Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
This commit is contained in:
@@ -1,20 +1,18 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Chemistry.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Kitchen.Components;
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using Content.Server.Kitchen.Events;
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using Content.Server.Power.Components;
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using Content.Server.Stack;
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using Content.Server.UserInterface;
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using Content.Server.Kitchen.Events;
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using Content.Shared.Chemistry.Solution;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Tag;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -30,7 +28,7 @@ namespace Content.Server.Kitchen.EntitySystems
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[UsedImplicitly]
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internal sealed class ReagentGrinderSystem : EntitySystem
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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private Queue<ReagentGrinderComponent> _uiUpdateQueue = new();
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@@ -39,13 +37,14 @@ namespace Content.Server.Kitchen.EntitySystems
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base.Initialize();
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SubscribeLocalEvent<ReagentGrinderComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<ReagentGrinderComponent, PowerChangedEvent>((_, component, _) => EnqueueUiUpdate(component));
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SubscribeLocalEvent<ReagentGrinderComponent, PowerChangedEvent>((_, component, _) =>
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EnqueueUiUpdate(component));
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SubscribeLocalEvent<ReagentGrinderComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<ReagentGrinderComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<StackComponent, JuiceableScalingEvent>(JuiceableScaling);
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SubscribeLocalEvent<StackComponent, ExtractableScalingEvent>(ExtractableScaling);
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}
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private void JuiceableScaling(EntityUid uid, StackComponent component, JuiceableScalingEvent args)
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private void ExtractableScaling(EntityUid uid, StackComponent component, ExtractableScalingEvent args)
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{
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args.Scalar *= component.Count; // multiply scalar by amount of items in stack
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}
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@@ -54,19 +53,20 @@ namespace Content.Server.Kitchen.EntitySystems
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{
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if (args.Handled) return;
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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if (!args.User.HasComponent<IHandsComponent>())
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("reagent-grinder-component-interact-using-no-hands"));
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component.Owner.PopupMessage(args.User,
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Loc.GetString("reagent-grinder-component-interact-using-no-hands"));
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args.Handled = true;
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return;
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}
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IEntity heldEnt = args.Used;
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//First, check if user is trying to insert a beaker.
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//No promise it will be a beaker right now, but whatever.
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//Maybe this should whitelist "beaker" in the prototype id of heldEnt?
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if (heldEnt.TryGetComponent(out SolutionContainerComponent? beaker) && beaker.Capabilities.HasFlag(SolutionContainerCaps.FitsInDispenser))
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// First, check if user is trying to insert a beaker.
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// No promise it will be a beaker right now, but whatever.
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// Maybe this should whitelist "beaker" in the prototype id of heldEnt?
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if (_solutionsSystem.TryGetFitsInDispenser(heldEnt.Uid, out var beaker))
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{
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component.BeakerContainer.Insert(heldEnt);
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component.HeldBeaker = beaker;
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@@ -74,15 +74,17 @@ namespace Content.Server.Kitchen.EntitySystems
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//We are done, return. Insert the beaker and exit!
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if (component.Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(SharedReagentGrinderComponent.ReagentGrinderVisualState.BeakerAttached, component.BeakerContainer.ContainedEntity != null);
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appearance.SetData(SharedReagentGrinderComponent.ReagentGrinderVisualState.BeakerAttached,
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component.BeakerContainer.ContainedEntity != null);
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}
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ClickSound(component);
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args.Handled = true;
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return;
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}
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//Next, see if the user is trying to insert something they want to be ground/juiced.
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if (!heldEnt.HasTag("Grindable") && !heldEnt.TryGetComponent(out JuiceableComponent? juice))
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if (!heldEnt.TryGetComponent(out ExtractableComponent? juice))
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{
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//Entity did NOT pass the whitelist for grind/juice.
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//Wouldn't want the clown grinding up the Captain's ID card now would you?
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@@ -114,8 +116,10 @@ namespace Content.Server.Kitchen.EntitySystems
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{
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return;
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}
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EnqueueUiUpdate(component);
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component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key)?.Toggle(actor.PlayerSession);
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component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key)
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?.Toggle(actor.PlayerSession);
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args.Handled = true;
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}
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@@ -130,11 +134,13 @@ namespace Content.Server.Kitchen.EntitySystems
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//A slot for the beaker where the grounds/juices will go.
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component.BeakerContainer =
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ContainerHelpers.EnsureContainer<ContainerSlot>(component.Owner, $"{component.Name}-reagentContainerContainer");
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ContainerHelpers.EnsureContainer<ContainerSlot>(component.Owner,
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$"{component.Name}-reagentContainerContainer");
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//A container for the things that WILL be ground/juiced. Useful for ejecting them instead of deleting them from the hands of the user.
