Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
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@@ -1,11 +1,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Body.Circulatory;
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using Content.Server.Chemistry.Components;
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using Content.Shared.Body.Networks;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution;
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using Content.Shared.Chemistry.Solution.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -18,6 +17,7 @@ namespace Content.Server.Body.Behavior
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/// </summary>
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public class StomachBehavior : MechanismBehavior
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{
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private const string DefaultSolutionName = "stomach";
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private float _accumulatedFrameTime;
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/// <summary>
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@@ -30,7 +30,6 @@ namespace Content.Server.Body.Behavior
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/// </param>
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public override void Update(float frameTime)
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{
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// Do not metabolise if the organ does not have a body.
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if (Body == null)
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{
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@@ -49,8 +48,8 @@ namespace Content.Server.Body.Behavior
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// Note that "Owner" should be the organ that has this behaviour/mechanism, and it should have a dedicated
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// solution container. "Body.Owner" is something else, and may have more than one solution container.
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if (!Owner.TryGetComponent(out SolutionContainerComponent? solution) ||
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!Body.Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
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if (!Body.Owner.TryGetComponent(out BloodstreamComponent? bloodstream)
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|| !EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SharedBloodstreamComponent.DefaultSolutionName, out var solution))
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{
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return;
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}
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@@ -68,13 +67,15 @@ namespace Content.Server.Body.Behavior
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// This reagent has been in the somach long enough, TRY to transfer it.
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// But first, check if the reagent still exists, and how much is left.
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// Some poor spessman may have washed down a potassium snack with some water.
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if (solution.Solution.ContainsReagent(delta.ReagentId, out ReagentUnit quantity)){
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if (quantity > delta.Quantity) {
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if (solution.ContainsReagent(delta.ReagentId, out ReagentUnit quantity))
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{
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if (quantity > delta.Quantity)
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{
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quantity = delta.Quantity;
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}
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solution.TryRemoveReagent(delta.ReagentId, quantity);
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EntitySystem.Get<SolutionContainerSystem>()
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.TryRemoveReagent(Owner.Uid, solution, delta.ReagentId, quantity);
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transferSolution.AddReagent(delta.ReagentId, quantity);
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}
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@@ -86,17 +87,28 @@ namespace Content.Server.Body.Behavior
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bloodstream.TryTransferSolution(transferSolution);
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}
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public Solution? StomachSolution
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{
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get
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{
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EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, DefaultSolutionName, out var solution);
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return solution;
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}
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}
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/// <summary>
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/// Max volume of internal solution storage
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/// </summary>
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public ReagentUnit MaxVolume
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{
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get => Owner.TryGetComponent(out SharedSolutionContainerComponent? solution) ? solution.MaxVolume : ReagentUnit.Zero;
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get =>
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StomachSolution?.MaxVolume ?? ReagentUnit.Zero;
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set
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{
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if (Owner.TryGetComponent(out SharedSolutionContainerComponent? solution))
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if (StomachSolution != null)
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{
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solution.MaxVolume = value;
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StomachSolution.MaxVolume = value;
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}
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}
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}
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@@ -118,27 +130,25 @@ namespace Content.Server.Body.Behavior
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/// <summary>
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/// Used to track how long each reagent has been in the stomach
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/// </summary>
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[ViewVariables]
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private readonly List<ReagentDelta> _reagentDeltas = new();
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[ViewVariables] private readonly List<ReagentDelta> _reagentDeltas = new();
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public override void Startup()
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{
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base.Startup();
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Owner.EnsureComponentWarn(out SolutionContainerComponent solution);
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var solution = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, DefaultSolutionName);
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solution.MaxVolume = InitialMaxVolume;
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}
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public bool CanTransferSolution(Solution solution)
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{
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if (!Owner.TryGetComponent(out SharedSolutionContainerComponent? solutionComponent))
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if (StomachSolution == null)
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{
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return false;
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}
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// TODO: For now no partial transfers. Potentially change by design
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if (!solutionComponent.CanAddSolution(solution))
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if (!StomachSolution.CanAddSolution(solution))
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{
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return false;
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}
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@@ -151,13 +161,13 @@ namespace Content.Server.Body.Behavior
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if (Owner == null || !CanTransferSolution(solution))
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return false;
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if (!Owner.TryGetComponent(out SolutionContainerComponent? solutionComponent))
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if (StomachSolution == null)
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{
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return false;
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}
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// Add solution to _stomachContents
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solutionComponent.TryAddSolution(solution);
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EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(Owner.Uid, StomachSolution, solution);
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// Add each reagent to _reagentDeltas. Used to track how long each reagent has been in the stomach
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foreach (var reagent in solution.Contents)
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{
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