Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
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@@ -3,8 +3,9 @@ using System.Linq;
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using Content.Server.Atmos.Components;
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using Content.Server.Coordinates.Helpers;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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@@ -20,10 +21,10 @@ namespace Content.Server.Chemistry.Components
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/// </summary>
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public abstract class SolutionAreaEffectComponent : Component
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{
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public const string SolutionName = "solutionArea";
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[Dependency] protected readonly IMapManager MapManager = default!;
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[ComponentDependency] protected readonly SolutionContainerComponent? SolutionContainerComponent = default!;
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public int Amount { get; set; }
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public SolutionAreaEffectInceptionComponent? Inception { get; set; }
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@@ -67,10 +68,12 @@ namespace Content.Server.Chemistry.Components
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var coords = Owner.Transform.Coordinates;
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foreach (var neighbor in grid.GetInDir(coords, dir))
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{
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if (Owner.EntityManager.ComponentManager.TryGetComponent(neighbor, out SolutionAreaEffectComponent? comp) && comp.Inception == Inception)
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if (Owner.EntityManager.ComponentManager.TryGetComponent(neighbor,
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out SolutionAreaEffectComponent? comp) && comp.Inception == Inception)
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return;
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if (Owner.EntityManager.ComponentManager.TryGetComponent(neighbor, out AirtightComponent? airtight) && airtight.AirBlocked)
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if (Owner.EntityManager.ComponentManager.TryGetComponent(neighbor,
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out AirtightComponent? airtight) && airtight.AirBlocked)
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return;
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}
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@@ -82,9 +85,9 @@ namespace Content.Server.Chemistry.Components
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return;
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}
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if (SolutionContainerComponent != null)
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if (EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution))
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{
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effectComponent.TryAddSolution(SolutionContainerComponent.Solution.Clone());
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effectComponent.TryAddSolution(solution.Clone());
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}
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effectComponent.Amount = Amount - 1;
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@@ -95,7 +98,6 @@ namespace Content.Server.Chemistry.Components
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SpreadToDir(Direction.East);
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SpreadToDir(Direction.South);
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SpreadToDir(Direction.West);
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}
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/// <summary>
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@@ -120,7 +122,7 @@ namespace Content.Server.Chemistry.Components
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/// with the other area effects from the inception.</param>
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public void React(float averageExposures)
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{
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if (SolutionContainerComponent == null)
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution))
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return;
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var chemistry = EntitySystem.Get<ChemistrySystem>();
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@@ -129,7 +131,7 @@ namespace Content.Server.Chemistry.Components
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var solutionFraction = 1 / Math.Floor(averageExposures);
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foreach (var reagentQuantity in SolutionContainerComponent.ReagentList.ToArray())
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foreach (var reagentQuantity in solution.Contents)
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{
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if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
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var reagent = PrototypeManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
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@@ -140,7 +142,8 @@ namespace Content.Server.Chemistry.Components
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// Touch every entity on the tile
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foreach (var entity in tile.GetEntitiesInTileFast().ToArray())
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{
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chemistry.ReactionEntity(entity, ReactionMethod.Touch, reagent, reagentQuantity.Quantity * solutionFraction, SolutionContainerComponent.Solution);
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chemistry.ReactionEntity(entity, ReactionMethod.Touch, reagent,
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reagentQuantity.Quantity * solutionFraction, solution);
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}
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}
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@@ -157,13 +160,13 @@ namespace Content.Server.Chemistry.Components
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if (solution.TotalVolume == 0)
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return;
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if (SolutionContainerComponent == null)
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solutionArea))
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return;
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var addSolution =
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solution.SplitSolution(ReagentUnit.Min(solution.TotalVolume, SolutionContainerComponent.EmptyVolume));
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solution.SplitSolution(ReagentUnit.Min(solution.TotalVolume, solutionArea.AvailableVolume));
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SolutionContainerComponent.TryAddSolution(addSolution);
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EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(Owner.Uid, solutionArea, addSolution);
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UpdateVisuals();
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}
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