[Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag * suit has powercell, can be upgraded only (not replaced with equal or worse battery) * add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks * 💀 * add basic suit power display that uses stamina rsi * add draining apc/sub/smes - no wires yet * add research downloading * ninja starts implanted, move some stuff to yaml * add Automated field to OnUseTimerTrigger * implement spider charge and objective * fix client crash when taking suit off, some refactor * add survive condition and tweak locale * add comms console icon for objective * add calling in a threat - currently revenant and dragon * combine all glove abilities * locale * spark sounds when draining, refactoring * toggle is actually toggle now * prevent crash if disabling stealth with outline * add antag ctrl for ninja, hopefully show greentext * fix greentext and some other things * disabling gloves if taken off or suit taken off * basic energy katana, change ninja loadout * recallable katana, refactoring * start of dash - not done yet * katana dashing ability * merge upstream + compiling, make AutomatedTimer its own component * docs and stuff * partial refactor of glove abilities, still need to move handling * make dooremaggedevent by ref * move bunch of stuff to shared - broken * clean ninja antag verb * doc * mark rule config fields as required * fix client crash * wip systems refactor * big refactor of systems * fuck * make TryDoElectrocution callable from shared * finish refactoring? * no guns * start with internals on * clean up glove abilities, add range check * create soap, in place of ninja throwing stars * add emp suit ability * able to eat chefs stolen food in space * stuff, tell client when un/cloaked but there is bug with gloves * fix prediction breaking gloves on client * ninja soap despawns after a minute * ninja spawns outside the station now, with gps + station coords to navigate * add cooldown to stun ability * cant use glove abilities in combat mode * require empty hand to use glove abilities * use ghost role spawner * Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> * some review changes * show powercell charge on examine * new is needed * address some reviews * ninja starts with jetpack, i hope * partial feedback * uhh * pro * remove pirate from threats list * use doafter refactor * pro i gave skeleton jetpack * some stuff * use auto gen state * mr handy * use EntityQueryEnumerator * cleanup * spider charge target anti-troll * mmmmmm --------- Co-authored-by: deltanedas <deltanedas@laptop> Co-authored-by: deltanedas <user@zenith> Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
This commit is contained in:
54
Content.Server/Objectives/Conditions/TerrorCondition.cs
Normal file
54
Content.Server/Objectives/Conditions/TerrorCondition.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using Content.Server.Objectives.Interfaces;
|
||||
using Content.Shared.Ninja.Components;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Objectives.Conditions;
|
||||
|
||||
[DataDefinition]
|
||||
public sealed class TerrorCondition : IObjectiveCondition
|
||||
{
|
||||
private Mind.Mind? _mind;
|
||||
|
||||
public IObjectiveCondition GetAssigned(Mind.Mind mind)
|
||||
{
|
||||
return new TerrorCondition {_mind = mind};
|
||||
}
|
||||
|
||||
public string Title => Loc.GetString("objective-condition-terror-title");
|
||||
|
||||
public string Description => Loc.GetString("objective-condition-terror-description");
|
||||
|
||||
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Structures/Machines/computers.rsi"), "comm_icon");
|
||||
|
||||
public float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
var entMan = IoCManager.Resolve<IEntityManager>();
|
||||
if (_mind?.OwnedEntity == null
|
||||
|| !entMan.TryGetComponent<NinjaComponent>(_mind.OwnedEntity, out var ninja))
|
||||
return 0f;
|
||||
|
||||
return ninja.CalledInThreat ? 1f : 0f;
|
||||
}
|
||||
}
|
||||
|
||||
public float Difficulty => 2.75f;
|
||||
|
||||
public bool Equals(IObjectiveCondition? other)
|
||||
{
|
||||
return other is TerrorCondition cond && Equals(_mind, cond._mind);
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj)) return false;
|
||||
if (ReferenceEquals(this, obj)) return true;
|
||||
return obj is TerrorCondition cond && cond.Equals(this);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return _mind?.GetHashCode() ?? 0;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user