Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
This commit is contained in:
@@ -7,10 +7,10 @@ using Content.Server.Items;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Dispenser;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution;
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using Content.Shared.Interaction;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Sound;
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@@ -38,9 +38,10 @@ namespace Content.Server.Chemistry.Components
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IInteractUsing))]
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public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IInteractUsing, ISolutionChange
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public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IInteractUsing
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{
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private static ReagentInventoryComparer _comparer = new();
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public static string SolutionName = "reagent";
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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@@ -52,9 +53,20 @@ namespace Content.Server.Chemistry.Components
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[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
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[ViewVariables] private ReagentUnit _dispenseAmount = ReagentUnit.New(10);
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[UsedImplicitly] [ViewVariables] private SolutionContainerComponent? Solution => _beakerContainer.ContainedEntity?.GetComponent<SolutionContainerComponent>();
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[ViewVariables] private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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[UsedImplicitly]
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[ViewVariables]
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private Solution? Solution
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{
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get
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{
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EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution);
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return solution;
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}
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}
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[ViewVariables]
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private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ReagentDispenserUiKey.Key);
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@@ -134,7 +146,7 @@ namespace Content.Server.Chemistry.Components
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_ => true,
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};
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if(!PlayerCanUseDispenser(obj.Session.AttachedEntity, needsPower))
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if (!PlayerCanUseDispenser(obj.Session.AttachedEntity, needsPower))
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return;
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switch (msg.Button)
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@@ -216,25 +228,27 @@ namespace Content.Server.Chemistry.Components
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private ReagentDispenserBoundUserInterfaceState GetUserInterfaceState()
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{
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var beaker = _beakerContainer.ContainedEntity;
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if (beaker == null)
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if (beaker == null ||
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!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, "beaker", out var solution))
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{
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return new ReagentDispenserBoundUserInterfaceState(Powered, false, ReagentUnit.New(0), ReagentUnit.New(0),
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return new ReagentDispenserBoundUserInterfaceState(Powered, false, ReagentUnit.New(0),
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ReagentUnit.New(0),
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string.Empty, Inventory, Owner.Name, null, _dispenseAmount);
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}
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var solution = beaker.GetComponent<SolutionContainerComponent>();
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return new ReagentDispenserBoundUserInterfaceState(Powered, true, solution.CurrentVolume, solution.MaxVolume,
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beaker.Name, Inventory, Owner.Name, solution.ReagentList.ToList(), _dispenseAmount);
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return new ReagentDispenserBoundUserInterfaceState(Powered, true, solution.CurrentVolume,
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solution.MaxVolume,
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beaker.Name, Inventory, Owner.Name, solution.Contents.ToList(), _dispenseAmount);
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}
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private void UpdateUserInterface()
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public void UpdateUserInterface()
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{
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var state = GetUserInterfaceState();
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UserInterface?.SetState(state);
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}
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/// <summary>
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/// If this component contains an entity with a <see cref="SolutionContainerComponent"/>, eject it.
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/// If this component contains an entity with a <see cref="SolutionHolder"/>, eject it.
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/// Tries to eject into user's hands first, then ejects onto dispenser if both hands are full.
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/// </summary>
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private void TryEject(IEntity user)
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@@ -243,46 +257,48 @@ namespace Content.Server.Chemistry.Components
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return;
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var beaker = _beakerContainer.ContainedEntity;
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if(beaker is null)
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if (beaker is null)
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return;
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_beakerContainer.Remove(beaker);
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UpdateUserInterface();
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if(!user.TryGetComponent<HandsComponent>(out var hands) || !beaker.TryGetComponent<ItemComponent>(out var item))
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if (!user.TryGetComponent<HandsComponent>(out var hands) ||
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!beaker.TryGetComponent<ItemComponent>(out var item))
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return;
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if (hands.CanPutInHand(item))
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hands.PutInHand(item);
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}
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/// <summary>
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/// If this component contains an entity with a <see cref="SolutionContainerComponent"/>, remove all of it's reagents / solutions.
