Solution refactor (#4407)

* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
This commit is contained in:
Ygg01
2021-09-06 15:49:44 +02:00
committed by GitHub
parent b8911d58ac
commit c209e3f29b
166 changed files with 4268 additions and 3278 deletions

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Cloning;
using Robust.Shared.GameObjects;
@@ -14,6 +15,7 @@ namespace Content.Shared.Chemistry.Components
public class SharedChemMasterComponent : Component
{
public override string Name => "ChemMaster";
public const string SolutionName = "buffer";
[Serializable, NetSerializable]
public class ChemMasterBoundUserInterfaceState : BoundUserInterfaceState
@@ -27,11 +29,11 @@ namespace Content.Shared.Chemistry.Components
/// <summary>
/// A list of the reagents and their amounts within the beaker/reagent container, if applicable.
/// </summary>
public readonly IReadOnlyList<Solution.Solution.ReagentQuantity> ContainerReagents;
public readonly IReadOnlyList<Solution.ReagentQuantity> ContainerReagents;
/// <summary>
/// A list of the reagents and their amounts within the buffer, if applicable.
/// </summary>
public readonly IReadOnlyList<Solution.Solution.ReagentQuantity> BufferReagents;
public readonly IReadOnlyList<Solution.ReagentQuantity> BufferReagents;
public readonly string DispenserName;
public readonly bool BufferModeTransfer;
@@ -39,7 +41,7 @@ namespace Content.Shared.Chemistry.Components
public readonly ReagentUnit BufferCurrentVolume;
public ChemMasterBoundUserInterfaceState(bool hasPower, bool hasBeaker, ReagentUnit beakerCurrentVolume, ReagentUnit beakerMaxVolume, string containerName,
string dispenserName, IReadOnlyList<Solution.Solution.ReagentQuantity> containerReagents, IReadOnlyList<Solution.Solution.ReagentQuantity> bufferReagents, bool bufferModeTransfer, ReagentUnit bufferCurrentVolume)
string dispenserName, IReadOnlyList<Solution.ReagentQuantity> containerReagents, IReadOnlyList<Solution.ReagentQuantity> bufferReagents, bool bufferModeTransfer, ReagentUnit bufferCurrentVolume)
{
HasPower = hasPower;
HasBeaker = hasBeaker;