Created Proximity Detection and Beeper Systems (#23177)
This commit is contained in:
@@ -0,0 +1,45 @@
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.ProximityDetection.Systems;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.ProximityDetection.Components;
|
||||
/// <summary>
|
||||
/// This is used to search for the closest entity with a range that matches specified requirements (tags and/or components)
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState ,Access(typeof(ProximityDetectionSystem))]
|
||||
public sealed partial class ProximityDetectorComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether or not it's on.
|
||||
/// </summary>
|
||||
[DataField("enabled"), AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool Enabled = true;
|
||||
|
||||
[DataField("criteria", required: true), AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public EntityWhitelist Criteria = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Found Entity
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
||||
public EntityUid? TargetEnt;
|
||||
|
||||
/// <summary>
|
||||
/// Distance to Found Entity
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
||||
public FixedPoint2 Distance = -1;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The farthest distance to search for targets
|
||||
/// </summary>
|
||||
[DataField("range"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
||||
public FixedPoint2 Range = 10f;
|
||||
|
||||
public float AccumulatedFrameTime;
|
||||
|
||||
[DataField("updateRate"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
||||
public float UpdateRate = 0.3f;
|
||||
}
|
||||
Reference in New Issue
Block a user