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component.Chamber =
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ContainerHelpers.EnsureContainer<Container>(component.Owner, $"{component.Name}-entityContainerContainer");
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ContainerHelpers.EnsureContainer<Container>(component.Owner,
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$"{component.Name}-entityContainerContainer");
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var bui = component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key);
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if (bui != null)
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@@ -154,15 +160,19 @@ namespace Content.Server.Kitchen.EntitySystems
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switch (message.Message)
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{
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case SharedReagentGrinderComponent.ReagentGrinderGrindStartMessage msg:
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if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || !receiver.Powered) break;
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if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) ||
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!receiver.Powered) break;
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ClickSound(component);
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DoWork(component, message.Session.AttachedEntity!, SharedReagentGrinderComponent.GrinderProgram.Grind);
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DoWork(component, message.Session.AttachedEntity!,
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SharedReagentGrinderComponent.GrinderProgram.Grind);
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break;
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case SharedReagentGrinderComponent.ReagentGrinderJuiceStartMessage msg:
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if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver2) || !receiver2.Powered) break;
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if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver2) ||
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!receiver2.Powered) break;
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ClickSound(component);
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DoWork(component, message.Session.AttachedEntity!, SharedReagentGrinderComponent.GrinderProgram.Juice);
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DoWork(component, message.Session.AttachedEntity!,
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SharedReagentGrinderComponent.GrinderProgram.Juice);
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break;
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case SharedReagentGrinderComponent.ReagentGrinderEjectChamberAllMessage msg:
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@@ -175,8 +185,10 @@ namespace Content.Server.Kitchen.EntitySystems
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component.Chamber.Remove(entity);
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entity.RandomOffset(0.4f);
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}
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EnqueueUiUpdate(component);
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}
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break;
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case SharedReagentGrinderComponent.ReagentGrinderEjectChamberContentMessage msg:
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@@ -187,6 +199,7 @@ namespace Content.Server.Kitchen.EntitySystems
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EnqueueUiUpdate(component);
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ClickSound(component);
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}
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break;
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case SharedReagentGrinderComponent.ReagentGrinderEjectBeakerMessage msg:
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@@ -203,7 +216,7 @@ namespace Content.Server.Kitchen.EntitySystems
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while (_uiUpdateQueue.TryDequeue(out var comp))
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{
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if(comp.Deleted)
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if (comp.Deleted)
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continue;
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bool canJuice = false;
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@@ -212,23 +225,25 @@ namespace Content.Server.Kitchen.EntitySystems
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{
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foreach (var entity in comp.Chamber.ContainedEntities)
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{
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if (!canJuice && entity.HasComponent<JuiceableComponent>()) canJuice = true;
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if (!canGrind && entity.HasTag("Grindable")) canGrind = true;
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if (canJuice && canGrind) break;
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if (canJuice || !entity.TryGetComponent(out ExtractableComponent? component)) continue;
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canJuice = component.GrindableSolution == null;
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canGrind = component.GrindableSolution != null;
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}
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}
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comp.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key)?.SetState(new ReagentGrinderInterfaceState
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(
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comp.Busy,
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comp.BeakerContainer.ContainedEntity != null,
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comp.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) && receiver.Powered,
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canJuice,
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canGrind,
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comp.Chamber.ContainedEntities.Select(item => item.Uid).ToArray(),
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//Remember the beaker can be null!
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comp.HeldBeaker?.Solution.Contents.ToArray()
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));
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comp.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key)?.SetState(
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new ReagentGrinderInterfaceState
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(
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comp.Busy,
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comp.BeakerContainer.ContainedEntity != null,
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comp.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) && receiver.Powered,
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canJuice,
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canGrind,
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comp.Chamber.ContainedEntities.Select(item => item.Uid).ToArray(),
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//Remember the beaker can be null!
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comp.HeldBeaker?.Contents.ToArray()
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));
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}
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}
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@@ -247,7 +262,8 @@ namespace Content.Server.Kitchen.EntitySystems
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component.BeakerContainer.Remove(beaker);
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if (user == null || !user.TryGetComponent<HandsComponent>(out var hands) || !component.HeldBeaker.Owner.TryGetComponent<ItemComponent>(out var item))
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if (user == null || !user.TryGetComponent<HandsComponent>(out var hands) ||
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!beaker.TryGetComponent<ItemComponent>(out var item))
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return;
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hands.PutInHandOrDrop(item);
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@@ -255,7 +271,8 @@ namespace Content.Server.Kitchen.EntitySystems
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EnqueueUiUpdate(component);
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if (component.Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(SharedReagentGrinderComponent.ReagentGrinderVisualState.BeakerAttached, component.BeakerContainer.ContainedEntity != null);
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appearance.SetData(SharedReagentGrinderComponent.ReagentGrinderVisualState.BeakerAttached,
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component.BeakerContainer.ContainedEntity != null);
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}
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}
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@@ -263,10 +280,13 @@ namespace Content.Server.Kitchen.EntitySystems
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/// The wzhzhzh of the grinder. Processes the contents of the grinder and puts the output in the beaker.
