Allow GhostTakeoverAvailable to use MakeSentient (#5616)
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@@ -14,6 +14,12 @@ namespace Content.Server.Ghost.Roles.Components
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[DataField("rules")] private string _roleRules = "";
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/// <summary>
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/// Whether the <see cref="MakeSentientCommand"/> should run on the mob.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] [DataField("makeSentient")]
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protected bool MakeSentient = true;
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// We do this so updating RoleName and RoleDescription in VV updates the open EUIs.
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -22,9 +22,6 @@ namespace Content.Server.Ghost.Roles.Components
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[ViewVariables(VVAccess.ReadWrite)] [DataField("deleteOnSpawn")]
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private bool _deleteOnSpawn = true;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("makeSentient")]
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private bool _makeSentient = true;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("availableTakeovers")]
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private int _availableTakeovers = 1;
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@@ -41,12 +38,12 @@ namespace Content.Server.Ghost.Roles.Components
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if (Taken)
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return false;
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if(string.IsNullOrEmpty(Prototype))
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if (string.IsNullOrEmpty(Prototype))
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throw new NullReferenceException("Prototype string cannot be null or empty!");
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var mob = Owner.EntityManager.SpawnEntity(Prototype, Owner.Transform.Coordinates);
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if(_makeSentient)
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if (MakeSentient)
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MakeSentientCommand.MakeSentient(mob.Uid, Owner.EntityManager);
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mob.EnsureComponent<MindComponent>();
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@@ -62,9 +59,7 @@ namespace Content.Server.Ghost.Roles.Components
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if (_deleteOnSpawn)
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Owner.Delete();
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return true;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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using Content.Server.Mind.Commands;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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using Robust.Server.Player;
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@@ -27,6 +28,9 @@ namespace Content.Server.Ghost.Roles.Components
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if (mind.HasMind)
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return false;
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if (MakeSentient)
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MakeSentientCommand.MakeSentient(OwnerUid, Owner.EntityManager);
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var ghostRoleSystem = EntitySystem.Get<GhostRoleSystem>();
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ghostRoleSystem.GhostRoleInternalCreateMindAndTransfer(session, OwnerUid, OwnerUid, this);
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