diff --git a/Content.Server/Medical/DefibrillatorSystem.cs b/Content.Server/Medical/DefibrillatorSystem.cs index d80d8bdb65..4ffa9f558d 100644 --- a/Content.Server/Medical/DefibrillatorSystem.cs +++ b/Content.Server/Medical/DefibrillatorSystem.cs @@ -230,8 +230,6 @@ public sealed class DefibrillatorSystem : EntitySystem // notify them they're being revived. if (mind.CurrentEntity != target) { - _chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-ghosted"), - InGameICChatType.Speak, true); _euiManager.OpenEui(new ReturnToBodyEui(mind, _mind), session); } } diff --git a/Resources/Locale/en-US/medical/components/defibrillator.ftl b/Resources/Locale/en-US/medical/components/defibrillator.ftl index 9304a07a45..1c32dd801d 100644 --- a/Resources/Locale/en-US/medical/components/defibrillator.ftl +++ b/Resources/Locale/en-US/medical/components/defibrillator.ftl @@ -1,4 +1,3 @@ defibrillator-not-on = The defibrillator isn't turned on. defibrillator-no-mind = No intelligence pattern can be detected in patient's brain. Further attempts futile. -defibrillator-ghosted = Resuscitation failed - Mental interface error. Further attempts may be successful. defibrillator-rotten = Body decomposition detected: resuscitation failed.