Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
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@@ -1,17 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Chemistry.Components;
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using Content.Server.Fluids.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Coordinates;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.IntegrationTests.Tests.Chemistry
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@@ -37,17 +33,19 @@ namespace Content.IntegrationTests.Tests.Chemistry
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Console.WriteLine($"Testing {reactionPrototype.ID}");
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IEntity beaker;
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SolutionContainerComponent component = null;
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Solution component = null;
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server.Assert(() =>
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{
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mapManager.CreateNewMapEntity(MapId.Nullspace);
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beaker = entityManager.SpawnEntity("BluespaceBeaker", MapCoordinates.Nullspace);
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Assert.That(beaker.TryGetComponent(out component));
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Assert.That(EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(beaker, "beaker", out component));
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foreach (var (id, reactant) in reactionPrototype.Reactants)
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{
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Assert.That(component.TryAddReagent(id, reactant.Amount, out var quantity));
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Assert.That(EntitySystem.Get<SolutionContainerSystem>()
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.TryAddReagent(beaker.Uid, component, id, reactant.Amount, out var quantity));
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Assert.That(reactant.Amount, Is.EqualTo(quantity));
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}
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});
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@@ -61,7 +59,7 @@ namespace Content.IntegrationTests.Tests.Chemistry
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var foundProductsMap = reactionPrototype.Products
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.Concat(reactionPrototype.Reactants.Where(x => x.Value.Catalyst).ToDictionary(x => x.Key, x => x.Value.Amount))
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.ToDictionary(x => x, x => false);
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foreach (var reagent in component.Solution.Contents)
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foreach (var reagent in component.Contents)
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{
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Assert.That(foundProductsMap.TryFirstOrNull(x => x.Key.Key == reagent.ReagentId && x.Key.Value == reagent.Quantity, out var foundProduct));
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foundProductsMap[foundProduct.Value.Key] = true;
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