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/// </summary>
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/// <param name="isJuiceIntent">true for wanting to juice, false for wanting to grind.</param>
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private void DoWork(ReagentGrinderComponent component, IEntity user, SharedReagentGrinderComponent.GrinderProgram program)
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private void DoWork(ReagentGrinderComponent component, IEntity user,
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SharedReagentGrinderComponent.GrinderProgram program)
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{
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//Have power, are we busy, chamber has anything to grind, a beaker for the grounds to go?
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if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || !receiver.Powered || component.Busy || component.Chamber.ContainedEntities.Count <= 0 || component.BeakerContainer.ContainedEntity == null || component.HeldBeaker == null)
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if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || !receiver.Powered ||
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component.Busy || component.Chamber.ContainedEntities.Count <= 0 ||
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component.BeakerContainer.ContainedEntity == null || component.HeldBeaker == null)
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{
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return;
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}
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@@ -275,25 +295,31 @@ namespace Content.Server.Kitchen.EntitySystems
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var bui = component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key);
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bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkStartedMessage(program));
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var beakerEntity = component.BeakerContainer.ContainedEntity;
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switch (program)
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{
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case SharedReagentGrinderComponent.GrinderProgram.Grind:
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SoundSystem.Play(Filter.Pvs(component.Owner), component.GrindSound.GetSound(), component.Owner, AudioParams.Default);
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//Get each item inside the chamber and get the reagents it contains. Transfer those reagents to the beaker, given we have one in.
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// Get each item inside the chamber and get the reagents it contains.
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// Transfer those reagents to the beaker, given we have one in.
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component.Owner.SpawnTimer(component.WorkTime, (Action) (() =>
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{
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foreach (var item in component.Chamber.ContainedEntities.ToList())
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{
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if (!item.HasTag("Grindable")) continue;
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if (!item.TryGetComponent<SolutionContainerComponent>(out var solution)) continue;
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var juiceEvent = new JuiceableScalingEvent(); // default of scalar is always 1.0
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RaiseLocalEvent<JuiceableScalingEvent>(item.Uid, juiceEvent, false);
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if (component.HeldBeaker.CurrentVolume + solution.CurrentVolume * juiceEvent.Scalar > component.HeldBeaker.MaxVolume) continue;
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solution.Solution.ScaleSolution(juiceEvent.Scalar);
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component.HeldBeaker.TryAddSolution(solution.Solution);
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solution.RemoveAllSolution();
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if (!item.TryGetComponent(out ExtractableComponent? extract)
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|| extract.GrindableSolution == null
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|| !_solutionsSystem.TryGetSolution(item, extract.GrindableSolution, out var solution)) continue;
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var juiceEvent = new ExtractableScalingEvent(); // default of scalar is always 1.0
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RaiseLocalEvent(item.Uid, juiceEvent, false);
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if (component.HeldBeaker.CurrentVolume + solution.CurrentVolume * juiceEvent.Scalar >
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component.HeldBeaker.MaxVolume) continue;
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solution.ScaleSolution(juiceEvent.Scalar);
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_solutionsSystem.TryAddSolution(beakerEntity.Uid, component.HeldBeaker, solution);
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_solutionsSystem.RemoveAllSolution(beakerEntity.Uid, solution);
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item.Delete();
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}
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component.Busy = false;
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EnqueueUiUpdate(component);
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bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage());
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@@ -306,17 +332,21 @@ namespace Content.Server.Kitchen.EntitySystems
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{
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foreach (var item in component.Chamber.ContainedEntities.ToList())
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{
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if (!item.TryGetComponent<JuiceableComponent>(out var juiceMe)) continue;
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var juiceEvent = new JuiceableScalingEvent(); // default of scalar is always 1.0
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if (!item.TryGetComponent<ExtractableComponent>(out var juiceMe)) continue;
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var juiceEvent = new ExtractableScalingEvent(); // default of scalar is always 1.0
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if (item.HasComponent<StackComponent>())
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{
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RaiseLocalEvent<JuiceableScalingEvent>(item.Uid, juiceEvent);
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RaiseLocalEvent(item.Uid, juiceEvent);
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}
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if (component.HeldBeaker.CurrentVolume + juiceMe.JuiceResultSolution.TotalVolume * juiceEvent.Scalar > component.HeldBeaker.MaxVolume) continue;
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juiceMe.JuiceResultSolution.ScaleSolution(juiceEvent.Scalar);
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component.HeldBeaker.TryAddSolution(juiceMe.JuiceResultSolution);
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if (component.HeldBeaker.CurrentVolume +
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juiceMe.ResultSolution.TotalVolume * juiceEvent.Scalar >
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component.HeldBeaker.MaxVolume) continue;
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juiceMe.ResultSolution.ScaleSolution(juiceEvent.Scalar);
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_solutionsSystem.TryAddSolution(beakerEntity.Uid, component.HeldBeaker, juiceMe.ResultSolution);
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item.Delete();
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}
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bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage());
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component.Busy = false;
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EnqueueUiUpdate(component);
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Block a user