Solution refactor (#4407)

* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
This commit is contained in:
Ygg01
2021-09-06 15:49:44 +02:00
committed by GitHub
parent b8911d58ac
commit c209e3f29b
166 changed files with 4268 additions and 3278 deletions

View File

@@ -1,8 +1,4 @@
using Content.Server.Notification;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -13,44 +9,18 @@ namespace Content.Server.Chemistry.Components
/// But specifically, this component deletes the entity and spawns in a new entity when the entity is exposed to a given reagent.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(ISolutionChange))]
public class RehydratableComponent : Component, ISolutionChange
public class RehydratableComponent : Component
{
public override string Name => "Rehydratable";
[ViewVariables]
[DataField("catalyst")]
private string _catalystPrototype = "Water";
internal string CatalystPrototype = "Water";
[ViewVariables]
[DataField("target")]
private string? _targetPrototype = default!;
internal string? TargetPrototype = default!;
private bool _expanding;
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
{
var solution = eventArgs.Owner.GetComponent<SolutionContainerComponent>();
if (solution.Solution.GetReagentQuantity(_catalystPrototype) > ReagentUnit.Zero)
{
Expand();
}
}
// Try not to make this public if you can help it.
private void Expand()
{
if (_expanding)
{
return;
}
_expanding = true;
Owner.PopupMessageEveryone(Loc.GetString("rehydratable-component-expands-message",("owner", Owner)));
if (!string.IsNullOrEmpty(_targetPrototype))
{
var ent = Owner.EntityManager.SpawnEntity(_targetPrototype, Owner.Transform.Coordinates);
ent.Transform.AttachToGridOrMap();
}
Owner.Delete();
}
internal bool Expanding;
}
}