[Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag * suit has powercell, can be upgraded only (not replaced with equal or worse battery) * add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks * 💀 * add basic suit power display that uses stamina rsi * add draining apc/sub/smes - no wires yet * add research downloading * ninja starts implanted, move some stuff to yaml * add Automated field to OnUseTimerTrigger * implement spider charge and objective * fix client crash when taking suit off, some refactor * add survive condition and tweak locale * add comms console icon for objective * add calling in a threat - currently revenant and dragon * combine all glove abilities * locale * spark sounds when draining, refactoring * toggle is actually toggle now * prevent crash if disabling stealth with outline * add antag ctrl for ninja, hopefully show greentext * fix greentext and some other things * disabling gloves if taken off or suit taken off * basic energy katana, change ninja loadout * recallable katana, refactoring * start of dash - not done yet * katana dashing ability * merge upstream + compiling, make AutomatedTimer its own component * docs and stuff * partial refactor of glove abilities, still need to move handling * make dooremaggedevent by ref * move bunch of stuff to shared - broken * clean ninja antag verb * doc * mark rule config fields as required * fix client crash * wip systems refactor * big refactor of systems * fuck * make TryDoElectrocution callable from shared * finish refactoring? * no guns * start with internals on * clean up glove abilities, add range check * create soap, in place of ninja throwing stars * add emp suit ability * able to eat chefs stolen food in space * stuff, tell client when un/cloaked but there is bug with gloves * fix prediction breaking gloves on client * ninja soap despawns after a minute * ninja spawns outside the station now, with gps + station coords to navigate * add cooldown to stun ability * cant use glove abilities in combat mode * require empty hand to use glove abilities * use ghost role spawner * Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> * some review changes * show powercell charge on examine * new is needed * address some reviews * ninja starts with jetpack, i hope * partial feedback * uhh * pro * remove pirate from threats list * use doafter refactor * pro i gave skeleton jetpack * some stuff * use auto gen state * mr handy * use EntityQueryEnumerator * cleanup * spider charge target anti-troll * mmmmmm --------- Co-authored-by: deltanedas <deltanedas@laptop> Co-authored-by: deltanedas <user@zenith> Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
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@@ -1,5 +1,6 @@
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using Content.Server.GameTicking.Rules;
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using Content.Server.Mind.Components;
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using Content.Server.Ninja.Systems;
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using Content.Server.Zombies;
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using Content.Shared.Administration;
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using Content.Shared.Database;
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@@ -14,6 +15,7 @@ public sealed partial class AdminVerbSystem
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{
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[Dependency] private readonly ZombifyOnDeathSystem _zombify = default!;
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[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
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[Dependency] private readonly NinjaSystem _ninja = default!;
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[Dependency] private readonly NukeopsRuleSystem _nukeopsRule = default!;
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[Dependency] private readonly PiratesRuleSystem _piratesRule = default!;
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@@ -102,5 +104,21 @@ public sealed partial class AdminVerbSystem
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};
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args.Verbs.Add(pirate);
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Verb spaceNinja = new()
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{
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Text = "Make space ninja",
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Category = VerbCategory.Antag,
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Objects/Weapons/Melee/energykatana.rsi"), "icon"),
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Act = () =>
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{
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if (targetMindComp.Mind == null || targetMindComp.Mind.Session == null)
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return;
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_ninja.MakeNinja(targetMindComp.Mind);
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},
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Impact = LogImpact.High,
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Message = Loc.GetString("admin-verb-make-space-ninja"),
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};
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args.Verbs.Add(spaceNinja);
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}
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}
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