Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
This commit is contained in:
@@ -6,10 +6,10 @@ using Content.Server.Items;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution;
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using Content.Shared.Interaction;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Random.Helpers;
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@@ -35,19 +35,31 @@ namespace Content.Server.Chemistry.Components
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IInteractUsing))]
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public class ChemMasterComponent : SharedChemMasterComponent, IActivate, IInteractUsing, ISolutionChange
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public class ChemMasterComponent : SharedChemMasterComponent, IActivate, IInteractUsing
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{
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[ViewVariables] private ContainerSlot _beakerContainer = default!;
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[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
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[ViewVariables] private bool _bufferModeTransfer = true;
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[ViewVariables]
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private ContainerSlot _beakerContainer = default!;
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[ViewVariables] private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables]
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private bool HasBeaker => _beakerContainer.ContainedEntity != null;
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[ViewVariables] private readonly Solution BufferSolution = new();
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[ViewVariables]
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private bool _bufferModeTransfer = true;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ChemMasterUiKey.Key);
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[ViewVariables]
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private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables]
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private Solution BufferSolution => _bufferSolution ??= EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, SolutionName);
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private Solution? _bufferSolution;
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[ViewVariables]
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private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ChemMasterUiKey.Key);
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[DataField("clickSound")]
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private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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[DataField("clickSound")] private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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/// <summary>
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/// Called once per instance of this component. Gets references to any other components needed
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@@ -65,8 +77,7 @@ namespace Content.Server.Chemistry.Components
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_beakerContainer =
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ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
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//BufferSolution = Owner.BufferSolution
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BufferSolution.RemoveAllSolution();
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_bufferSolution = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, SolutionName);
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UpdateUserInterface();
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}
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@@ -76,13 +87,13 @@ namespace Content.Server.Chemistry.Components
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base.HandleMessage(message, component);
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switch (message)
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{
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case PowerChangedMessage powerChanged:
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OnPowerChanged(powerChanged);
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case PowerChangedMessage:
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OnPowerChanged();
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break;
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}
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}
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private void OnPowerChanged(PowerChangedMessage e)
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private void OnPowerChanged()
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{
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UpdateUserInterface();
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}
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@@ -140,6 +151,7 @@ namespace Content.Server.Chemistry.Components
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/// Checks whether the player entity is able to use the chem master.
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/// </summary>
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/// <param name="playerEntity">The player entity.</param>
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/// <param name="needsPower">whether the device requires power</param>
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/// <returns>Returns true if the entity can use the chem master, and false if it cannot.</returns>
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private bool PlayerCanUseChemMaster(IEntity? playerEntity, bool needsPower = true)
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{
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@@ -166,25 +178,30 @@ namespace Content.Server.Chemistry.Components
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private ChemMasterBoundUserInterfaceState GetUserInterfaceState()
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{
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var beaker = _beakerContainer.ContainedEntity;
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if (beaker == null)
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EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, SolutionName, out var beakerSolution);
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// TODO this is just a guess
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if (beaker == null || beakerSolution == null)
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{
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return new ChemMasterBoundUserInterfaceState(Powered, false, ReagentUnit.New(0), ReagentUnit.New(0),
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"", Owner.Name, new List<Solution.ReagentQuantity>(), BufferSolution.Contents, _bufferModeTransfer, BufferSolution.TotalVolume);
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"", Owner.Name, new List<Solution.ReagentQuantity>(), BufferSolution.Contents, _bufferModeTransfer,
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BufferSolution.TotalVolume);
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}
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var solution = beaker.GetComponent<SolutionContainerComponent>();
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return new ChemMasterBoundUserInterfaceState(Powered, true, solution.CurrentVolume, solution.MaxVolume,
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beaker.Name, Owner.Name, solution.ReagentList, BufferSolution.Contents, _bufferModeTransfer, BufferSolution.TotalVolume);
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return new ChemMasterBoundUserInterfaceState(Powered, true, beakerSolution.CurrentVolume,
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beakerSolution.MaxVolume,
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beaker.Name, Owner.Name, beakerSolution.Contents, BufferSolution.Contents, _bufferModeTransfer,
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BufferSolution.TotalVolume);
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}
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private void UpdateUserInterface()
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public void UpdateUserInterface()
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{
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var state = GetUserInterfaceState();
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UserInterface?.SetState(state);
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}
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/// <summary>
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/// If this component contains an entity with a <see cref="SolutionContainerComponent"/>, eject it.
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/// If this component contains an entity with a <see cref="Solution"/>, eject it.
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/// Tries to eject into user's hands first, then ejects onto chem master if both hands are full.
