Clean up a ton of bugs with suspicion.
This commit is contained in:
@@ -6,14 +6,11 @@ using Content.Shared.GameObjects.Components.Suspicion;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Suspicion
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{
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@@ -28,6 +25,7 @@ namespace Content.Client.GameObjects.Components.Suspicion
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private SuspicionGui? _gui;
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private string? _role;
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private bool? _antagonist;
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private bool _overlayActive;
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public string? Role
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{
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@@ -67,37 +65,8 @@ namespace Content.Client.GameObjects.Components.Suspicion
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}
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}
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public HashSet<EntityUid> Allies { get; } = new();
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private bool AddAlly(EntityUid ally)
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{
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if (!Allies.Add(ally))
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{
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return false;
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}
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if (!_overlayManager.TryGetOverlay<TraitorOverlay>(nameof(TraitorOverlay), out var overlay))
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{
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return false;
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}
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return overlay.AddAlly(ally);
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}
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private bool RemoveAlly(EntityUid ally)
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{
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if (!Allies.Remove(ally))
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{
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return false;
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}
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if (!_overlayManager.TryGetOverlay<TraitorOverlay>(nameof(TraitorOverlay), out var overlay))
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{
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return false;
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}
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return overlay.RemoveAlly(ally);
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}
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[ViewVariables]
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public List<(string name, EntityUid uid)> Allies { get; } = new();
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private void AddTraitorOverlay()
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{
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@@ -106,12 +75,18 @@ namespace Content.Client.GameObjects.Components.Suspicion
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return;
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}
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var overlay = new TraitorOverlay(Owner, Owner.EntityManager, _resourceCache, _eyeManager);
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_overlayActive = true;
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var overlay = new TraitorOverlay(Owner.EntityManager, _resourceCache, _eyeManager);
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_overlayManager.AddOverlay(overlay);
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}
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private void RemoveTraitorOverlay()
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{
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if (!_overlayActive)
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{
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return;
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}
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_overlayManager.RemoveOverlay(nameof(TraitorOverlay));
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}
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@@ -126,6 +101,8 @@ namespace Content.Client.GameObjects.Components.Suspicion
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Role = state.Role;
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Antagonist = state.Antagonist;
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Allies.Clear();
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Allies.AddRange(state.Allies);
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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@@ -160,36 +137,6 @@ namespace Content.Client.GameObjects.Components.Suspicion
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch (message)
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{
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case SuspicionAlliesMessage msg:
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{
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Allies.Clear();
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foreach (var uid in msg.Allies)
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{
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AddAlly(uid);
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}
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break;
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}
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case SuspicionAllyAddedMessage msg:
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{
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AddAlly(msg.Ally);
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break;
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}
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case SuspicionAllyRemovedMessage msg:
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{
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RemoveAlly(msg.Ally);
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break;
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}
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}
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}
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public override void OnRemove()
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{
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base.OnRemove();
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@@ -1,14 +1,14 @@
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using System.Collections.Generic;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Graphics.Overlays;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Player;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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@@ -18,37 +18,25 @@ namespace Content.Client.GameObjects.Components.Suspicion
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{
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private readonly IEntityManager _entityManager;
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private readonly IEyeManager _eyeManager;
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private readonly IPlayerManager _playerManager;
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public override OverlaySpace Space => OverlaySpace.ScreenSpace;
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private readonly Font _font;
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private readonly IEntity _user;
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private readonly HashSet<EntityUid> _allies = new();
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private readonly string _traitorText = Loc.GetString("Traitor");
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public TraitorOverlay(
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IEntity user,
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IEntityManager entityManager,
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IResourceCache resourceCache,
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IEyeManager eyeManager)
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: base(nameof(TraitorOverlay))
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{
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_playerManager = IoCManager.Resolve<IPlayerManager>();
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_entityManager = entityManager;
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_eyeManager = eyeManager;
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_font = new VectorFont(resourceCache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
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_user = user;
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}
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public bool AddAlly(EntityUid ally)
