Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
This commit is contained in:
50
Content.Shared/Chemistry/Components/Solution.Managerial.cs
Normal file
50
Content.Shared/Chemistry/Components/Solution.Managerial.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Chemistry.Components
|
||||
{
|
||||
public partial class Solution
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// If reactions will be checked for when adding reagents to the container.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("canReact")]
|
||||
public bool CanReact { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Volume needed to fill this container.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public ReagentUnit AvailableVolume => MaxVolume - CurrentVolume;
|
||||
|
||||
public ReagentUnit DrawAvailable => CurrentVolume;
|
||||
public ReagentUnit DrainAvailable => CurrentVolume;
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a solution can fit into the container.
|
||||
/// </summary>
|
||||
/// <param name="solution">The solution that is trying to be added.</param>
|
||||
/// <returns>If the solution can be fully added.</returns>
|
||||
public bool CanAddSolution(Solution solution)
|
||||
{
|
||||
return solution.TotalVolume <= AvailableVolume;
|
||||
}
|
||||
|
||||
[DataField("maxSpillRefill")]
|
||||
public ReagentUnit MaxSpillRefill { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("maxVol")]
|
||||
public ReagentUnit MaxVolume { get; set; } = ReagentUnit.Zero;
|
||||
|
||||
[ViewVariables]
|
||||
public ReagentUnit CurrentVolume => TotalVolume;
|
||||
|
||||
// [ViewVariables]
|
||||
// public EntityUid OwnerUid { get; set; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user