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/// </summary>
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private void TryEject(IEntity user)
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@@ -194,13 +211,14 @@ namespace Content.Server.Chemistry.Components
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var beaker = _beakerContainer.ContainedEntity;
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if(beaker is null)
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if (beaker is null)
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return;
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_beakerContainer.Remove(beaker);
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UpdateUserInterface();
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if(!user.TryGetComponent<HandsComponent>(out var hands) || !beaker.TryGetComponent<ItemComponent>(out var item))
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if (!user.TryGetComponent<HandsComponent>(out var hands) ||
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!beaker.TryGetComponent<ItemComponent>(out var item))
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return;
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if (hands.CanPutInHand(item))
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hands.PutInHand(item);
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@@ -211,10 +229,12 @@ namespace Content.Server.Chemistry.Components
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if (!HasBeaker && _bufferModeTransfer) return;
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var beaker = _beakerContainer.ContainedEntity;
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if(beaker is null)
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if (beaker is null)
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return;
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, SolutionName, out var beakerSolution))
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return;
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var beakerSolution = beaker.GetComponent<SolutionContainerComponent>();
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if (isBuffer)
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{
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foreach (var reagent in BufferSolution.Contents)
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@@ -222,30 +242,33 @@ namespace Content.Server.Chemistry.Components
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if (reagent.ReagentId == id)
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{
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ReagentUnit actualAmount;
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if (amount == ReagentUnit.New(-1)) //amount is ReagentUnit.New(-1) when the client sends a message requesting to remove all solution from the container
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if (
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amount == ReagentUnit
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.New(-1)) //amount is ReagentUnit.New(-1) when the client sends a message requesting to remove all solution from the container
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{
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actualAmount = ReagentUnit.Min(reagent.Quantity, beakerSolution.EmptyVolume);
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actualAmount = ReagentUnit.Min(reagent.Quantity, beakerSolution.AvailableVolume);
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}
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else
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{
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actualAmount = ReagentUnit.Min(reagent.Quantity, amount, beakerSolution.EmptyVolume);
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actualAmount = ReagentUnit.Min(reagent.Quantity, amount, beakerSolution.AvailableVolume);
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}
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BufferSolution.RemoveReagent(id, actualAmount);
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if (_bufferModeTransfer)
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{
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beakerSolution.TryAddReagent(id, actualAmount, out var _);
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EntitySystem.Get<SolutionContainerSystem>()
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.TryAddReagent(beaker.Uid, beakerSolution, id, actualAmount, out var _);
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// beakerSolution.Solution.AddReagent(id, actualAmount);
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}
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break;
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}
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}
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}
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else
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{
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foreach (var reagent in beakerSolution.Solution.Contents)
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foreach (var reagent in beakerSolution.Contents)
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{
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if (reagent.ReagentId == id)
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{
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@@ -258,7 +281,8 @@ namespace Content.Server.Chemistry.Components
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{
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actualAmount = ReagentUnit.Min(reagent.Quantity, amount);
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}
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beakerSolution.TryRemoveReagent(id, actualAmount);
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EntitySystem.Get<SolutionContainerSystem>().TryRemoveReagent(beaker.Uid, beakerSolution, id, actualAmount);
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BufferSolution.AddReagent(id, actualAmount);
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break;
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}
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@@ -285,9 +309,9 @@ namespace Content.Server.Chemistry.Components
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var bottle = Owner.EntityManager.SpawnEntity("ChemistryEmptyBottle01", Owner.Transform.Coordinates);
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var bufferSolution = BufferSolution.SplitSolution(actualVolume);
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var bottleSolution = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(bottle, "bottle");
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bottle.TryGetComponent<SolutionContainerComponent>(out var bottleSolution);
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bottleSolution?.TryAddSolution(bufferSolution);
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EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(bottle.Uid, bottleSolution, bufferSolution);
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//Try to give them the bottle
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if (user.TryGetComponent<HandsComponent>(out var hands) &&
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@@ -305,7 +329,6 @@ namespace Content.Server.Chemistry.Components
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//Give it an offset
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bottle.RandomOffset(0.2f);
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}
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}
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else //Pills
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{
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@@ -320,8 +343,8 @@ namespace Content.Server.Chemistry.Components
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var bufferSolution = BufferSolution.SplitSolution(actualVolume);
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pill.TryGetComponent<SolutionContainerComponent>(out var pillSolution);
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pillSolution?.TryAddSolution(bufferSolution);
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var pillSolution = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(pill, "pill");
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EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(pill.Uid, pillSolution, bufferSolution);
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//Try to give them the bottle
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if (user.TryGetComponent<HandsComponent>(out var hands) &&
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@@ -332,7 +355,6 @@ namespace Content.Server.Chemistry.Components
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hands.PutInHand(item);
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continue;
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}
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}
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//Put it on the floor
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@@ -371,7 +393,7 @@ namespace Content.Server.Chemistry.Components
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/// <summary>
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/// Called when you click the owner entity with something in your active hand. If the entity in your hand
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/// contains a <see cref="SolutionContainerComponent"/>, if you have hands, and if the chem master doesn't already
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/// contains a <see cref="Solution"/>, if you have hands, and if the chem master doesn't already
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/// hold a container, it will be added to the chem master.
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/// </summary>
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/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
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@@ -391,16 +413,18 @@ namespace Content.Server.Chemistry.Components
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}
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var activeHandEntity = hands.GetActiveHand.Owner;
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if (activeHandEntity.TryGetComponent<SolutionContainerComponent>(out var solution))
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if (activeHandEntity.HasComponent<SolutionContainerManagerComponent>())
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{
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if (HasBeaker)
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{
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Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-has-beaker-already-message"));
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}
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else if (!solution.CanUseWithChemDispenser)
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else if (!activeHandEntity.HasComponent<FitsInDispenserComponent>())
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{
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//If it can't fit in the chem master, don't put it in. For example, buckets and mop buckets can't fit.
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Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-container-too-large-message",("container", activeHandEntity)));
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Owner.PopupMessage(args.User,
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Loc.GetString("chem-master-component-container-too-large-message",
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("container", activeHandEntity)));
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}
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else
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{
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@@ -410,14 +434,13 @@ namespace Content.Server.Chemistry.Components
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}
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else
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{
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Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-cannot-put-entity-message", ("entity", activeHandEntity)));
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Owner.PopupMessage(args.User,
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Loc.GetString("chem-master-component-cannot-put-entity-message", ("entity", activeHandEntity)));
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}
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return true;
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}
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs) => UpdateUserInterface();
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private void ClickSound()
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{
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SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
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@@ -446,6 +469,5 @@ namespace Content.Server.Chemistry.Components
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component.TryEject(user);
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}
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}
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}
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}
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