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{
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return _allies.Add(ally);
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}
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public bool RemoveAlly(EntityUid ally)
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{
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return _allies.Remove(ally);
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}
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protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
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@@ -65,7 +53,13 @@ namespace Content.Client.GameObjects.Components.Suspicion
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{
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var viewport = _eyeManager.GetWorldViewport();
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foreach (var uid in _allies)
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var ent = _playerManager.LocalPlayer?.ControlledEntity;
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if (ent == null || ent.TryGetComponent(out SuspicionRoleComponent sus) != true)
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{
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return;
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}
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foreach (var (_, uid) in sus.Allies)
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{
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// Otherwise the entity can not exist yet
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if (!_entityManager.TryGetEntity(uid, out var ally))
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@@ -78,8 +72,8 @@ namespace Content.Client.GameObjects.Components.Suspicion
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return;
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}
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if (!ExamineSystemShared.InRangeUnOccluded(_user.Transform.MapPosition, ally.Transform.MapPosition, 15,
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entity => entity == _user || entity == ally))
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if (!ExamineSystemShared.InRangeUnOccluded(ent.Transform.MapPosition, ally.Transform.MapPosition, 15,
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entity => entity == ent || entity == ally))
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{
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return;
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}
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@@ -58,14 +58,11 @@ namespace Content.Client.UserInterface.Suspicion
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return;
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}
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var allies = string.Join(", ",
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role.Allies.Select(uid => _entityManager.GetEntity(uid).Name));
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var allies = string.Join(", ", role.Allies.Select(tuple => tuple.name));
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var message = role.Allies.Count switch
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{
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0 => Loc.GetString("You have no allies"),
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1 => Loc.GetString("Your ally is {0}", allies),
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var n when n > 2 => Loc.GetString("Your allies are {0}", allies),
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_ => throw new ArgumentException($"Invalid number of allies: {role.Allies.Count}")
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var n => Loc.GetPluralString("Your ally is {0}", "Your allies are {0}", n, allies),
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};
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role.Owner.PopupMessage(message);
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@@ -1,4 +1,5 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Mobs;
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@@ -6,12 +7,10 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Mobs;
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using Content.Server.Mobs.Roles;
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using Content.Server.Mobs.Roles.Suspicion;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.GameObjects.Components.Suspicion;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -25,6 +24,7 @@ namespace Content.Server.GameObjects.Components.Suspicion
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public class SuspicionRoleComponent : SharedSuspicionRoleComponent, IExamine
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{
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private Role? _role;
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[ViewVariables]
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private readonly HashSet<SuspicionRoleComponent> _allies = new();
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[ViewVariables]
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@@ -67,16 +67,12 @@ namespace Content.Server.GameObjects.Components.Suspicion
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public bool IsInnocent()
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{
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return Owner.TryGetComponent(out MindComponent? mind) &&
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mind.HasMind &&
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mind.Mind!.HasRole<SuspicionInnocentRole>();
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return !IsTraitor();
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}
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public bool IsTraitor()
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{
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return Owner.TryGetComponent(out MindComponent? mind) &&
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mind.HasMind &&
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mind.Mind!.HasRole<SuspicionTraitorRole>();
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return Role?.Antagonist ?? false;
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}
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public void SyncRoles()
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@@ -98,36 +94,13 @@ namespace Content.Server.GameObjects.Components.Suspicion
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}
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_allies.Add(ally);
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if (KnowsAllies && Owner.TryGetComponent(out IActorComponent? actor))
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{
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var channel = actor.playerSession.ConnectedClient;
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DebugTools.AssertNotNull(channel);
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var message = new SuspicionAllyAddedMessage(ally.Owner.Uid);
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SendNetworkMessage(message, channel);
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}
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}
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public bool RemoveAlly(SuspicionRoleComponent ally)
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{
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if (ally == this)
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{
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return false;
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}
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if (_allies.Remove(ally))
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{
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if (KnowsAllies && Owner.TryGetComponent(out IActorComponent? actor))
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{
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var channel = actor.playerSession.ConnectedClient;
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DebugTools.AssertNotNull(channel);
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var message = new SuspicionAllyRemovedMessage(ally.Owner.Uid);
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SendNetworkMessage(message, channel);
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}
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Dirty();
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return true;
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}
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@@ -139,46 +112,16 @@ namespace Content.Server.GameObjects.Components.Suspicion
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{
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_allies.Clear();
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foreach (var ally in allies)
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{
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if (ally == this)
