Add a component for upgrading power consumption in machines (#11777)
Co-authored-by: 0x6273 <0x40@keemail.me>
This commit is contained in:
47
Content.Server/Power/Components/UpgradePowerDrawComponent.cs
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47
Content.Server/Power/Components/UpgradePowerDrawComponent.cs
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using Content.Shared.Construction.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Power.Components;
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/// <summary>
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/// This is used for machines whose power draw
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/// can be decreased through machine part upgrades.
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/// </summary>
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[RegisterComponent]
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public sealed class UpgradePowerDrawComponent : Component
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{
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/// <summary>
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/// The base power draw of the machine.
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/// Prioritizes hv/mv draw over lv draw.
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/// Value is initializezd on map init from <see cref="ApcPowerReceiverComponent"/>
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float BaseLoad;
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/// <summary>
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/// The machine part that affects the power draw.
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/// </summary>
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[DataField("machinePartPowerDraw", customTypeSerializer: typeof(PrototypeIdSerializer<MachinePartPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string MachinePartPowerDraw = "Capacitor";
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/// <summary>
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/// The multiplier used for scaling the power draw.
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/// </summary>
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[DataField("powerDrawMultiplier", required: true), ViewVariables(VVAccess.ReadWrite)]
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public float PowerDrawMultiplier = 1f;
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/// <summary>
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/// What type of scaling is being used?
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/// </summary>
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[DataField("scaling", required: true), ViewVariables(VVAccess.ReadWrite)]
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public PowerDrawScalingType Scaling;
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}
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/// <summary>
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/// The different types of scaling that are available
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/// </summary>
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public enum PowerDrawScalingType : byte
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{
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Linear,
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Exponential
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}
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49
Content.Server/Power/EntitySystems/UpgradePowerDrawSystem.cs
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49
Content.Server/Power/EntitySystems/UpgradePowerDrawSystem.cs
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using Content.Server.Construction;
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using Content.Server.Power.Components;
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namespace Content.Server.Power.EntitySystems;
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/// <summary>
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/// This handles using upgraded machine parts
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/// to modify the power load of a machine.
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/// </summary>
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public sealed class UpgradePowerDrawSystem : EntitySystem
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{
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<UpgradePowerDrawComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<UpgradePowerDrawComponent, RefreshPartsEvent>(OnRefreshParts);
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}
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private void OnMapInit(EntityUid uid, UpgradePowerDrawComponent component, MapInitEvent args)
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{
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if (TryComp<PowerConsumerComponent>(uid, out var powa))
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component.BaseLoad = powa.DrawRate;
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else if (TryComp<ApcPowerReceiverComponent>(uid, out var powa2))
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component.BaseLoad = powa2.Load;
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}
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private void OnRefreshParts(EntityUid uid, UpgradePowerDrawComponent component, RefreshPartsEvent args)
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{
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var load = component.BaseLoad;
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var rating = args.PartRatings[component.MachinePartPowerDraw];
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switch (component.Scaling)
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{
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case PowerDrawScalingType.Linear:
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load += component.PowerDrawMultiplier * (rating - 1);
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break;
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case PowerDrawScalingType.Exponential:
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load *= MathF.Pow(component.PowerDrawMultiplier, rating - 1);
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break;
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default:
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Logger.Error($"invalid power scaling type for {ToPrettyString(uid)}.");
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load = 0;
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break;
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}
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if (TryComp<ApcPowerReceiverComponent>(uid, out var powa))
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powa.Load = load;
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if (TryComp<PowerConsumerComponent>(uid, out var powa2))
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powa2.DrawRate = load;
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}
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}
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@@ -30,3 +30,6 @@
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- type: Wires
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- type: Wires
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BoardName: "chem_dispenser"
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BoardName: "chem_dispenser"
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LayoutId: chem_dispenser
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LayoutId: chem_dispenser
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- type: UpgradePowerDraw
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powerDrawMultiplier: 0.75
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scaling: Exponential
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@@ -19,6 +19,9 @@
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- type: Appearance
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- type: Appearance
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- type: ApcPowerReceiver
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- type: ApcPowerReceiver
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powerLoad: 1000
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powerLoad: 1000
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- type: UpgradePowerDraw
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powerDrawMultiplier: 0.75
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scaling: Exponential
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- type: ExtensionCableReceiver
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- type: ExtensionCableReceiver
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- type: Damageable
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- type: Damageable
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damageContainer: Inorganic
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damageContainer: Inorganic
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