Allow GhostTakeoverAvailable to use MakeSentient (#5616)

This commit is contained in:
metalgearsloth
2021-12-03 20:31:14 +11:00
committed by GitHub
parent 3f8f4c818e
commit c17ef0b3c8
3 changed files with 12 additions and 7 deletions

View File

@@ -14,6 +14,12 @@ namespace Content.Server.Ghost.Roles.Components
[DataField("rules")] private string _roleRules = "";
/// <summary>
/// Whether the <see cref="MakeSentientCommand"/> should run on the mob.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] [DataField("makeSentient")]
protected bool MakeSentient = true;
// We do this so updating RoleName and RoleDescription in VV updates the open EUIs.
[ViewVariables(VVAccess.ReadWrite)]

View File

@@ -22,9 +22,6 @@ namespace Content.Server.Ghost.Roles.Components
[ViewVariables(VVAccess.ReadWrite)] [DataField("deleteOnSpawn")]
private bool _deleteOnSpawn = true;
[ViewVariables(VVAccess.ReadWrite)] [DataField("makeSentient")]
private bool _makeSentient = true;
[ViewVariables(VVAccess.ReadWrite)] [DataField("availableTakeovers")]
private int _availableTakeovers = 1;
@@ -41,12 +38,12 @@ namespace Content.Server.Ghost.Roles.Components
if (Taken)
return false;
if(string.IsNullOrEmpty(Prototype))
if (string.IsNullOrEmpty(Prototype))
throw new NullReferenceException("Prototype string cannot be null or empty!");
var mob = Owner.EntityManager.SpawnEntity(Prototype, Owner.Transform.Coordinates);
if(_makeSentient)
if (MakeSentient)
MakeSentientCommand.MakeSentient(mob.Uid, Owner.EntityManager);
mob.EnsureComponent<MindComponent>();
@@ -62,9 +59,7 @@ namespace Content.Server.Ghost.Roles.Components
if (_deleteOnSpawn)
Owner.Delete();
return true;
}
}
}

View File

@@ -1,4 +1,5 @@
using System;
using Content.Server.Mind.Commands;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Robust.Server.Player;
@@ -27,6 +28,9 @@ namespace Content.Server.Ghost.Roles.Components
if (mind.HasMind)
return false;
if (MakeSentient)
MakeSentientCommand.MakeSentient(OwnerUid, Owner.EntityManager);
var ghostRoleSystem = EntitySystem.Get<GhostRoleSystem>();
ghostRoleSystem.GhostRoleInternalCreateMindAndTransfer(session, OwnerUid, OwnerUid, this);