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{
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continue;
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}
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_allies.UnionWith(allies.Where(a => a != this));
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_allies.Add(ally);
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}
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if (!KnowsAllies ||
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!Owner.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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var channel = actor.playerSession.ConnectedClient;
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DebugTools.AssertNotNull(channel);
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var message = new SuspicionAlliesMessage(_allies.Select(role => role.Owner.Uid));
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SendNetworkMessage(message, channel);
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Dirty();
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}
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public void ClearAllies()
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{
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_allies.Clear();
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if (!KnowsAllies ||
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!Owner.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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var channel = actor.playerSession.ConnectedClient;
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DebugTools.AssertNotNull(channel);
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var message = new SuspicionAlliesClearedMessage();
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SendNetworkMessage(message, channel);
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Dirty();
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}
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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@@ -199,39 +142,28 @@ namespace Content.Server.GameObjects.Components.Suspicion
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message.AddMarkup(tooltip);
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}
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public override void OnRemove()
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{
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Role = null;
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base.OnRemove();
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}
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public override ComponentState GetComponentState()
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{
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return Role == null
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? new SuspicionRoleComponentState(null, null)
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: new SuspicionRoleComponentState(Role?.Name, Role?.Antagonist);
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? new SuspicionRoleComponentState(null, null, Array.Empty<(string, EntityUid)>())
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: new SuspicionRoleComponentState(Role?.Name, Role?.Antagonist,
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_allies.Select(a => (a.Role!.Mind.CharacterName, a.Owner.Uid)).ToArray());
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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if (message is not RoleMessage msg ||
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msg.Role is not SuspicionRole role)
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{
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return;
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}
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switch (message)
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{
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case PlayerAttachedMsg _:
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case PlayerDetachedMsg _:
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case PlayerAttachedMsg:
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case PlayerDetachedMsg:
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SyncRoles();
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break;
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case RoleAddedMessage _:
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case RoleAddedMessage {Role: SuspicionRole role}:
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Role = role;
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break;
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case RoleRemovedMessage _:
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case RoleRemovedMessage {Role: SuspicionRole}:
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Role = null;
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break;
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}
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@@ -18,58 +18,13 @@ namespace Content.Shared.GameObjects.Components.Suspicion
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{
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public readonly string? Role;
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public readonly bool? Antagonist;
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public readonly (string name, EntityUid)[] Allies;
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public SuspicionRoleComponentState(string? role, bool? antagonist) : base(ContentNetIDs.SUSPICION_ROLE)
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public SuspicionRoleComponentState(string? role, bool? antagonist, (string name, EntityUid)[] allies) : base(ContentNetIDs.SUSPICION_ROLE)
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{
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Role = role;
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Antagonist = antagonist;
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}
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}
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[Serializable, NetSerializable]
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public class SuspicionAlliesMessage : ComponentMessage
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{
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public readonly HashSet<EntityUid> Allies;
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public SuspicionAlliesMessage(HashSet<EntityUid> allies)
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{
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Directed = true;
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Allies = allies;
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}
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public SuspicionAlliesMessage(IEnumerable<EntityUid> allies) : this(allies.ToHashSet()) { }
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}
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[Serializable, NetSerializable]
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public class SuspicionAllyAddedMessage : ComponentMessage
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{
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public readonly EntityUid Ally;
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public SuspicionAllyAddedMessage(EntityUid ally)
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{
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Directed = true;
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Ally = ally;
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}
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}
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[Serializable, NetSerializable]
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public class SuspicionAllyRemovedMessage : ComponentMessage
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{
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public readonly EntityUid Ally;
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public SuspicionAllyRemovedMessage(EntityUid ally)
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{
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Directed = true;
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Ally = ally;
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}
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}
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[Serializable, NetSerializable]
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public class SuspicionAlliesClearedMessage : ComponentMessage
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{
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public SuspicionAlliesClearedMessage()
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{
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Directed = true;
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}
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}
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}
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Block a user