Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
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@@ -3,9 +3,9 @@ using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Threading;
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using Content.Server.Chemistry.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution;
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using Content.Shared.Directions;
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using Content.Shared.Examine;
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using Content.Shared.Maps;
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@@ -50,15 +50,22 @@ namespace Content.Server.Fluids.Components
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[Dependency] private readonly IRobustRandom _random = default!;
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public override string Name => "Puddle";
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public const string DefaultSolutionName = "puddle";
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private CancellationTokenSource? _evaporationToken;
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[DataField("evaporate_threshold")]
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private ReagentUnit _evaporateThreshold = ReagentUnit.New(20); // How few <Solution Quantity> we can hold prior to self-destructing
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[DataField("evaporate_threshold")] private ReagentUnit
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_evaporateThreshold =
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ReagentUnit.New(20); // How few <Solution Quantity> we can hold prior to self-destructing
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public ReagentUnit EvaporateThreshold
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{
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get => _evaporateThreshold;
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set => _evaporateThreshold = value;
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}
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private ReagentUnit _slipThreshold = ReagentUnit.New(3);
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public ReagentUnit SlipThreshold
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{
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get => _slipThreshold;
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@@ -83,40 +90,44 @@ namespace Content.Server.Fluids.Components
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public ReagentUnit MaxVolume
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{
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get => _contents.MaxVolume;
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set => _contents.MaxVolume = value;
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get => PuddleSolution?.MaxVolume ?? ReagentUnit.Zero;
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set
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{
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if (PuddleSolution != null)
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{
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PuddleSolution.MaxVolume = value;
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}
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}
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}
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[ViewVariables]
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public ReagentUnit CurrentVolume => _contents.CurrentVolume;
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[ViewVariables] public ReagentUnit CurrentVolume => PuddleSolution?.CurrentVolume ?? ReagentUnit.Zero;
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// Volume at which the fluid will try to spill to adjacent components
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// Currently a random number, potentially change
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public ReagentUnit OverflowVolume => _overflowVolume;
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[ViewVariables]
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[DataField("overflow_volume")]
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[ViewVariables] [DataField("overflow_volume")]
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private ReagentUnit _overflowVolume = ReagentUnit.New(20);
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private ReagentUnit OverflowLeft => CurrentVolume - OverflowVolume;
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private SolutionContainerComponent _contents = default!;
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public bool EmptyHolder => _contents.ReagentList.Count == 0;
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[DataField("variants")]
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private int _spriteVariants = 1;
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// Whether the underlying solution color should be used
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[DataField("recolor")]
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private bool _recolor = default;
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public bool EmptyHolder => PuddleSolution?.Contents.Count == 0;
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[DataField("state")]
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private string _spriteState = "puddle";
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[DataField("variants")] private int _spriteVariants = 1;
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// Whether the underlying solution color should be used
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[DataField("recolor")] private bool _recolor = default;
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[DataField("state")] private string _spriteState = "puddle";
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private bool Slippery => Owner.TryGetComponent(out SlipperyComponent? slippery) && slippery.Slippery;
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private Solution? PuddleSolution => EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, DefaultSolutionName);
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protected override void Initialize()
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{
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base.Initialize();
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_contents = Owner.EnsureComponentWarn<SolutionContainerComponent>();
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// Smaller than 1m^3 for now but realistically this shouldn't be hit
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MaxVolume = ReagentUnit.New(1000);
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@@ -143,7 +154,7 @@ namespace Content.Server.Fluids.Components
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if(Slippery)
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if (Slippery)
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{
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message.AddText(Loc.GetString("puddle-component-examine-is-slipper-text"));
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}
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@@ -160,13 +171,15 @@ namespace Content.Server.Fluids.Components
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}
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// Flow rate should probably be controlled globally so this is it for now
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internal bool TryAddSolution(Solution solution, bool sound = true, bool checkForEvaporate = true, bool checkForOverflow = true)
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internal bool TryAddSolution(Solution solution, bool sound = true, bool checkForEvaporate = true,
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bool checkForOverflow = true)
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{
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if (solution.TotalVolume == 0)
