, ProximityDetectorComponent? detector = null)
{
if (!Resolve(owner, ref detector))
return;
detector.Range = newRange;
Dirty(owner, detector);
}
}