Solution refactor (#4407)

* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
This commit is contained in:
Ygg01
2021-09-06 15:49:44 +02:00
committed by GitHub
parent b8911d58ac
commit c209e3f29b
166 changed files with 4268 additions and 3278 deletions

View File

@@ -4,9 +4,9 @@ using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.ActionBlocker;
using Content.Shared.Audio;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Cooldown;
using Content.Shared.DragDrop;
using Content.Shared.Fluids;
using Content.Shared.Interaction;
using Content.Shared.Notification.Managers;
@@ -30,6 +30,7 @@ namespace Content.Server.Fluids.Components
internal sealed class SprayComponent : SharedSprayComponent, IAfterInteract, IUse, IActivate, IDropped
{
public const float SprayDistance = 3f;
public const string SolutionName = "spray";
[Dependency] private readonly IGameTiming _gameTiming = default!;
@@ -82,14 +83,19 @@ namespace Content.Server.Fluids.Components
[DataField("safetySound")]
public SoundSpecifier SafetySound { get; } = new SoundPathSpecifier("/Audio/Machines/button.ogg");
public ReagentUnit CurrentVolume => Owner.GetComponentOrNull<SolutionContainerComponent>()?.CurrentVolume ?? ReagentUnit.Zero;
public ReagentUnit CurrentVolume {
get
{
EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution);
return solution?.CurrentVolume ?? ReagentUnit.Zero;
}
}
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn(out SolutionContainerComponent _);
if (_hasSafety)
{
SetSafety(Owner, _safety);
@@ -124,7 +130,7 @@ namespace Content.Server.Fluids.Components
if (eventArgs.ClickLocation.GetGridId(entManager) != playerPos.GetGridId(entManager))
return true;
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var contents))
return true;
var direction = (eventArgs.ClickLocation.Position - playerPos.Position).Normalized;
@@ -148,7 +154,7 @@ namespace Content.Server.Fluids.Components
if (target.TryDistance(Owner.EntityManager, playerPos, out var distance) && distance > SprayDistance)
target = eventArgs.User.Transform.Coordinates.Offset(diffNorm * SprayDistance);
var solution = contents.SplitSolution(_transferAmount);
var solution = EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner.Uid, contents, _transferAmount);
if (solution.TotalVolume <= ReagentUnit.Zero)
break;