Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
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@@ -1,27 +1,22 @@
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Chemistry.Components
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{
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[RegisterComponent]
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public class TransformableContainerComponent : Component, ISolutionChange
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public class TransformableContainerComponent : Component
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override string Name => "TransformableContainer";
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private SpriteSpecifier? _initialSprite;
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private string _initialName = default!;
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private string _initialDescription = default!;
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private ReagentPrototype? _currentReagent;
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public SpriteSpecifier? InitialSprite;
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public string InitialName = default!;
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public string InitialDescription = default!;
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public ReagentPrototype? CurrentReagent;
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public bool Transformed { get; private set; }
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public bool Transformed { get; internal set; }
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protected override void Initialize()
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{
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@@ -30,72 +25,19 @@ namespace Content.Server.Chemistry.Components
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if (Owner.TryGetComponent(out SpriteComponent? sprite) &&
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sprite.BaseRSIPath != null)
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{
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_initialSprite = new SpriteSpecifier.Rsi(new ResourcePath(sprite.BaseRSIPath), "icon");
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InitialSprite = new SpriteSpecifier.Rsi(new ResourcePath(sprite.BaseRSIPath), "icon");
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}
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_initialName = Owner.Name;
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_initialDescription = Owner.Description;
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InitialName = Owner.Name;
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InitialDescription = Owner.Description;
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}
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protected override void Startup()
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{
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base.Startup();
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Owner.EnsureComponentWarn(out SolutionContainerComponent solution);
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solution.Capabilities |= SolutionContainerCaps.FitsInDispenser;
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}
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public void CancelTransformation()
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{
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_currentReagent = null;
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Transformed = false;
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if (Owner.TryGetComponent(out SpriteComponent? sprite) &&
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_initialSprite != null)
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{
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sprite.LayerSetSprite(0, _initialSprite);
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}
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Owner.Name = _initialName;
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Owner.Description = _initialDescription;
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}
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
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{
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var solution = eventArgs.Owner.GetComponent<SolutionContainerComponent>();
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//Transform container into initial state when emptied
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if (_currentReagent != null && solution.ReagentList.Count == 0)
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{
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CancelTransformation();
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}
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//the biggest reagent in the solution decides the appearance
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var reagentId = solution.Solution.GetPrimaryReagentId();
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//If biggest reagent didn't changed - don't change anything at all
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if (_currentReagent != null && _currentReagent.ID == reagentId)
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{
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return;
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}
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//Only reagents with spritePath property can change appearance of transformable containers!
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if (!string.IsNullOrWhiteSpace(reagentId) &&
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_prototypeManager.TryIndex(reagentId, out ReagentPrototype? proto) &&
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!string.IsNullOrWhiteSpace(proto.SpriteReplacementPath))
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{
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var spriteSpec = new SpriteSpecifier.Rsi(new ResourcePath("Objects/Consumable/Drinks/" + proto.SpriteReplacementPath),"icon");
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite?.LayerSetSprite(0, spriteSpec);
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}
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Owner.Name = proto.Name + " glass";
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Owner.Description = proto.Description;
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_currentReagent = proto;
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Transformed = true;
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}
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Owner.EnsureComponentWarn<SolutionContainerManagerComponent>();
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Owner.EnsureComponentWarn<FitsInDispenserComponent>();
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}
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}
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}
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