Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
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@@ -1,5 +1,4 @@
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using Content.Server.Chemistry.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Sound;
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using Robust.Shared.Containers;
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@@ -9,7 +8,6 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.Kitchen.Components
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{
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/// <summary>
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/// The combo reagent grinder/juicer. The reason why grinding and juicing are seperate is simple,
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/// think of grinding as a utility to break an object down into its reagents. Think of juicing as
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@@ -24,7 +22,7 @@ namespace Content.Server.Kitchen.Components
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/// <summary>
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/// Can be null since we won't always have a beaker in the grinder.
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/// </summary>
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[ViewVariables] public SolutionContainerComponent? HeldBeaker = default!;
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[ViewVariables] public Solution? HeldBeaker = default!;
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/// <summary>
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/// Contains the things that are going to be ground or juiced.
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