Fishy swarmers: Carp content and Space Dragon! (#7395)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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Content.Client/MobState/DamageStateVisualsComponent.cs
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Content.Client/MobState/DamageStateVisualsComponent.cs
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using Content.Shared.MobState;
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namespace Content.Client.MobState;
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[RegisterComponent]
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public sealed class DamageStateVisualsComponent : Component
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{
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public int? OriginalDrawDepth;
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[DataField("states")] public Dictionary<DamageState, Dictionary<string, string>> States = new();
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/// <summary>
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/// Should noRot be turned off when crit / dead.
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/// </summary>
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[DataField("rotate")] public bool Rotate;
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}
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public enum DamageStateVisualLayers : byte
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{
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Base,
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BaseUnshaded,
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}
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