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{
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return false;
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}
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var result = _contents.TryAddSolution(solution);
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var result = EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(Owner.Uid, PuddleSolution, solution);
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if (!result)
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{
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return false;
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@@ -194,12 +207,15 @@ namespace Content.Server.Fluids.Components
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return true;
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}
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internal Solution SplitSolution(ReagentUnit quantity)
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internal void SplitSolution(ReagentUnit quantity)
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{
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var split = _contents.SplitSolution(quantity);
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CheckEvaporate();
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UpdateAppearance();
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return split;
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if (PuddleSolution != null)
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{
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EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner.Uid, PuddleSolution, quantity);
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CheckEvaporate();
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UpdateAppearance();
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}
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}
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public void CheckEvaporate()
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@@ -212,7 +228,12 @@ namespace Content.Server.Fluids.Components
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public void Evaporate()
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{
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_contents.SplitSolution(ReagentUnit.Min(ReagentUnit.New(1), _contents.CurrentVolume));
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if (PuddleSolution != null)
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{
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EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner.Uid, PuddleSolution,
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ReagentUnit.Min(ReagentUnit.New(1), PuddleSolution.CurrentVolume));
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}
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if (CurrentVolume == 0)
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{
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Owner.Delete();
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@@ -226,7 +247,7 @@ namespace Content.Server.Fluids.Components
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public void UpdateStatus()
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{
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_evaporationToken?.Cancel();
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if(Owner.Deleted) return;
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if (Owner.Deleted) return;
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UpdateAppearance();
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UpdateSlip();
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@@ -262,15 +283,16 @@ namespace Content.Server.Fluids.Components
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{
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return;
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}
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// Opacity based on level of fullness to overflow
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// Hard-cap lower bound for visibility reasons
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var volumeScale = (CurrentVolume.Float() / OverflowVolume.Float()) * 0.75f + 0.25f;
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var cappedScale = Math.Min(1.0f, volumeScale);
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// Color based on the underlying solutioncomponent
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Color newColor;
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if (_recolor)
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if (_recolor && PuddleSolution != null)
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{
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newColor = _contents.Color.WithAlpha(cappedScale);
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newColor = PuddleSolution.Color.WithAlpha(cappedScale);
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}
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else
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{
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@@ -287,12 +309,10 @@ namespace Content.Server.Fluids.Components
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/// </summary>
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private void CheckOverflow()
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{
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if (CurrentVolume <= _overflowVolume || _overflown)
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{
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if (PuddleSolution == null || CurrentVolume <= _overflowVolume || _overflown)
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return;
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}
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var nextPuddles = new List<PuddleComponent>() {this};
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var nextPuddles = new List<PuddleComponent>() { this };
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var overflownPuddles = new List<PuddleComponent>();
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while (OverflowLeft > ReagentUnit.Zero && nextPuddles.Count > 0)
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@@ -321,7 +341,7 @@ namespace Content.Server.Fluids.Components
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{
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var adjacentPuddle = adjacent();
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var quantity = ReagentUnit.Min(overflowSplit, adjacentPuddle.OverflowVolume);
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var spillAmount = _contents.SplitSolution(quantity);
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var spillAmount = EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner.Uid, PuddleSolution, quantity);
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adjacentPuddle.TryAddSolution(spillAmount, false, false, false);
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nextPuddles.Add(adjacentPuddle);
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@@ -390,7 +410,9 @@ namespace Content.Server.Fluids.Components
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if (puddle == default)
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{
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puddle = () => Owner.EntityManager.SpawnEntity(Owner.Prototype?.ID, mapGrid.DirectionToGrid(coords, direction)).GetComponent<PuddleComponent>();
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puddle = () =>
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Owner.EntityManager.SpawnEntity(Owner.Prototype?.ID, mapGrid.DirectionToGrid(coords, direction))
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.GetComponent<PuddleComponent>();
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}
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return true;
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