Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Cloning;
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using Robust.Shared.GameObjects;
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@@ -14,6 +15,7 @@ namespace Content.Shared.Chemistry.Components
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public class SharedChemMasterComponent : Component
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{
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public override string Name => "ChemMaster";
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public const string SolutionName = "buffer";
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[Serializable, NetSerializable]
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public class ChemMasterBoundUserInterfaceState : BoundUserInterfaceState
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@@ -27,11 +29,11 @@ namespace Content.Shared.Chemistry.Components
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/// <summary>
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/// A list of the reagents and their amounts within the beaker/reagent container, if applicable.
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/// </summary>
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public readonly IReadOnlyList<Solution.Solution.ReagentQuantity> ContainerReagents;
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public readonly IReadOnlyList<Solution.ReagentQuantity> ContainerReagents;
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/// <summary>
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/// A list of the reagents and their amounts within the buffer, if applicable.
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/// </summary>
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public readonly IReadOnlyList<Solution.Solution.ReagentQuantity> BufferReagents;
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public readonly IReadOnlyList<Solution.ReagentQuantity> BufferReagents;
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public readonly string DispenserName;
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public readonly bool BufferModeTransfer;
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@@ -39,7 +41,7 @@ namespace Content.Shared.Chemistry.Components
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public readonly ReagentUnit BufferCurrentVolume;
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public ChemMasterBoundUserInterfaceState(bool hasPower, bool hasBeaker, ReagentUnit beakerCurrentVolume, ReagentUnit beakerMaxVolume, string containerName,
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string dispenserName, IReadOnlyList<Solution.Solution.ReagentQuantity> containerReagents, IReadOnlyList<Solution.Solution.ReagentQuantity> bufferReagents, bool bufferModeTransfer, ReagentUnit bufferCurrentVolume)
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string dispenserName, IReadOnlyList<Solution.ReagentQuantity> containerReagents, IReadOnlyList<Solution.ReagentQuantity> bufferReagents, bool bufferModeTransfer, ReagentUnit bufferCurrentVolume)
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{
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HasPower = hasPower;
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HasBeaker = hasBeaker;
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