Fix sound on material reclaimer (#21030)
* Fix saw sound error on client The sound tried to play using shared PlayPvs which doesn't work on client. PlayPredicted handles client and server. Fixed NextSound not playing again while continuously gibbing items. * Fix duplicate splat sound on Recycler gibbing
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@@ -166,13 +166,17 @@ public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
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var xform = Transform(uid);
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SpawnMaterialsFromComposition(uid, item, completion * component.Efficiency, xform: xform);
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SpawnChemicalsFromComposition(uid, item, completion, component, xform);
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if (CanGib(uid, item, component))
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{
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SpawnChemicalsFromComposition(uid, item, completion, false, component, xform);
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_body.GibBody(item, true);
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_appearance.SetData(uid, RecyclerVisuals.Bloody, true);
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}
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else
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{
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SpawnChemicalsFromComposition(uid, item, completion, true, component, xform);
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}
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QueueDel(item);
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}
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@@ -213,6 +217,7 @@ public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
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private void SpawnChemicalsFromComposition(EntityUid reclaimer,
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EntityUid item,
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float efficiency,
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bool sound = true,
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MaterialReclaimerComponent? reclaimerComponent = null,
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TransformComponent? xform = null,
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PhysicalCompositionComponent? composition = null)
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@@ -248,7 +253,7 @@ public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
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_solutionContainer.TryTransferSolution(reclaimer, reclaimerComponent.OutputSolution, totalChemicals, totalChemicals.Volume);
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if (totalChemicals.Volume > 0)
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{
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_puddle.TrySpillAt(reclaimer, totalChemicals, out _, transformComponent: xform);
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_puddle.TrySpillAt(reclaimer, totalChemicals, out _, sound, transformComponent: xform);
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}
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}
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}
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