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/// If this component contains an entity with a <see cref="SolutionHolder"/>, remove all of it's reagents / solutions.
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/// </summary>
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private void TryClear()
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{
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if (!HasBeaker) return;
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var solution = _beakerContainer.ContainedEntity?.GetComponent<SolutionContainerComponent>();
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if(solution is null)
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if (!HasBeaker ||
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!EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(_beakerContainer.ContainedEntity, "beaker", out var solution))
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return;
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solution.RemoveAllSolution();
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EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(_beakerContainer.ContainedEntity!.Uid, solution);
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UpdateUserInterface();
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}
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/// <summary>
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/// If this component contains an entity with a <see cref="SolutionContainerComponent"/>, attempt to dispense the specified reagent to it.
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/// If this component contains an entity with a <see cref="SolutionHolder"/>, attempt to dispense the specified reagent to it.
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/// </summary>
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/// <param name="dispenseIndex">The index of the reagent in <c>Inventory</c>.</param>
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private void TryDispense(int dispenseIndex)
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{
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if (!HasBeaker) return;
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var solution = _beakerContainer.ContainedEntity?.GetComponent<SolutionContainerComponent>();
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if (solution is null)
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return;
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if (_beakerContainer.ContainedEntity == null
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|| !EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(_beakerContainer.ContainedEntity, "beaker", out var solution)) return;
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solution.TryAddReagent(Inventory[dispenseIndex].ID, _dispenseAmount, out _);
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EntitySystem.Get<SolutionContainerSystem>()
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.TryAddReagent(_beakerContainer.ContainedEntity.Uid, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
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UpdateUserInterface();
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}
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@@ -313,7 +329,7 @@ namespace Content.Server.Chemistry.Components
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/// <summary>
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/// Called when you click the owner entity with something in your active hand. If the entity in your hand
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/// contains a <see cref="SolutionContainerComponent"/>, if you have hands, and if the dispenser doesn't already
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/// contains a <see cref="SolutionHolder"/>, if you have hands, and if the dispenser doesn't already
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/// hold a container, it will be added to the dispenser.
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/// </summary>
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/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
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@@ -328,18 +344,21 @@ namespace Content.Server.Chemistry.Components
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if (hands.GetActiveHand == null)
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{
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Owner.PopupMessage(args.User, Loc.GetString("reagent-dispenser-component-interact-using-nothing-in-hands"));
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Owner.PopupMessage(args.User,
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Loc.GetString("reagent-dispenser-component-interact-using-nothing-in-hands"));
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return false;
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}
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var solutionSys = EntitySystem.Get<SolutionContainerSystem>();
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var activeHandEntity = hands.GetActiveHand.Owner;
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if (activeHandEntity.TryGetComponent<SolutionContainerComponent>(out var solution))
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if (solutionSys.TryGetSolution(activeHandEntity, "beaker", out _))
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{
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if (HasBeaker)
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{
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Owner.PopupMessage(args.User, Loc.GetString("reagent-dispenser-component-has-container-already-message"));
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Owner.PopupMessage(args.User,
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Loc.GetString("reagent-dispenser-component-has-container-already-message"));
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}
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else if ((solution.Capabilities & SolutionContainerCaps.FitsInDispenser) == 0)
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else if (!solutionSys.HasFitsInDispenser(activeHandEntity))
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{
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//If it can't fit in the dispenser, don't put it in. For example, buckets and mop buckets can't fit.
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Owner.PopupMessage(args.User, Loc.GetString("reagent-dispenser-component-cannot-fit-message"));
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@@ -352,14 +371,14 @@ namespace Content.Server.Chemistry.Components
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}
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else
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{
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Owner.PopupMessage(args.User, Loc.GetString("reagent-dispenser-component-cannot-put-entity-message", ("entity", activeHandEntity)));
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Owner.PopupMessage(args.User,
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Loc.GetString("reagent-dispenser-component-cannot-put-entity-message",
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("entity", activeHandEntity)));
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}
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return true;
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}
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs) => UpdateUserInterface();
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private void ClickSound()
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{
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SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
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