Fix AlertControl throwing an error if the sprite view entity is deleted multiple times (#27690)
* Fix AlertControl throwing an error if disposed multiple times * Replace default check with deleted check
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@@ -3,7 +3,6 @@ using Content.Client.Actions.UI;
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using Content.Client.Cooldown;
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using Content.Client.Cooldown;
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using Content.Shared.Alert;
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using Content.Shared.Alert;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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@@ -117,6 +116,8 @@ namespace Content.Client.UserInterface.Systems.Alerts.Controls
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protected override void Dispose(bool disposing)
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protected override void Dispose(bool disposing)
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{
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{
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base.Dispose(disposing);
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base.Dispose(disposing);
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if (!_entityManager.Deleted(_spriteViewEntity))
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_entityManager.QueueDeleteEntity(_spriteViewEntity);
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_entityManager.QueueDeleteEntity(_spriteViewEntity);
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}
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}
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}
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}
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