Research machinery requires power (#516)

* Fixed ResearchPointSourceComponent properties

* ResearchPointSourceComponent requires power

* ResearchServerComponent requires power
This commit is contained in:
DamianX
2020-01-17 15:34:40 +01:00
committed by Pieter-Jan Briers
parent c4ea6e53e8
commit c20ba98a1e
3 changed files with 39 additions and 13 deletions

View File

@@ -1,3 +1,4 @@
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
@@ -13,19 +14,32 @@ namespace Content.Server.GameObjects.Components.Research
private int _pointsPerSecond;
private bool _active;
private PowerDeviceComponent _powerDevice;
[ViewVariables]
public int PointsPerSecond
{
get => _pointsPerSecond;
set => value = _pointsPerSecond;
set => _pointsPerSecond = value;
}
[ViewVariables]
public bool Active
{
get => _active;
set => value = _active;
set => _active = value;
}
/// <summary>
/// Whether this can be used to produce research points.
/// </summary>
/// <remarks>If no <see cref="PowerDeviceComponent"/> is found, it's assumed power is not required.</remarks>
public bool CanProduce => Active && (_powerDevice is null || _powerDevice.Powered);
public override void Initialize()
{
base.Initialize();
Owner.TryGetComponent(out _powerDevice);
}
public override void ExposeData(ObjectSerializer serializer)